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Showing 1 to 15 of 21 results Save | Export
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Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Xu Yaqian; Zheng Qinhua – Interactive Learning Environments, 2024
The interactive mechanism between social and concept networks is a key question in connectivist learning, which explains the impact of interaction on cognitive development and knowledge generation. The successful practice of "Internet Change Education: Dialogue between Theory and Practice", the first cMOOC in China, provides data support…
Descriptors: Correlation, Social Networks, Status, MOOCs
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Zhang, Jingjing; Gao, Ming; Holmes, Wayne; Mavrikis, Manolis; Ma, Ning – Interactive Learning Environments, 2021
Feedback in exploratory learning systems has been depicted as an important contributor to encourage exploration. However, few studies have explored learners' interaction patterns associated with feedback and the use of external representations in exploratory learning environments. This study used Fractions Lab, an exploratory learning environment…
Descriptors: Interaction, Behavior Patterns, Discovery Learning, Fractions
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Ramirez, Hazel Joyce M.; Monterola, Sheryl Lyn C. – Interactive Learning Environments, 2022
Computer-supported collaborative learning (CSCL) is a technology-driven inquiry-based approach that encourages social interaction and shared knowledge construction in completing computer-aided tasks. Although there were researches carried out on CSCL, no research to date has extensively examined how CSCL enhanced with scripts containing…
Descriptors: Earth Science, Logical Thinking, Cooperative Learning, Computer Assisted Instruction
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Cai, Huiying; Gu, Xiaoqing – Interactive Learning Environments, 2022
This study examined the effects of shared representational guidance (collaborative textural representative tool vs. collaborative graphical representative tool; TR vs. GR) and prior knowledge (low vs. high; LPK vs. HPK) on different levels of individuals' understanding of specific-domain knowledge after collaborative problem solving (CPS). A total…
Descriptors: Foreign Countries, Education Majors, College Students, Knowledge Level
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Duan, JinJu; Lu, Lin; Xie, Kui – Interactive Learning Environments, 2023
Knowledge construction can be facilitated through different types of social interactive environment. A knowledge network environment (KN) develops a knowledge-centered network visualizing the structure of collective knowledge. A social network environment (SN) creates a people-centered network visualizing the social relationships among people.…
Descriptors: Educational Environment, Cooperative Learning, Social Networks, Interpersonal Relationship
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Loeffler, Jonna; Raab, Markus; Cañal-Bruland, Rouwen – Interactive Learning Environments, 2023
Embodied Cognition approaches suggest that movements influence the understanding of abstract concepts such as time. It follows that moving the arms as watch hands should boost children's learning to read the clock. In a school setting, we compared three learning conditions: an embodied (movement) condition, an interactive App condition, and a text…
Descriptors: Human Body, Cognitive Processes, Time, Arithmetic
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Iskrenovic-Momcilovic, Olivera – Interactive Learning Environments, 2023
The aim of the research is to examine the contribution of mobile application using in botanical fieldwork to the quality and durability of knowledge of the subject Nature and society compared to multimedia teaching in the fourth grade of primary school. The study involved 120 students, divided into two groups: control group, which taught on the…
Descriptors: Elementary School Students, Control Groups, Grade 4, Handheld Devices
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Zhu, Xiaoming; Sun, Bo; Luo, Yanlin – Interactive Learning Environments, 2018
Now visualization courses have been taught at universities around the world. Keeping students motivated and actively engaged in this course can be a challenging task. In this paper we introduce our developed interactive learning system called VisMis (Visualization and Multi-modal Interaction System) for postgraduate scientific visualization course…
Descriptors: Visualization, Graduate Study, Teaching Methods, Concept Formation
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Wang, Cixiao; Wang, Jingxin; Shi, Zhu; Wu, Feng – Interactive Learning Environments, 2023
Digital instructional tools, such as virtual manipulatives, have been widely adopted as an enhanced approach to inquiry-based learning. However, the optimal ratio of mobile devices to students in instructional settings remain controversial. This research introduced a counterbalanced quasi-experiment to compare the learning performance and…
Descriptors: Comparative Analysis, Science Education, Inquiry, Active Learning
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Saba, Janan; Hel-Or, Hagit; Levy, Sharona T. – Interactive Learning Environments, 2023
This paper presents the design and initial learning research with the MMM modeling platform, seeking to advance middle school students' learning through constructing computational models of complex physical and chemical systems. A complexity-based structure of an MMM interface is introduced. It suggests that a complex system can be described and…
Descriptors: Motion, Chemistry, Physics, Grade 7
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Liang, Chih-Ping; She, Hsiao-Ching – Interactive Learning Environments, 2023
Representation is widely viewed as central to mathematical problem solving, while online scaffolding is considered helpful in supporting learners' progress from actual to potential developmental levels of mathematics understanding. Therefore, this study investigated the effectiveness of employing online single vs. multiple representational…
Descriptors: Mathematics Instruction, Eye Movements, Teaching Methods, Scaffolding (Teaching Technique)
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Xiao-Fan Lin; Gwo-Jen Hwang; Jing Wang; Yue Zhou; Wenyi Li; Jiachun Liu; Zhong-Mei Liang – Interactive Learning Environments, 2023
Augmented reality (AR) can represent a contextualised scientific inquiry environment in which students may explore the real world and develop science process skills via interacting with rich information from virtual systems. However, it remains a challenge for most students to complete scientific inquiry tasks without proper support. Research…
Descriptors: Computer Simulation, Active Learning, Inquiry, Behavior Patterns
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Efstathiou, Irene; Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2018
This study investigated the contribution of a location-based augmented reality (AR) inquiry-learning environment in developing 3rd grade students' historical empathy and conceptual understanding. Historical empathy is an important element of historical thinking, which is considered to improve conceptual understanding and support the development of…
Descriptors: Inquiry, Active Learning, Computer Simulation, Electronic Learning
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