Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Competition | 5 |
Computer Games | 5 |
Foreign Countries | 5 |
Educational Games | 3 |
Computer Simulation | 2 |
Electronic Learning | 2 |
Experiments | 2 |
Handheld Devices | 2 |
Instructional Effectiveness | 2 |
Learning Processes | 2 |
Likert Scales | 2 |
More ▼ |
Source
Interactive Learning… | 5 |
Author
Chen, Chi-Chang | 1 |
Chen, Nian-Shing | 1 |
Cheng, I-Ling | 1 |
Cheng, Ya-Wen | 1 |
Erhel, Séverine | 1 |
Gawlik-Kobylinska, Malgorzata | 1 |
Hwang, Gwo-Jen | 1 |
Jamet, Eric | 1 |
Riemer, Valentin | 1 |
Schrader, Claudia | 1 |
Tu, Nien-Ting | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Elementary Education | 2 |
Higher Education | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Grade 5 | 1 |
Grade 6 | 1 |
Junior High Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gawlik-Kobylinska, Malgorzata – Interactive Learning Environments, 2023
The Proteus effect of exergames has been widely regarded as a factor that influences human performance and learning. Within the context of security and defense exergames, identification with a digital alter-ego affects students' task performance as well as their emotional states. In the present study, we examined the influence of the perceived…
Descriptors: Computer Games, Computer Simulation, Physical Fitness, Masculinity
Riemer, Valentin; Schrader, Claudia – Interactive Learning Environments, 2022
This study investigates how students' competition preference as a trait variable, in conjunction with students' state self-monitoring, affects learning outcome when learning with a serious game. In particular, it is investigated whether competition preference moderates the relation between self-monitoring and learning outcome. For the study, 86…
Descriptors: Competition, Educational Games, Student Characteristics, Self Management
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Erhel, Séverine; Jamet, Eric – Interactive Learning Environments, 2016
Few studies have investigated the effects of the instructions provided in educational computer games on cognitive processing and learning outcomes. In our experiment, we sought to compare the effects on learning outcomes of two different types of goal-oriented instructions: "mastery-goal" instructions, which prompt learners to develop…
Descriptors: Outcomes of Education, Goal Orientation, Instruction, Video Games
Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang; Tu, Nien-Ting – Interactive Learning Environments, 2016
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive…
Descriptors: Foreign Countries, Simulated Environment, Educational Technology, Computer Games