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Showing 1 to 15 of 55 results Save | Export
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Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
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Lahcen Oubahssi; Claudine Piau-Toffolon; Oussema Mahdi – Interactive Learning Environments, 2024
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the various existing models and tools for assisting teachers in the design and deployment of virtual reality learning environments (VRLEs). We identify a need for…
Descriptors: Computer Simulation, Teaching Methods, Instructional Design, Technology Uses in Education
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Kim, Min Kyu; Gaul, Cassandra J.; Bundrage, Crystal N.; Madathany, Reeny J. – Interactive Learning Environments, 2023
In this article, we explored the potential of the Student Mental Model Analyzer for Research and Teaching (SMART) technology that was designed to help students write and revise high-quality summaries of complex texts. Grounded in the design research, the aim of this pilot study was twofold: (a) to generate insights to further improve the SMART…
Descriptors: Technology Uses in Education, Reading Comprehension, Educational Technology, Schemata (Cognition)
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Sebastian Gil Parga; Umang Singh; Jairo Gutierrez; Stefan Marks – Interactive Learning Environments, 2024
There is a growing interest in using Augmented Reality technologies in education due to common perceived advantages like its accessibility and the increase in academical performance and motivation it promotes. Yet, most research done does not offer a deeper analysis of how AR technologies are used to reach different educational goals or the…
Descriptors: Computer Simulation, Instructional Design, Technology Uses in Education, Educational Research
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Chimalakonda, Sridhar; Nori, Kesav V. – Interactive Learning Environments, 2023
Despite rapid advances, modeling a variety of instructional designs to support variations in teaching and learning during the design of educational technologies is still an open challenge. In this paper, we propose a patterns based approach for the design of educational technologies to address this challenge. This is in contrast with existing…
Descriptors: Educational Technology, Instructional Design, Teaching Methods, Adult Literacy
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Hrastinski, Stefan – Interactive Learning Environments, 2023
There are many prescriptive learning design models, which attempt to guide teachers to design for learning by taking advantage of digital technologies. This paper argues that more emphasis could be put on design for learning as an informed practice. Four principles are suggested: Designs for learning should be (1) informed by available, relevant…
Descriptors: Technology Uses in Education, Teaching Methods, Instructional Design, Reflective Teaching
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Viberg, Olga; Andersson, A.; Wiklund, M. – Interactive Learning Environments, 2021
Practitioners designing for mobile learning (mLearning) and scholars exploring the same are faced with the challenge of planning for and understanding a variety of ways and places of learning. This study focuses on one crucial distinction concerning this; that of formal and informal learning. Through the analysis of contemporary research…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Lam, Ho Cheong – Interactive Learning Environments, 2022
Variation theory, which is a theory of learning developed by Marton and others, has quickly become popular in education research. Our purpose of this paper is to articulate the application of variation theory in the form of a number of concrete design principles that offer prescriptive and practical guidelines for improving the designs of…
Descriptors: Learning Theories, Computer Software, Educational Technology, Instructional Design
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Sun, Lihui; Guo, Zhen; Hu, Linlin – Interactive Learning Environments, 2023
The cultivation of computational thinking (CT) skills is a key issue in talent cultivation today. This study reported a meta-analysis of 22 empirical studies to determine the effectiveness of using educational games to improve students' CT skills and the influence of various factors in instructional design on acquiring CT skills. The results…
Descriptors: Educational Games, Computation, Thinking Skills, Literature Reviews
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Fatih Balaman; Muhammet Bas – Interactive Learning Environments, 2023
This study is aimed to develop a scale that measures university students' perception of using e-learning platforms by using the Technology Acceptance Model (TAM). The sample consisted of 636 university students. The Exploratory Factor Analysis (EFA) results revealed 5-factors on a 6-items scale. The five factors that were revealed on the EFA…
Descriptors: Electronic Learning, Computer Attitudes, College Students, Usability
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Xue, Sijia – Interactive Learning Environments, 2022
Due to a range of different affordances, mobile technologies can be used pedagogically for language teaching and learning. However, the connection of technology to education needs to be grounded in theoretical frameworks and methodological principles. Task-based language teaching (TBLT), as an optimal approach to language teaching and learning,…
Descriptors: Teaching Methods, Technology Integration, Telecommunications, Handheld Devices
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Cha, H. J.; Ahn, M. L. – Interactive Learning Environments, 2020
The aim of this study is to design and develop a user-centered, smart-tool prototype that could be used to assist teachers to practice differentiated instruction (DI) in their classrooms. This study also demonstrates how user-centered design process for the development of teacher's tools might be useful to identify system features and to…
Descriptors: Teaching Methods, Individualized Instruction, Student Centered Learning, Instructional Design
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Englund, L.; Moosvi, F.; Roll, I. – Interactive Learning Environments, 2023
This article describes the design and evaluation of an online, asynchronous tool that mirrors the beneficial peer instruction process currently conducted in face-to-face classrooms. In the online Peer Instruction tool, students respond to a multiple-choice question with an answer and explanation. They are then exposed to peer responses to the same…
Descriptors: Instructional Design, Peer Teaching, Computer Mediated Communication, Asynchronous Communication
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Ruo-Yu Li; Jerry Chih-Yuan Sun – Interactive Learning Environments, 2024
Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR learning environment, previous literature proposed a series of theoretical models and strategies without considering the key factors for their development.…
Descriptors: Instructional Design, Computer Simulation, Expertise, Attitudes
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Jian-Guo Jiang; Qing-Shen Li; Xin Guan – Interactive Learning Environments, 2024
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both…
Descriptors: Experiential Learning, Computer Simulation, Global Approach, Technology Uses in Education
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