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Showing 1 to 15 of 42 results Save | Export
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Romero-Frías, Esteban; Arquero, Jose Luis; del Barrio-García, Salvador – Interactive Learning Environments, 2023
In recent years, MOOCs have become firmly established as valid e-learning environments and, as such, have been developed by many universities using different types of platform. Given the voluntary nature of MOOC enrollment, motivation is crucial to our understanding of why students register for and complete these courses. The present study…
Descriptors: Foreign Countries, MOOCs, Student Motivation, College Students
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Abbas, Yawar; Martinetti, Alberto; Nizamis, Kostas; Spoolder, Steven; van Dongen, Leo A. M. – Interactive Learning Environments, 2023
In response to the industrial world becoming more complex and the recent social distancing caused by the COVID-19 outbreak, emerging technologies such as Virtual Reality (VR) are gaining importance for industrial training. The novelty, however, does not lie in the sole use of VR-based technology but rather in its adaptive and flexible nature. This…
Descriptors: Teaching Methods, Computer Simulation, Industrial Training, Electronic Learning
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Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
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Hsu, Ting-Chia; Chen, Wen-Li; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
In this study, a peer assessment-based mobile learning approach was implemented and evaluated in a vocational design certification course. A quasi-experiment was conducted to explore the impact of the proposed approach on the learning achievements and motivations of the students with active and reflective styles. It was found that the students…
Descriptors: Peer Evaluation, Cognitive Style, Electronic Learning, Academic Achievement
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Alemayehu, Lekissa; Chen, Hsiu-Ling – Interactive Learning Environments, 2023
This study aimed to investigate the influence of higher education students' motivation, learning self-efficacy, and self-monitoring on learning engagement in online learning environments. Inviting participants from Taiwan's higher education institutions, a total of 354 students (144 male and 210 female) from different years and fields completed an…
Descriptors: Learner Engagement, Electronic Learning, Foreign Countries, Student Motivation
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Muhittin Sahin – Interactive Learning Environments, 2024
Learning analytics aims to improve learning and teaching in digital learning environments by optimizing them. Real-time feedback, suggestions, directions, and interventions are structured in the digital learning environments. In order to structure more effective interventions, it is crucial to ascertain which of these services offered to students…
Descriptors: Learning Analytics, Intervention, Student Attitudes, Preferences
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Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
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Tiffany Shuang-Ching Lee – Interactive Learning Environments, 2024
In recent years, art museums have been putting more effort into creating e-learning resources (ELR) to encourage young children to learn about art off-site. However, research on art museum ELR from the perspective of educational content is scarce. Using the ELR offered to children by Queensland Art Gallery/ Gallery of Modern Art, Australia (QAGOMA…
Descriptors: Foreign Countries, Museums, Art, Electronic Learning
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Ilana Dubovi; Idit Adler – Interactive Learning Environments, 2024
Computer-based simulations are highly effective in supporting students' deep conceptual understanding of scientific ideas. However, in the unprecedented era of the COVID-19 outbreak, students around the world experienced an induced state anxiety, which may have affected their engagement with the learning environments and ultimately their academic…
Descriptors: COVID-19, Pandemics, Anxiety, Learner Engagement
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Elkhamisy, Fatma Alzahraa Abdelsalam; Sharif, Asmaa Fady – Interactive Learning Environments, 2023
Deficiencies in students' interaction and motivation to learn are among the most reported challenges in medical education during the COVID-19 pandemic. There is a need to find new methods to overcome these challenges. We implemented a virtual learning station (VLS) approach in pathology lectures about locomotor diseases carried out over 2 weeks.…
Descriptors: Medical Students, Student Attitudes, Electronic Learning, Distance Education
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Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
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Lazar Živojinovic; Danijela Stojanovic; Aleksandra Labus; Zorica Bogdanovic; Marijana Despotovic-Zrakic – Interactive Learning Environments, 2024
This research proposes a methodological approach to using the social network Instagram® as a tool for collaborative e-learning activities in higher education. Collaborative e-learning activities are conducted on Instagram® through challenges and quizzes. The main aim of these activities is to encourage students' creativity, motivation for…
Descriptors: Social Media, Cooperative Learning, Social Networks, Learning Activities
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Med Nadjib Kouahla; Adil Boughida; Imed Chebata; Zohra Mehenaoui; Yacine Lafifi – Interactive Learning Environments, 2023
In e-learning environments, several activities are offered to learners, including learning and assessment activities. During these activities, the learner may encounter difficulties, such as blocking situations or lack of motivation. This paper presents a new approach to detect these difficulties based on the learner's emotional states and…
Descriptors: Psychological Patterns, Cognitive Processes, Electronic Learning, Emotional Response
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Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
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Bahari, Akbar – Interactive Learning Environments, 2023
The purpose of this systematic review was three-fold: (a) to convey technology-assisted language learning (TALL) affordances that facilitate catering to the nonlinearity and dynamicity of the second language (L2) motivational factors, (b) to identify TALL challenges that inhibit the integration of educational technologies to enhance L2 motivation…
Descriptors: Affordances, Barriers, Technology Uses in Education, Second Language Learning
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