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Zhang, Zhaoli; Cao, Taihe; Shu, Jiangbo; Liu, Hai – Interactive Learning Environments, 2022
The successful application of the e-learning system is of great significance to the implementation, management and continuous improvement of blended learning in higher education. Hence, we focused on identifying key factors affecting college students' adoption of the e-learning system in mandatory blended learning environments. In this study, the…
Descriptors: College Students, Student Attitudes, Adoption (Ideas), Electronic Learning
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Bouchrika, Imed; Harrati, Nouzha; Wanick, Vanissa; Wills, Gary – Interactive Learning Environments, 2021
In spite of the unprecedented popularity to use innovative gaming concepts within the educational context in order to promote active learning, engage people and solve motivational problems, there is an emerging body of research work arguing that gamification is not effective to increase neither the students engagement nor the learning outcomes. In…
Descriptors: Game Based Learning, Electronic Learning, Program Effectiveness, Technology Integration
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Olasina, Gbolahan – Interactive Learning Environments, 2019
It is significant to highlight that educational technologies cannot improve academic performance if they are not widely accepted and used. Unfortunately, the decision not to accept e-learning continues to be a fundamental issue. The current research provided an alternative lens to view a decision to accept and use technology in a developing…
Descriptors: Electronic Learning, Decision Making, Adoption (Ideas), Undergraduate Students
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Larmuseau, Charlotte; Desmet, Piet; Depaepe, Fien – Interactive Learning Environments, 2019
Given the growing use of online learning environments in higher education, it is important to further unravel how students' use is influenced by their perceptions towards these learning environments. This study includes the perceived quality of the instructional design based on the First Principles of Instruction of Merrill and students'…
Descriptors: Educational Quality, Adoption (Ideas), Electronic Learning, Educational Environment
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Tarhini, Ali; Hone, Kate; Liu, Xiaohui; Tarhini, Takwa – Interactive Learning Environments, 2017
In this study, we examine the effects of individual-level culture on the adoption and acceptance of e-learning tools by students in Lebanon using a theoretical framework based on the Technology Acceptance Model (TAM). To overcome possible limitations of using TAM in developing countries, we extend TAM to include "subjective norms" (SN)…
Descriptors: Foreign Countries, Electronic Learning, Adoption (Ideas), Models
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Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models