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Dereje Tekaleng; Priya Swaminarayan – Interactive Learning Environments, 2024
This study examines the influencing factors and prospects of electronic service implementation in Ethiopian higher education institutions. The study employed a descriptive and explanatory research design with a quantitative research approach. A multistage sampling technique was used to acquire the relevant data from 364 selected graduate programme…
Descriptors: Foreign Countries, Higher Education, Graduate Students, Educational Technology
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Vlasios Kasapakis; Elena Dzardanova – Interactive Learning Environments, 2024
Virtual Learning Environments (VLEs) became the primary space for education during the Coronavirus disease (COVID-19) lockdowns. One of the additions that specifically VR has to offer is its potential to incorporate some of the qualities that define interpersonal communication and typically lack in distance-learning VLEs. This study's aim is…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Distance Education
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Yaser Hasan Al-Mamary; Aliyu Alhaji Abubakar; Mohammed Abdulrab – Interactive Learning Environments, 2024
The integrated ECM and the TAM were being used to identify the determining factors predicting students' intention to use the Learning Management System. The independent study was conducted solely focused at Gombe State University's Faculty of Art and Management Science in Nigeria. This was a quantitative research design wherein the online…
Descriptors: Learning Management Systems, Foreign Countries, Graduate Students, Educational Technology
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Kim, Min Kyu; Gaul, Cassandra J.; Bundrage, Crystal N.; Madathany, Reeny J. – Interactive Learning Environments, 2023
In this article, we explored the potential of the Student Mental Model Analyzer for Research and Teaching (SMART) technology that was designed to help students write and revise high-quality summaries of complex texts. Grounded in the design research, the aim of this pilot study was twofold: (a) to generate insights to further improve the SMART…
Descriptors: Technology Uses in Education, Reading Comprehension, Educational Technology, Schemata (Cognition)
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Ghasem Salimi; Elham Heidari; Mitra Mohammadjani; Amin Mousavi – Interactive Learning Environments, 2024
Recent studies indicate that academic performance is a complex phenomenon that can be influenced by various factors. Previous studies have also demonstrated a positive and significant relationship between academic performance, academic self-efficacy, and readiness to take advantage of mobile learning tools. The mediating role of mobile learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Readiness
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Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning
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Garcia, Consuelo; Privado, Jesús – Interactive Learning Environments, 2023
This article reports the findings of a study on cooperative factors that predict higher education students' satisfaction with using collaborative online tools. Although there is evidence of relationships between certain factors of teamwork and satisfaction in traditional groups that are guided by their teacher, little is known about what happens…
Descriptors: Student Satisfaction, Prediction, Personal Autonomy, Web Sites
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Martínez-Tenor, Ángel; Cruz-Martín, Ana; Fernández-Madrigal, Juan-Antonio – Interactive Learning Environments, 2019
Preparing students for dealing with a world more and more densely populated with physical machines that possess learning capabilities, e.g. intelligent robots, is of the utmost importance in engineering. In this paper, we describe and analyse a design of interactive sessions devoted to the application of some machine learning (ML) methods within a…
Descriptors: Teaching Methods, Robotics, Masters Programs, Reinforcement
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Saadati, Zohreh; Zeki, Canan Perkan; Barenji, Reza Vatankhah – Interactive Learning Environments, 2023
The study of online higher education learning and academic achievement has increasingly emphasized self-regulated learning (SRL). Few studies so far have investigated the blockchain-based learning management system (LMS) and adaptive SRL intervention in online higher education. This paper aimed to develop a blockchain-enabled LMS as a…
Descriptors: Graduate Students, Metacognition, Programming, Technology
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Agostino Marengo; Alessandro Pagano; Kamal Ahmed Soomro – Interactive Learning Environments, 2024
Soft skills are interpersonal, communication, and personal attributes that enable individuals to interact effectively with others in personal and workplace settings. Despite the significance of soft skills for career success, these skills are not necessarily taught in traditional academic settings. Consequently, education institutions must adopt…
Descriptors: Game Based Learning, Soft Skills, Student Evaluation, Instructional Effectiveness
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Beatriz Ortega-Ruipérez; Miguel Lázaro Alcalde – Interactive Learning Environments, 2023
Programming and robotics are resources that can be used as a learning tool for understanding content. However, some teachers are unmotivated due to preconceptions about their difficulties, which hinder their learning and subsequent application in the classroom. This study aims to determine the perception of 195 teachers teaching different grade…
Descriptors: Robotics, Programming, Teacher Attitudes, STEM Education
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Nariman, Saniya; Alzhanov, Aitugan; Doguchaeva, Svetlana – Interactive Learning Environments, 2023
The study is devoted to the definition of educational effects of introducing the Content and Language Integrated Learning (CLIL) technology in master's programs. A pedagogical model of teaching the CLIL methodology is described; the development of the "CLIL for IT teachers" course is based on it. An experiment that involved 62 graduate…
Descriptors: Content and Language Integrated Learning, Information Technology, Computer Science Education, Communicative Competence (Languages)
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Pramod Abichandani; Deepan Lobo; Branislav Dimitrijevic; Ashish Borgaonkar; Jaskirat Sodhi; Smit Kabrawala; Daniel Brateris; Moshe Kam – Interactive Learning Environments, 2024
This paper presents a competition-based active learning approach that prepares undergraduate students for careers in the drone industry. The competition-based learning (CBL) approach focuses on preparing students for three key drone industry requirements (1) drone assembly, testing, and validation using commercial off-the-shelf (COTS) parts, (2)…
Descriptors: Active Learning, Competition, Undergraduate Students, Aviation Technology
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Abbas, Muhammad Azeem; Hammad, Shiza; Hwang, Gwo-Jen; Khan, Sharifullah; Gilani, Syed Mushhad Mustuzhar – Interactive Learning Environments, 2023
Writing an English research article for novice English as an additional language (EAL) writers is a challenging task that requires experience and training at both the sentence and meaning levels. One strategy that EAL writers employ when writing a research article is the use of formulaic sequences (FSs). However, available FS corpora are general…
Descriptors: English (Second Language), Second Language Instruction, Writing Strategies, Writing Instruction
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Chi-Jen Lin; Husni Mubarok; Rakha Ramadhana A.B.; Samuel Gasperius; Chia-Ying Liu; Salisa Sawettanun; Kantapat Meesomyut; Ling-Rong Zheng – Interactive Learning Environments, 2024
This systematic review aimed to investigate the role of technology as a solution in Speech-Language Pathology (SLP). A total of 49 articles published between 2004 and 2023 were examined to gather information on general aspects, methodology, technology implementation, learning outcomes, and limitations and solutions related to technology-enhanced…
Descriptors: Educational Trends, Technology Uses in Education, Learning Strategies, Speech Language Pathology
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