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Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
Avramides, Katerina; Craft, Brock; Luckin, Rosemary – Interactive Learning Environments, 2016
Energy sustainability is prevalent in political and popular rhetoric and yet energy consumption is rising. Teenagers are an important category of future energy consumers, but little is known of their conceptions about energy and energy saving. We report on empirical research with two groups of teenagers. This is part of ongoing work to design…
Descriptors: Energy, Sustainability, Energy Conservation, Adolescents
Tsai, Chia-Wen – Interactive Learning Environments, 2015
This research investigated, via quasi-experiments, the effects of web-based co-regulated learning (CRL) on developing students' computing skills. Two classes of 68 undergraduates in a one-semester course titled "Applied Information Technology: Data Processing" were chosen for this research. The first class (CRL group, n = 38) received…
Descriptors: Web Based Instruction, Cooperative Learning, Electronic Learning, Blended Learning
Amory, Alan – Interactive Learning Environments, 2014
This design-based research project is concerned with the design, development and deployment of interactive technological learning environments to support contemporary education. The use of technologies in education often replicates instructivist positions and practices. However, the use of Cultural Historical Activity Theory (C), authentic…
Descriptors: Educational Technology, Relevance (Education), Active Learning, Curriculum Design
Schwartz, Lisa H. – Interactive Learning Environments, 2015
Youths' learner-generated designs, instantiated in digital practices, spaces and artifacts, are underutilized in schools. Additionally, digital media tools are often taken up in reductive ways that serve to perpetuate deficit discourses for youth from nondominant communities, rather than reflect the creativity and innovation that youth practice…
Descriptors: Cultural Background, Multiple Literacies, Literacy, High School Students
Mulholland, Paul; Wolff, Annika; Zdrahal, Zdenek; Collins, Trevor – Interactive Learning Environments, 2008
Digital learning environments are generally composed of resources that cumulatively meet some specified educational objective, with each resource facilitating the acquisition of a subset of the concepts to be learned. In such contexts narrative has, for example, been used to support the understanding and navigation of a course or curriculum…
Descriptors: Instructional Design, Informal Education, Rhetoric, Educational Objectives

Roth, Wolff-Michael – Interactive Learning Environments, 1994
Describes a study focusing on the role of chalkboards in classroom science talk. Discusses similarities of the overall structure of the whole-class conversation with scientific laboratory talk. Suggests implications for design of technologies that allow larger numbers of students to participate in whole-class sense-making conversations.…
Descriptors: Chalkboards, Classroom Environment, Communication (Thought Transfer), Design Requirements