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Showing 1 to 15 of 24 results Save | Export
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Zhou, Yizhuo; Zhao, Jin; Zhang, Jianjun – Interactive Learning Environments, 2023
On e-learning platforms, most e-learners didn't complete the course successfully. It means that reducing dropout is a critical problem for the sustainability of e-learning. This paper aims to establish a predictive model to describe e-learners' dropout behavior, which can help the commercial e-learning platforms to make appropriate interventions…
Descriptors: Electronic Learning, Prediction, Dropouts, Student Behavior
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A. Devisakti; T. Ramayah – Interactive Learning Environments, 2023
E-learning has the potential to attract learners into the learning environment with its abundance benefits. However, learners tend to discontinue the use of e-learning as they lose intention if they are not satisfied. In regard to this, this study explored the sense of belonging and grit in the e-learning portal environment. A total of 441…
Descriptors: Sense of Community, Academic Persistence, Electronic Learning, Learning Management Systems
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Tayebeh Sargazi Moghadam; Ali Darejeh; Mansoureh Delaramifar; Sara Mashayekh – Interactive Learning Environments, 2024
Learners' emotional states might change during the learning process, and unpredictable variations of a person's emotions raise the demand for regular assessment of feelings during learning. In this paper, an AI-based decision framework is proposed and implemented for e-learning systems that identify suitable micro-brake activities based on the…
Descriptors: Artificial Intelligence, Decision Making, Electronic Learning, Psychological Patterns
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Halvoník, Dominik; Kapusta, Jozef; Munk, Michal – Interactive Learning Environments, 2023
The main aim of this paper is to present results of an experimental test focused on the validity and effectiveness of composed methodology aimed at increasing the student's attention in Virtual Learning Environment. Areas of presented methodology which were subject of our research is students behavior during learning. The behavioral part of…
Descriptors: Electronic Learning, Time on Task, Learning Management Systems, Attention
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Olga Agatova; Alexander Popov; Suad Abdalkareem Alwaely – Interactive Learning Environments, 2024
The paper examines the special aspects of using Big Data technology in education. The population was made up of 356 third-year university students. To study Big Data technology, a questionnaire was used where respondents rated: cloud technology; apps; Massive Open Online Courses (MOOCs) and digital learning platforms. The study suggested that the…
Descriptors: Data Use, Learning Processes, Technology Uses in Education, Information Storage
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Ibrahim Adeshola; Mary Agoyi – Interactive Learning Environments, 2023
The sudden outbreak of COVID-19 made universities switch rapidly to e-learning, which enabled continuous access to education. Thus, the evaluation of e-learning engagement is essential to ensure students are engaged in their studies just as it is in the conventional face-to-face classroom. The students are totally in control of their participation…
Descriptors: Learner Engagement, COVID-19, Pandemics, Electronic Learning
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Na Li; Xiaojun Zhang; Maria Limniou; Youmin Xi – Interactive Learning Environments, 2024
Despite the high expectation of virtual learning environments (VLEs) to accelerate meaningful educational innovations for more interactive learning and teaching, resistance to changes exists, and innovations are fading over time. How to promote widespread and steady adoption of VLE enabled innovations remains an open question. This study uses…
Descriptors: Electronic Learning, Virtual Classrooms, Learning Management Systems, Educational Innovation
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Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
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Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2023
Data analytics technique in education provides unparalleled opportunities in the era of e-learning platforms to support students. In this context, learning management system (LMS) as a platform allows recording the learner's activity recorded in order to explore data unique types coming from the academic context in order to improve the learning…
Descriptors: Data Analysis, Learning Management Systems, Clothing Instruction, Design
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Saadati, Zohreh; Zeki, Canan Perkan; Barenji, Reza Vatankhah – Interactive Learning Environments, 2023
The study of online higher education learning and academic achievement has increasingly emphasized self-regulated learning (SRL). Few studies so far have investigated the blockchain-based learning management system (LMS) and adaptive SRL intervention in online higher education. This paper aimed to develop a blockchain-enabled LMS as a…
Descriptors: Graduate Students, Metacognition, Programming, Technology
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Liping Jiang; Ghayth Kamel Shaker Al-Shaibani – Interactive Learning Environments, 2024
Recently, universities and colleges have gradually shifted from face-to-face teaching to small private online course-based teaching, which integrates massive open online courses with physical classroom teaching. However, learners often experience adjustment problems within this relatively new environment. This survey-based study evaluated the…
Descriptors: Electronic Learning, Adjustment (to Environment), Personality Traits, Higher Education
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Haruna, Hussein; Zainuddin, Zamzami; Okoye, Kingsley; Mellecker, Robin R.; Hu, Xiao; Chu, Samuel Kai Wah; Hosseini, Samira – Interactive Learning Environments, 2023
This study evaluates the effect of game mechanics by employing serious games and gamification for improving learning outcomes. This is done by considering the performances of the students in terms of the test scores. In the quasi-experimental set-up, which consists of 108 students in their intact three classes attended a series of lessons on…
Descriptors: Gamification, Game Based Learning, Sex Education, Sexuality
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Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
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Maryam Nasser AL-Nuaimi; Omar Said Al Sawafi; Sohail Iqbal Malik; Mostafa Al-Emran; Yasser Fouad Selim – Interactive Learning Environments, 2023
The accelerating influx of learning technologies has catalyzed the surge for the formidable investments in e-learning systems across higher education institutions to revolutionize pedagogical practices. Thereby, learning management systems (LMS) have become indispensable tools in higher education. The enforcement of pandemic restrictions and…
Descriptors: Learning Management Systems, COVID-19, Pandemics, Educational Technology
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Waheed, Mehwish; Leišyte, Liudvika – Interactive Learning Environments, 2023
This study aims to examine the difference in students' satisfaction with the Quality Characteristics (QualChar) of the Digital Learning Systems (DLs) with regards to gender and frequency of interaction between students-students and students-teachers. A cross-sectional online quantitative survey was used to collect data from English language…
Descriptors: Foreign Countries, Graduate Students, Electronic Learning, Learning Management Systems
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