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Lin, Jian-Wei; Tsai, Chia-Wen; Hsu, Chu-Ching – Interactive Learning Environments, 2023
Different e-learning technologies may offer different incentive factors, which influence behavioural intention. Moreover, when adopting a new e-learning technology for an extended period, learners' perceptions and learning behaviour may change during the learning period. Unfortunately, as formative assessments (FAs) are often continuously…
Descriptors: Comparative Analysis, Evaluation Methods, Formative Evaluation, Game Based Learning
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Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
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Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Jamjoom, Yussra; Saleem, Muhammad; Mohammadi, Parisa – Interactive Learning Environments, 2023
This study investigates students' behavioural intention towards e-learning practices through the augmented reality app during the COVID-19 pandemic. It extends the literature on the effectiveness of e-learning through the augmented reality app by investigating the students' social, personal, emotional, and cognitive roles in their behavioural…
Descriptors: Foreign Countries, Student Behavior, Intention, Electronic Learning
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Zhonggen Yu; Wei Xu; Paisan Sukjairungwattana – Interactive Learning Environments, 2024
With the development of information technologies, many learners opt to stay home receiving various forms of online education such as massive open online courses (MOOC). However, many learners and instructors complain that MOOC-based learning effectiveness has been dampened by many factors. Through a meta-analysis using Stata/MP 14.0, this study…
Descriptors: MOOCs, Outcomes of Education, Influences, Instructional Effectiveness
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Shuxia Yang; Rui Wang; Bing Mei – Interactive Learning Environments, 2024
Given the paucity of research on mobile-assisted language learning (MALL) in secondary schools in China, this retrospective case study explored the psychological processes underlying the non-voluntary MALL experiences of Chinese secondary school students during a lockdown to contain the spread of COVID-19. Drawing on prior technology acceptance…
Descriptors: Foreign Countries, Student Attitudes, Telecommunications, Handheld Devices
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Chih-Hsing Liu; Jeou-Shyan Horng; Sheng-Fang Chou; Tai-Yi Yu; Yung-Chuan Huang; Yen-Ling Ng; Jun-You Lin – Interactive Learning Environments, 2024
The current study provides an integrated comprehensive analysis of mediation-moderation models to understand 567 tourism and hospitality students' viewpoints by exploring multidisciplinary contributions relevant to the big data and new technology application bodies of literature. The results show that self-efficacy was the primary motivation…
Descriptors: Foreign Countries, College Students, Tourism, Hospitality Occupations
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Emin Ibili; Melek Ölmez; Abdullah Cihan; Firat Bilal; Aysel Burcu Ibili; Nurullah Okumus; Mark Billinghurst – Interactive Learning Environments, 2024
The aim of this study is to investigate the determinants that affect undergraduate students' behavioral intentions to continue learning computer hardware concepts utilizing a Metaverse-based system. The current study examined the factors influencing students' adoption of Metaverse technology at the tertiary level using a model based on the…
Descriptors: Student Behavior, Intention, Computer Simulation, Undergraduate Students
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Saleem, Muhammad; Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Nasar, Asim – Interactive Learning Environments, 2023
Augmented reality apps are a novel technology in e-learning that enhances students' learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional teaching mechanisms pushed back due to the quick spread of Coronavirus disease. This study investigates university students' intention towards e-learning through augmented…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Al-Rahmi, Waleed Mugahed; Yahaya, Noraffandy; Alamri, Mahdi M.; Alyoussef, Ibrahim Youssef; Al-Rahmi, Ali Mugahed; Kamin, Yusri Bin – Interactive Learning Environments, 2021
This research intends to investigate factors affecting students' behavioural intentions to use a massive open online courses (MOOCs) system. Integrating the technology acceptance model (TAM) with the innovation diffusion theory (IDT), the present research proposes an extended technology acceptance model. Testing of data collected from 1148…
Descriptors: Student Attitudes, Intention, Online Courses, Technology Uses in Education
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Er, Erkan; Gómez-Sánchez, Eduardo; Dimitriadis, Yannis; Bote-Lorenzo, Miguel L.; Asensio-Pérez, Juan I.; Álvarez-Álvarez, Susana – Interactive Learning Environments, 2019
This paper presents the findings of a mixed-methods research that explored the potentials emerging from aligning learning design (LD) and learning analytics (LA) during the design of a predictive analytics solution and from involving the instructors in the design process. The context was a past massive open online course, where the learner data…
Descriptors: Alignment (Education), Learning Analytics, Instructional Design, Teacher Participation
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Hsu, Jyh-Yih; Chen, Chia-Chen; Ting, Po-Feng – Interactive Learning Environments, 2018
Learning outcomes is mediated by multi-channel learning environment and social engagement. Both factors may play a significant role in understanding motivation to learn in massive open online courses (MOOCs). The goal of this study was twofold: a. to compare behavior intention patterns of traditional e-learning platform and MOOCs participants;…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education