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Jian-Wei Lin; Hsieh-Hong Huang; Hong-Ren Chen – Interactive Learning Environments, 2024
Team-Based Learning (TBL) has been widely applied in different fields (courses) and has been indicated to be efficient. Meanwhile, many studies have asserted that Group awareness (GA) information, which visually displays peers' learning context and activities, can increase peer participation within an online collaborative learning environment. As…
Descriptors: Teamwork, Cooperative Learning, Perception, Group Activities
Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
Wangda Zhu; Ying Hua – Interactive Learning Environments, 2024
During the COVID-19 quarantine, we conducted a field-setting pre/post-test randomized experiment (n = 115), creating a community using the social media application Instagram to enhance students' interactions with their peers and immediate physical environments in a large, introductory online course in environmental psychology. We used the…
Descriptors: Learning Experience, Social Networks, Social Media, Cooperative Learning
Kim, Mi Song – Interactive Learning Environments, 2021
Collaboration is often emphasized as one of the key twenty-first century competencies to promote scientific literacies through many representational modes. However, collaborative interactions have been often characterized as a coordinated, synchronous, and symmetrical activity in terms of the same level of knowledge with little attention paid…
Descriptors: Cooperative Learning, Astronomy, Foreign Countries, Scientific Literacy
Costley, Jamie – Interactive Learning Environments, 2022
The purpose of this study was to build on the existing research into the relationships between collaboration and germane cognitive load in online learning environments. Where this study differs is the examination into the importance of the system functionality of online environments and its relationship to germane cognitive load and collaboration.…
Descriptors: Cooperative Learning, Foreign Countries, Cognitive Processes, Difficulty Level
Chou, Yi-Shiuan; Hou, Huei-Tse; Chang, Kuo-En; Su, Chien-Lun – Interactive Learning Environments, 2023
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history educational game, Void Broken: The Qing Dynasty, was developed based on the cognitive-based game mechanism to promote learners' cognitive thinking in history learning. This empirical…
Descriptors: Cognitive Processes, Handheld Devices, Electronic Learning, Thinking Skills
Viberg, Olga; Andersson, A.; Wiklund, M. – Interactive Learning Environments, 2021
Practitioners designing for mobile learning (mLearning) and scholars exploring the same are faced with the challenge of planning for and understanding a variety of ways and places of learning. This study focuses on one crucial distinction concerning this; that of formal and informal learning. Through the analysis of contemporary research…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Siqin, Tuya; Chu, Samuel Kai Wah – Interactive Learning Environments, 2021
Collective responsibility matters because it reflects students' collective efforts and abilities to accomplish successful collaboration. Combining a multi-faceted approach and time-line analysis, this paper aims to examine the emergence and manifestation of collective responsibility in online discourse. Twenty university students participated in…
Descriptors: Foreign Countries, Undergraduate Students, Student Responsibility, Cooperative Learning
De Smet, Cindy; Schellens, Tammy; De Wever, Bram; Brandt-Pomares, Pascale; Valcke, Martin – Interactive Learning Environments, 2016
Learning paths have the potential to play an important role in the way educators serve their learners. Empirical research about learning paths is scarce, particularly in a secondary education setting. The present quasi-experimental study took place in the context of a biology course involving 360 secondary school students. A 2 × 2 factorial…
Descriptors: Integrated Learning Systems, Program Design, Program Implementation, Secondary Education
Mohamed M. Mostafa – Interactive Learning Environments, 2023
Interactive Learning Environments (ILE) is a leading international journal in the design and use of interactive learning environments. In this study we conduct a comprehensive bibliometric analysis spanning three decades to objectively examine the journal's impactful authors, citation patterns, collaboration networks and emerging trends.…
Descriptors: Bibliometrics, Network Analysis, Developing Nations, Developed Nations
Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
Çakiroglu, Ünal; Erdemir, Turgay – Interactive Learning Environments, 2019
This one semester case study intended to explore the roles of the instructor and students in design activities based on project based learning via cloud computing technology. Participants were 13 pre-service computer teachers enrolled in an internet programming course at faculty of education. Online course records, interviews and questionnaires…
Descriptors: Online Courses, Active Learning, Student Projects, Preservice Teacher Education
Calderón, Juan Felipe; Nussbaum, Miguel; Carmach, Ignacio; Díaz, Juan Jaime; Villalta, Marco – Interactive Learning Environments, 2016
Language learning tools have evolved to take into consideration new teaching models of collaboration and communication. While second language acquisition tasks have been taken online, the traditional language laboratory has remained unchanged. By continuing to follow its original configuration based on individual work, the language laboratory…
Descriptors: Cooperative Learning, Second Language Learning, Pronunciation, Second Language Instruction
Hernández-Nanclares, Núria; García-Muñiz, Ana S.; Rienties, Bart – Interactive Learning Environments, 2017
Although the importance of boundary spanning in blended and online learning is widely acknowledged, most educational research has ignored whether and how students learn from others outside their assigned group. One potential approach for understanding cross-boundary knowledge sharing is Social Network Analysis (SNA). In this article, we apply four…
Descriptors: Cooperative Learning, Blended Learning, Group Membership, Electronic Learning
Kartoglu, Ümit; Vesper, James L.; Reeves, Thomas C. – Interactive Learning Environments, 2017
The World Health Organization converted an award-winning experiential learning course that takes place on a bus traveling down the "cold chain" for time- and temperature-sensitive pharmaceutical products in Turkey to an online interactive learning environment through design-based research. Similarities and differences in the objectives…
Descriptors: Foreign Countries, Experiential Learning, Interaction, Pharmaceutical Education