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Showing 1 to 15 of 116 results Save | Export
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Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
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Al-Emran, Mostafa; Al-Maroof, Rana; Al-Sharafi, Mohammed A.; Arpaci, Ibrahim – Interactive Learning Environments, 2022
Wearable technologies are becoming more pervasive with the development of high computational capability devices such as smartwatches, smart glasses, smart pills, and sensors. The emergence of these technologies may offer unique opportunities for both students and academics by allowing ubiquitous communication. Accordingly, the current study…
Descriptors: Educational Technology, Assistive Technology, Technology Uses in Education, Handheld Devices
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Ahmed Tlili; Natalia Padilla-Zea; Juan Garzón; Yiping Wang; Kinshuk Kinshuk; Daniel Burgos – Interactive Learning Environments, 2023
With the rapid evolution of mobile technology, the adoption of mobile learning in education has also increased. Several studies have conducted various systematic literature reviews to discuss mobile learning from different perspectives, such as its advantages and limitations. However, limited attention has been paid to pedagogy in mobile learning.…
Descriptors: Computer Oriented Programs, Technology Uses in Education, Technology Integration, Educational Technology
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Romi Aswandi Sinaga; Kiar Vansa Febrianti; Dedi Candra – Interactive Learning Environments, 2023
The Taiwan government is trying to explore the benefits of using mobile devices to enhance the effectiveness of student learning. While many plans and projects have been launched, but the results are still meager. This research is thus aimed to discover the benefits and challenges of promoting mobile learning in Taiwan. 120 self-developed…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Electronic Learning
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Zhang Jie; Yu Sunze – Interactive Learning Environments, 2023
While information and communication technology has permeated education, institutions and faculty are seeking innovative pedagogical approaches to meet the demands of online teaching and learning. The aim of this study is to design a mobile pedagogical framework to enhance online teaching in higher education system. Based on the literature review…
Descriptors: Electronic Learning, Faculty, Higher Education, Technology Uses in Education
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Oksana Kyrylova; Neliia Blynova; Viktoriia Pavlenko – Interactive Learning Environments, 2024
The article shows the results of a situational analysis of a case study with the elements of an experiment to find out the expediency of mobile application use in media education. The case study is aimed at researching the process of mobile learning within a single social object -- a group of 32 students, members of the workshop "Young…
Descriptors: Telecommunications, Handheld Devices, Media Education, Children
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Lahcen Oubahssi; Claudine Piau-Toffolon; Oussema Mahdi – Interactive Learning Environments, 2024
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the various existing models and tools for assisting teachers in the design and deployment of virtual reality learning environments (VRLEs). We identify a need for…
Descriptors: Computer Simulation, Teaching Methods, Instructional Design, Technology Uses in Education
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Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
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Zhi Quan; Lynn Grant; Darryl Hocking; Andy Connor – Interactive Learning Environments, 2024
In recent years, the emerging trend of mobile learning (hereinafter "m-learning") has obtained increasing attention from educators and higher popularity among students worldwide. Partly due to its short history, there seems to be a lack of comprehensive and in-depth understanding on the distinctiveness of m-learning. It is maintained in…
Descriptors: Electronic Learning, Technology Integration, Educational Technology, Computer Assisted Instruction
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Shuxia Yang; Rui Wang; Bing Mei – Interactive Learning Environments, 2024
Given the paucity of research on mobile-assisted language learning (MALL) in secondary schools in China, this retrospective case study explored the psychological processes underlying the non-voluntary MALL experiences of Chinese secondary school students during a lockdown to contain the spread of COVID-19. Drawing on prior technology acceptance…
Descriptors: Foreign Countries, Student Attitudes, Telecommunications, Handheld Devices
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Stojanovic, Danijela; Bogdanovic, Zorica; Petrovic, Luka; Mitrovic, Svetlana; Labus, Aleksandra – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices
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Benazir Quadir; Jie Chi Yang; Wei Wang – Interactive Learning Environments, 2024
Mobile technologies are widely used in education, both as standalone tools and in conjunction with other applications. The WeChat-based app Rain Classroom is one such application. Rain Classroom includes learning activities not only during class but also before and after class. Previous research has suggested strong demand for WeChat-based apps…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, English (Second Language)
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Schmidt, Matthew; Schmidt, Carla; Glaser, Noah; Beck, Dennis; Lim, Mark; Palmer, Heath – Interactive Learning Environments, 2021
Information and communication technologies (ICT) have been widely adopted in the intervention literature for individuals with Autism Spectrum Disorder (ASD). The systematic and predictable nature of ICTs make them particularly attractive for individuals with ASD. One ICT that has potential promise for individuals with ASD is virtual reality (VR).…
Descriptors: Autism, Pervasive Developmental Disorders, Skill Development, Computer Simulation
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Ghasem Salimi; Elham Heidari; Mitra Mohammadjani; Amin Mousavi – Interactive Learning Environments, 2024
Recent studies indicate that academic performance is a complex phenomenon that can be influenced by various factors. Previous studies have also demonstrated a positive and significant relationship between academic performance, academic self-efficacy, and readiness to take advantage of mobile learning tools. The mediating role of mobile learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Readiness
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Repetto, Claudia; Di Natale, Anna Flavia; Villani, Daniela; Triberti, Stefano; Germagnoli, Serena; Riva, Giuseppe – Interactive Learning Environments, 2023
The large-scale diffusion of tablets and smartphones in the last decades offered new opportunities to broaden educational strategies. In particular, the Mobile-Assisted Language Learning (MALL) emerged as a promising approach leveraging the widespread availability of portable devices. In this study we investigated the feasibility and efficacy of a…
Descriptors: Video Technology, Technology Uses in Education, Use Studies, Instructional Effectiveness
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