Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 14 |
Since 2006 (last 20 years) | 18 |
Descriptor
Source
Interactive Learning… | 18 |
Author
Hwang, Gwo-Jen | 3 |
Sun, Jerry Chih-Yuan | 2 |
Al-Maroof, Rana Saeed | 1 |
Alegret, Alejandro | 1 |
Alioon, Yasaman | 1 |
Andersson, Annika | 1 |
Barber, Daniel | 1 |
Bonestroo, Wilco J. | 1 |
Chen, Chih-Hung | 1 |
Chen, Min | 1 |
Chiang, Feng Kuang | 1 |
More ▼ |
Publication Type
Journal Articles | 18 |
Reports - Research | 16 |
Reports - Evaluative | 1 |
Reports - General | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Location
Taiwan | 5 |
China | 2 |
South Korea | 2 |
Florida | 1 |
Iran | 1 |
Kyrgyzstan | 1 |
Netherlands | 1 |
Spain | 1 |
Sweden | 1 |
United Arab Emirates | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Costley, Jamie – Interactive Learning Environments, 2022
The purpose of this study was to build on the existing research into the relationships between collaboration and germane cognitive load in online learning environments. Where this study differs is the examination into the importance of the system functionality of online environments and its relationship to germane cognitive load and collaboration.…
Descriptors: Cooperative Learning, Foreign Countries, Cognitive Processes, Difficulty Level
Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
Ken-Zen Chen; Yuan-Hung Lee – Interactive Learning Environments, 2024
The purpose of this study was to explore native-language teachers' efforts in technology-rich classrooms. The advancement of classroom technology and educational policies in Taiwan prompted native-language teachers to leverage technology that improved learning and instruction in native languages. Fifteen senior teachers participated in in-depth…
Descriptors: Native Speakers, Language Teachers, Teacher Effectiveness, Technology Uses in Education
Al-Maroof, Rana Saeed; Salloum, Said A.; Hassanien, Aboul Ella; Shaalan, Khaled – Interactive Learning Environments, 2023
This study seeks to explore the effect of fear emotion on students' and teachers' technology adoption during COVID-19 pandemic. The study has made use of Google Meet© as an educational social platform in private higher education institutes. The data obtained from the study were analyzed by using the partial least squares structural equation…
Descriptors: COVID-19, Pandemics, Fear, Educational Technology
Hsia, Lu-Ho; Hwang, Gwo-Jen; Lin, Chi-Jen – Interactive Learning Environments, 2022
Flipped learning has received significant emphasis in recent years. Through this approach, students' self-learning ability can be cultivated and the time for in-class practice and teachers' and students' interaction are increased. In the past, there has been much research confirming its benefits in learning performance. Meanwhile, some studies…
Descriptors: Flipped Classroom, Teaching Methods, Dance Education, College Students
Genlott, Annika Agélii; Grönlund, Åke; Viberg, Olga; Andersson, Annika – Interactive Learning Environments, 2023
Digitalizing school is a process that comes with challenges. It requires strategic leadership and transformational change to work processes. Nevertheless, some succeed, and it is useful to understand what makes for success. This paper studies the challenges of leading digitalization of education in a city which decided to implement an IT-supported…
Descriptors: Educational Technology, Technology Uses in Education, Innovation, Barriers
Lin, Hota Chia-Sheng; Yu, Shih-Jou; Sun, Jerry Chih-Yuan; Jong, Morris Siu Yung – Interactive Learning Environments, 2021
This study aimed to investigate differences in students' situational interest (exploration intention, instant enjoyment, novelty, attention demand, challenge, and total interest) and cognitive load (intrinsic, extraneous, and germane) of VR-guide and map-guide groups in a university library. The VR-guide group used wearable spherical video-based…
Descriptors: College Students, Library Instruction, Student Interests, Cognitive Processes
Goh, Joelene; Truman, Barbara; Barber, Daniel – Interactive Learning Environments, 2019
Identifying characteristics of individuals who will be negatively impacted by interactive learning environments (ILE) was explored in a field study conducted among learners whose high-stakes performance depended upon grasping training scenarios quickly. Gauging the appropriateness of computer-based simulations for individuals became a pedagogical…
Descriptors: Individual Differences, Computer Assisted Instruction, Educational Technology, Self Efficacy
Esteban-Millat, Irene; Martínez-López, Francisco J.; Pujol-Jover, Maria; Gázquez-Abad, Juan Carlos; Alegret, Alejandro – Interactive Learning Environments, 2018
This study advances the understanding of the process by which students accept and use e-learning environments. This is a key aspect in studying the online behaviour of students, as it directly influences their conduct in their capacity as users of learning products. To address the lack of empirical data on the adoption of this type of learning…
Descriptors: Educational Technology, Technology Uses in Education, Student Motivation, Models
Nurakun Kyzy, Zhumagul; Ismailova, Rita; Dündar, Hakan – Interactive Learning Environments, 2018
In this paper, the determinants of the intention to use online learning management system (LMS) among students in one of universities in the Kyrgyz Republic were studied, using quantitative and qualitative analysis. A total of 541 responses from students, enrolled in online courses during the fall and spring semesters 2016-2017, were used to…
Descriptors: Foreign Countries, Integrated Learning Systems, Educational Technology, Technology Uses in Education
Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung – Interactive Learning Environments, 2018
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…
Descriptors: Simulated Environment, Teaching Methods, Computer Simulation, Elementary School Students
Delialioglu, Ömer; Alioon, Yasaman – Interactive Learning Environments, 2016
The effect of students' subject discipline on their preferences toward m-learning applications was investigated by using a mixed-method research design. A questionnaire on students' preferences of m-learning application features was used to collect data from 181 undergraduate students. One-way analysis of variance found a significant difference…
Descriptors: Telecommunications, Handheld Devices, Student Attitudes, Mixed Methods Research
Song, Donggil – Interactive Learning Environments, 2016
The aim of this paper is to examine the effects of sequencing instructional materials and learners' prior knowledge on learning ESL (English as a second language) through an online learning course. 121 fifth-grade students from an elementary school in Korea participated in the study. Each participant was allocated to one cell of a 2 × 2…
Descriptors: English (Second Language), Grade 5, Online Courses, Educational Technology
Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models
The Benefits of a Challenge: Student Motivation and Flow Experience in Tablet-PC-Game-Based Learning
Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Yu, Pao-Ta – Interactive Learning Environments, 2015
Advances in technology have led to continuous innovation in teaching and learning methods. For instance, the use of tablet PCs (TPCs) in classroom instruction has been shown to be effective in attracting and motivating students' interest and increasing their desire to participate in learning activities. In this paper, we used a TPCs game--an iPad…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Games
Previous Page | Next Page »
Pages: 1 | 2