Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Role Playing | 4 |
Foreign Countries | 3 |
Computer Simulation | 2 |
Elementary School Students | 2 |
Learning Motivation | 2 |
Program Effectiveness | 2 |
Teaching Methods | 2 |
Academic Achievement | 1 |
Animation | 1 |
Autism | 1 |
More ▼ |
Source
Interactive Learning… | 4 |
Author
Chatzidaki, Eleni | 1 |
Chen, Hsiu-Ling | 1 |
Chen, Jing-Hong | 1 |
Chu, Hui-Chun | 1 |
Lee, I-Jui | 1 |
Maratou, Vicky | 1 |
Wu, Cheng-Ting | 1 |
Xenos, Michalis | 1 |
Yang, Kai-Hsiang | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 2 |
Grade 5 | 1 |
High Schools | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Hsiu-Ling; Wu, Cheng-Ting – Interactive Learning Environments, 2023
The present research examined the effect of digital role-playing game-based learning on high school students' critical thinking ability. Playing a digital game designed with RPG Maker and whose story lines featured critical thinking questions, a total of 32 high school student participants were given a learning context to practice critical…
Descriptors: High School Students, Computer Games, Video Games, Role Playing
Lee, I-Jui – Interactive Learning Environments, 2021
Children with autism spectrum disorder (ASD) often find it difficult to communicate using body language and facial expressions to respond appropriately socially. This negatively affects the quality of their everyday social life. Children with ASD can learn to socially interact with virtual three-dimensional (3D) characters in animated games…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Communication, Interpersonal Competence
Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
Chu, Hui-Chun; Yang, Kai-Hsiang; Chen, Jing-Hong – Interactive Learning Environments, 2015
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore, in this study, a time sequence-oriented concept map approach is proposed for developing a game-based…
Descriptors: Foreign Countries, Concept Mapping, Educational Games, Computer Games