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Shao, Yinjuan; Zhang, Jingjing; Costello, Eamon; Brown, Mark – Interactive Learning Environments, 2023
This study attempted to assess public perceptions of and interest in MOOCs by examining how Weibo increases public discussion of MOOCs as well as by interpreting how individual learners talk about their learning experiences. Over 4,000 microblog posts were collected and analysed between 2013 and 2018. The findings showed that Weibo is used as a…
Descriptors: Public Opinion, MOOCs, Social Media, Learning Experience
Maedeh Kazemitabar; Hossein Mirzapour; Maryam Akhshi; Monireh Vatankhah; Javad Hatami; Tenzin Doleck – Interactive Learning Environments, 2024
Digital teamwork has become prevalent and is ever since becoming part of the human work- and life-style, globally. But in comparison with face-to-face setting, virtual teams face multifold challenges. To date, scarce empirical research has examined whether team-breaking challenges are associated with limited access to peer nonverbal signals. This…
Descriptors: Nonverbal Communication, Computer Mediated Communication, Trust (Psychology), Ethics
Manegre, Marni; Gutiérrez-Colón, Mar – Interactive Learning Environments, 2023
Knowledge building occurs when students work together and participate in idea-centred discussions where they share information and create knowledge collectively. This research explores whether knowledge building in knowledge forums using English as the "lingua franca" can facilitate in foreign language learning. An analysis was done on…
Descriptors: Second Language Learning, Collaborative Writing, Computer Assisted Instruction, Computer Mediated Communication
Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Interactive Learning Environments, 2023
Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase…
Descriptors: Educational Games, Learning Analytics, Game Based Learning, Computer Mediated Communication
Li, Chun; Mu, Xiaolin; Tan, Yuanyuan; Gu, Chuanhua; Hu, Bi Ying; Fan, Cuiying – Interactive Learning Environments, 2023
Much research on brainstorming has found that the power of a team can stimulate individual creativity, and that this influence is more prominent in computer-mediated online interactions. However, creativity appears to depend on the outcome of combining certain environmental factors with certain kinds of Individual characteristics. Two experiments…
Descriptors: Brainstorming, Cues, Environmental Influences, Creativity
Zhan, Zehui; Mei, Hu; Liang, Ting; Huo, Liming; Bonk, Curtis; Hu, Qintai – Interactive Learning Environments, 2023
The purpose of this study is to examine the effect of material incentives on the knowledge-sharing networks and information lifecycles of a public online forum. The users' interaction data were collected from two similar sub-forums, and one of them provided material incentives for sharing knowledge. After collecting user behaviors for one natural…
Descriptors: Longitudinal Studies, Incentives, Networks, Computer Mediated Communication
Mahboobeh Mehrvarz; Fahimeh Keshavarzi; Elham Heidari; Bruce M. McLaren – Interactive Learning Environments, 2024
Many professionals consider computational thinking an essential skill in the twenty-first century. Furthermore, some studies demonstrate that computer-based networking skills and digital environments can improve computational thinking. A challenging question to be addressed is whether informal learning in a digital context is related to…
Descriptors: Computation, Thinking Skills, Skill Development, Social Networks
Galura, Jeanne C.; Reyes, Eler G. Delos; Pineda, Josephine Luz S. – Interactive Learning Environments, 2023
Changes in the educational landscape due to the COVID-19 pandemic open opportunities to create instructional materials that will make teaching and learning easier. The use of a learning tool such as Learning Management System (LMS) as the online classrooms of students is one of the essentials in an online learning environment. Utilizing an action…
Descriptors: Educational Technology, Learning Management Systems, Computer Mediated Communication, College Students
Joni Tzuchen Tang; Dejun Mo – Interactive Learning Environments, 2024
This study aims to explore the application of Transactional Distance theory in distance teaching in the post-epidemic era. COVID-19 has brought us unprecedented challenges in all schools in the world. Information and Communication Technology (ICT) can solve the technical problems of distance learning, but cannot bring efficient learning just…
Descriptors: Foreign Countries, Distance Education, COVID-19, Pandemics
Shen, Jie – Interactive Learning Environments, 2022
WeChat is one of the most popular social media mobile apps in China. WeChat was introduced to the course of Introduction to Human Health and Disease, as an instant interactive platform to enhance students' learning. Over a period of two years, a WeChat official account (OA) was set up and 157 push notifications were sent per semester. The push…
Descriptors: Social Media, Active Learning, Medical Education, Foreign Countries
Chen, Chih-Ming; Li, Ming-Chaun; Huang, Ya-Ling – Interactive Learning Environments, 2023
By applying two-mode social networks and Chinese word segmentation technologies, a novel visualization tool, the instant semantic analysis and feedback system (ISAFS), is designed in this study to present the semantic networks of co-words and non-co-words used in learners' discussion processes and assist learners in grasping the discussion…
Descriptors: Foreign Countries, High School Students, Semantics, Feedback (Response)
Tang, Tao; Abuhmaid, Atef M.; Olaimat, Melad; Oudat, Dana M.; Aldhaeebi, Maged; Bamanger, Ebrahim – Interactive Learning Environments, 2023
Due to the spread of COVID-19 worldwide, a large number of universities had to close their campuses. To maintain teaching and learning during this disruption to the traditional teaching, most universities have adopted online teaching model. The current study aimed at investigating the efficacy of various online teaching modes as well as comparing…
Descriptors: Flipped Classroom, Electronic Learning, COVID-19, Pandemics
Pi, Zhongling; Yang, Jiumin; Hu, Weiping; Hong, Jianzhong – Interactive Learning Environments, 2022
An emerging body of research has focused on students' creativity in group contexts, with the assumption that students could be inspired by peers' ideas. Although students' openness and attention to peers' ideas are claimed to play important roles in their creativity in group settings, there is little empirical research that tests this assumption.…
Descriptors: Personality Traits, Creativity, Attention, Peer Relationship
Xiaodong Zhang – Interactive Learning Environments, 2024
This qualitative case study investigated L2 readers' semester-long experiences with web-based pre-class peer discussions (WPPD). Data were collected from a university L2 reading course and included field notes on 21 students' web-based learning activities and in-class learning activities, interviews with these students, and their reflections.…
Descriptors: Computer Mediated Communication, Peer Relationship, Discussion (Teaching Technique), Second Language Learning
You Su; Jing Ren; Xiaohui Song – Interactive Learning Environments, 2024
Although the potential of group awareness (GA) tools on triggering student engagement has been recognized in literature, little is known about the effects of GA tools on student engagement with peer feedback in the context of online collaborative language learning. This quasi-experimental study with 86 college students explored how GA tools…
Descriptors: Group Dynamics, Learner Engagement, Peer Evaluation, Feedback (Response)