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Chen, Ken-Zen; Chi, Hsiao-Han – Interactive Learning Environments, 2022
The purpose of the qualitative study was to investigate experiences of first-time board-game users (29 elementary school students) in playing "Coding Ocean" (CO) to learn computational thinking. CO was a two-team strategy board game and was designed for children developing basic understanding of computational thinking. Participation…
Descriptors: Novices, Elementary School Students, Games, Student Experience
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Zhang, Jia-Hua; Meng, Bin; Zou, Liu-Cong; Zhu, Yue; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
As one of the core skills of the 21st century, computational thinking has received increasing attention from educators and researchers. Although some research has been conducted on computational thinking, few studies examined the impact of learning activities on students' computation thinking skills from the perspective of cognitive development.…
Descriptors: Flow Charts, Scaffolding (Teaching Technique), College Students, Computation
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Li, Jiansheng; Lin, Yuyu; Sun, Mingzhu; Shadiev, Rustam – Interactive Learning Environments, 2023
This study examined whether socially shared regulation of learning (SSRL) enhances students' algorithmic thinking performance, promotes learning participation and improves students' learning attitudes through game-based collaborative learning. The students learned algorithmic knowledge and completed programing tasks using Kodu, a new visual…
Descriptors: Cooperative Learning, Game Based Learning, Educational Environment, Algorithms
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Chou, Yi-Shiuan; Hou, Huei-Tse; Chang, Kuo-En; Su, Chien-Lun – Interactive Learning Environments, 2023
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history educational game, Void Broken: The Qing Dynasty, was developed based on the cognitive-based game mechanism to promote learners' cognitive thinking in history learning. This empirical…
Descriptors: Cognitive Processes, Handheld Devices, Electronic Learning, Thinking Skills
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Liang, Jia-Cing; Hwang, Gwo-Jen; Chen, Mei-Rong Alice; Darmawansah, Darmawansah – Interactive Learning Environments, 2023
This study explores the roles and research foci of AILEd (Artificial Intelligence in Language Education). The AILEd studies published from 1990 to 2020 in the WOS (Web of Science) database were included in the present study. Based on the well-recognized Technology-based Learning Review model, several dimensions, such as research methods, research…
Descriptors: Artificial Intelligence, Technology Uses in Education, Second Language Learning, Educational Trends
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Ramirez, Hazel Joyce M.; Monterola, Sheryl Lyn C. – Interactive Learning Environments, 2022
Computer-supported collaborative learning (CSCL) is a technology-driven inquiry-based approach that encourages social interaction and shared knowledge construction in completing computer-aided tasks. Although there were researches carried out on CSCL, no research to date has extensively examined how CSCL enhanced with scripts containing…
Descriptors: Earth Science, Logical Thinking, Cooperative Learning, Computer Assisted Instruction
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Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
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Cheng, Shu-Chen; Hwang, Gwo-Jen; Lai, Chiu-Lin – Interactive Learning Environments, 2020
The present study aims to incorporate a group leadership promotion approach into collaborative learning tasks in the hope of developing students' creativity, problem-solving, and critical thinking. In order to evaluate the effectiveness of the proposed approach, we recruited 59 cross-professional students from a university in northern Taiwan, and…
Descriptors: Group Dynamics, Leadership, Cooperative Learning, Thinking Skills
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Li, Yushun; Lin, Qun; Qian, Chunlan; Zhao, Shuxia – Interactive Learning Environments, 2019
Information and Communication Technology (ICT) has improved education widely in China, transforming traditional teaching into an interactive one. It is important to build a new evaluation model to measure teaching efficiency in an "ICT-enabled classroom". This study designed an evaluation model named "TPOCME Deep classroom"…
Descriptors: Technology Uses in Education, Models, Thinking Skills, Learner Engagement
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Hong, Jon-Chao; Hwang, Ming-Yueh; Wu, Nien-Chen; Huang, Ying-Luan; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
A new approach to moral education using blended learning has been developed. This approach involves 10 scenarios that are designed as a web-based game and serves as a basis for group moral-consequence-based reasoning, which is developed based on a hypothetical-deductive model. The aim of the study was to examine the changes in students' blended…
Descriptors: Ethical Instruction, Moral Development, Educational Games, Blended Learning
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Kim, Il-Hee – Interactive Learning Environments, 2014
This article investigates the effect of participation in synchronous online discussions on the development of individual reasoning as manifested in reflective essays. Students from a fourth-grade classroom engaged in a series of real-time online discussions. The format of the discussion was based on the Collaborative Reasoning approach which has…
Descriptors: Skill Development, Logical Thinking, Thinking Skills, Synchronous Communication
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Mendenhall, Anne; Johnson, Tristan E. – Interactive Learning Environments, 2010
A social annotation model learning system (SAM-LS) was created using multiple instructional strategies thereby supporting the student in improving in critical thinking, critical writing and related literacy. There are four mechanisms in which the SAM-LS methodology is believed to improve learning and performance. These mechanisms include providing…
Descriptors: Educational Strategies, Reading Comprehension, Learning Activities, Critical Thinking