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Chiu, Thomas K. F.; Churchill, Daniel – Interactive Learning Environments, 2016
Beliefs, attitudes and anxiety levels of schoolteachers are important factors influencing the acceptance, adoption and integration of mobile devices in teaching. To understand how to sustain device use, we need to understand what influences teachers and how such factors can change. We adopted a quasi-experimental design using pre- and…
Descriptors: Technology Integration, Adoption (Ideas), Handheld Devices, Beliefs
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Cáceres, M.; Nussbaum, M.; Marroquín, M.; Gleisner, S.; Marquínez, J. T. – Interactive Learning Environments, 2018
Collaborative problem-solving in the classroom is a student-centred pedagogical practice that looks to improve learning. However, collaboration does not occur spontaneously; instead it needs to be guided by appropriate scaffolding. In this study we explore whether a script that explicitly incorporates constructing arguments in collaborative…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Private Schools
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Hwang, Gwo-Jen; Sung, Han-Yu; Chang, Hsuan – Interactive Learning Environments, 2017
Researchers have pointed out that interactive e-books have rich content and interactive features which can promote students' learning interest. However, researchers have also indicated the need to integrate effective learning supports or tools to help students organize what they have learned so as to increase their learning performance, in…
Descriptors: Concept Mapping, Quasiexperimental Design, Control Groups, Electronic Publishing
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Jou, Min; Lin, Yen-Ting; Tsai, Hsieh-Chih – Interactive Learning Environments, 2016
Synthesis of Materials is regarded as an important core subject in engineering education. However, many concepts and knowledge in the material synthesis can be rather abstract and difficult to understand by the student learners. Experiments are limited in scope due to lack of equipment, control of toxic materials, and risks of chemical reactions,…
Descriptors: Engineering Education, Computer Oriented Programs, Educational Technology, Technology Uses in Education
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Chang, Kuo-En; Wu, Lin-Jung; Lai, Shing-Chuang; Sung, Yao-Ting – Interactive Learning Environments, 2016
The purpose of this research is to develop a hands-on spatial geometry learning system to facilitate the learning of geometry. The development of this system was based on Duval's four critical elements of geometric learning: perceptual apprehension, sequential apprehension, operative apprehension, and discursive apprehension. The system offers…
Descriptors: Telecommunications, Handheld Devices, Spatial Ability, Geometry
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Hung, Hsiu-Ting – Interactive Learning Environments, 2017
Flipped classrooms continue to grow in popularity across all levels of education. Following this pedagogical trend, the present study aimed to enhance the face-to-face instruction in flipped classrooms with the use of clickers. A game-like clicker application was implemented through a bring your own device (BYOD) model to gamify classroom dynamics…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Audience Response Systems
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Laru, Jari; Jarvela, Sanna; Clariana, Roy B. – Interactive Learning Environments, 2012
This study explores how collaborative inquiry learning can be supported with multiple scaffolding agents in a real-life field trip context. In practice, a mobile peer-to-peer messaging tool provided meta-cognitive and procedural support, while tutors and a nature guide provided more dynamic scaffolding in order to support argumentative discussions…
Descriptors: Foreign Countries, Educational Technology, Field Trips, Persuasive Discourse