Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Interactive Learning… | 5 |
Author
Dickey, Michele D. | 1 |
Hsu, Yuling | 1 |
Lau, Kung Wong | 1 |
Lee, Pui Yuen | 1 |
Mohamed M. Mostafa | 1 |
Simons, Robert-Jan | 1 |
Zitter, Ilya | 1 |
de Bruijn, Elly | 1 |
ten Cate, Olle | 1 |
Publication Type
Journal Articles | 5 |
Reports - Research | 3 |
Information Analyses | 2 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
Hong Kong | 1 |
Netherlands | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hsu, Yuling – Interactive Learning Environments, 2023
Computer simulations have become widely available to support geometric learning; however, the type and amount of guidance, as well as the freedom to engage in self-directed learning that should be allowed for children from differential socio-cultural backgrounds, have not yet been clarified. On the basis of the cognitive theory of multimedia…
Descriptors: Elementary School Students, Grade 5, Geometric Concepts, Computer Mediated Communication
Mohamed M. Mostafa – Interactive Learning Environments, 2023
Interactive Learning Environments (ILE) is a leading international journal in the design and use of interactive learning environments. In this study we conduct a comprehensive bibliometric analysis spanning three decades to objectively examine the journal's impactful authors, citation patterns, collaboration networks and emerging trends.…
Descriptors: Bibliometrics, Network Analysis, Developing Nations, Developed Nations
Lau, Kung Wong; Lee, Pui Yuen – Interactive Learning Environments, 2015
This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing…
Descriptors: Foreign Countries, Computer Simulation, College Students, Creative Thinking
Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
Dickey, Michele D. – Interactive Learning Environments, 2005
Three-dimensional virtual worlds are an emerging medium currently being used in both traditional classrooms and for distance education. Three-dimensional (3D) virtual worlds are a combination of desk-top interactive Virtual Reality within a chat environment. This analysis provides an overview of Active Worlds Educational Universe and Adobe…
Descriptors: Computer Simulation, Distance Education, Computer Mediated Communication, Electronic Mail