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Hani Yousef Jarrah – Interactive Learning Environments, 2024
The pandemic brought a massive shift in traditional education strategies. Educational literature is focusing on case studies for online-learning platforms. This research aims to break down the adaptations in teaching styles and curriculums across different countries due to the worldwide shift towards newer technology and learning mediums to…
Descriptors: COVID-19, Pandemics, College Faculty, College Students
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Ching-Yi Wang; Cheng-Han Lin – Interactive Learning Environments, 2024
COVID-19 has forced many universities to adopt online teaching. However, the design discipline attaches great importance to on-site operation and face-to-face design discussions, causing teachers to face major challenges in the implementation of distance teaching. The purpose of this study is to investigate the suitability and teaching strategies…
Descriptors: Teaching Methods, Distance Education, Learning Strategies, Questionnaires
Lam, Tsz Yiu; Dongol, Brijesh – Interactive Learning Environments, 2022
The properties of a blockchain such as immutability, provenance, and peer-executed smart contracts could bring a new level of security, trust, and transparency to e-learning. In this paper, we introduce our proof-of-concept blockchain-based e-learning platform developed to increase transparency in assessments and facilitate curriculum…
Descriptors: Information Technology, Web Based Instruction, Instructional Innovation, Electronic Learning
Tsortanidou, Xanthippi; Daradoumis, Thanasis; Barberá, Elena – Interactive Learning Environments, 2023
In this paper we propose a universal curricular framework that is intended to aid K-6 schoolteachers holistically and humanistically developing their students' computational thinking (CT) skills (e.g. algorithmic thinking, abstraction, decomposition, generalization, patterns recognition, evaluation, and logical thinking). This framework, which can…
Descriptors: Computation, Thinking Skills, Elementary School Curriculum, Teaching Methods
Chang, Maiga; De Angelis, Marta; Gaeta, Angelo; Orciuoli, Francesco; Parente, Mimmo – Interactive Learning Environments, 2023
This paper reports the results of the Inf@nziaDigiTales3.6 project on the design, development and evaluation of an augmented reality application to support situated learning experiences in a smart city. The users of the application are primary school children and the case study refers to recognition of road signs as geometric shapes. The objective…
Descriptors: Curriculum Development, Learning Experience, Technology Uses in Education, Computer Simulation
Zhang, Xiaohong; Kubota, Kenichi; Kubota, Mayumi; Li, Kedong – Interactive Learning Environments, 2021
The purpose of this study is to examine a Chinese teacher's decision-making and changes in beliefs in a designed, blended learning environment that explored the use of thinking tools (TTs) strategies in nurturing students' thinking skills. The study used a qualitative methodology of Cultural Psychology, Trajectory Equifinality Approach (TEA), to…
Descriptors: Blended Learning, Foreign Countries, Curriculum Development, Decision Making
Davy Tsz Kit Ng; Jiahong Su; Jac Ka Lok Leung; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
Artificial intelligence (AI) literacy has emerged to equip students with digital skills for effective evaluation, communication, collaboration, and ethical use of AI in online, home, and workplace settings. Countries are increasingly developing AI curricula to support students' technological skills for future studies and careers. However, there is…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Secondary School Students
Yenkimaleki, Mahmood; van Heuven, Vincent J. – Interactive Learning Environments, 2023
This study investigates the effect of explicit teaching of segmentals vs. prosody on the quality of interpreting by Farsi-to-English interpreter trainees. Participants were native speakers of Farsi and BA students of English translation and interpreting in Iran, who were assigned to one of three groups. No differences in English language skills…
Descriptors: Intonation, Suprasegmentals, English (Second Language), Second Language Learning
Fell Kurban, Caroline – Interactive Learning Environments, 2019
Evidence shows flipped learning increases academic performance and student satisfaction. Yet, often practitioners flip instruction but keep traditional curricula and assessment. Assessment in higher education is often via written exams. But these provide limited feedback and do not ask students to put knowledge into practice. This does not support…
Descriptors: Blended Learning, Teacher Education, Student Satisfaction, Learner Engagement
Kim, Mi Song – Interactive Learning Environments, 2019
It has been argued that developing interactive learning environments that involve learners in integrating contextualized literacy experiences leads to more successful concept formation in young children. This study attempts to revisit Vygotsky's view of the dialectical relations between culture and individual psychological functioning as mutually…
Descriptors: Student Diversity, Mathematics Instruction, Mathematical Concepts, Concept Formation
Çakir, Hasan; Bichelmeyer, Barbara A. – Interactive Learning Environments, 2016
Use of different teaching materials and curriculum for the same subjects is always a confounding factor in studies investigating teacher characteristics and student achievement. The purpose of this study is to understand the effects of different teacher qualities on student achievement in high schools with a standards-based curriculum delivered…
Descriptors: Teacher Characteristics, Academic Achievement, Blended Learning, Academic Standards
Janssen, Jose; van den Berg, Bert; Tattersall, Colin; Hummel, Hans; Koper, Rob – Interactive Learning Environments, 2007
Efficient and effective lifelong learning requires that learners can make well informed choices from a vast amount of learning opportunities. This article proposes to support learners by drawing on principles of self-organization and indirect social navigation; by analysing choices made by learners who went before and feeding this information back…
Descriptors: Measures (Individuals), Experimental Groups, Lifelong Learning, Curriculum Development
Aydin, Belgin – Interactive Learning Environments, 2008
This study focuses on a synchronous e-class project which was developed to increase the effectiveness of a second year advanced reading course within the Distance English Language Teacher Training (DELTT) program in Turkey. The aim of the study is to explore the perceptions of learners who participated in the e-class application and the impact of…
Descriptors: Class Activities, Distance Education, Program Effectiveness, Diaries