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Marcelo Werneck Barbosa – Interactive Learning Environments, 2024
In Blended Learning, students receive a combination of traditional face to face instruction in class and are also required to complete activities outside of the classroom. BL increases opportunities for faculty members to design more effective teaching and learning environments. In order to do so, Instructional Design might be used to support…
Descriptors: Student Attitudes, Blended Learning, Program Implementation, Instructional Design
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Na Li; Erick Purwanto; Xiaojun Zhang; Feng Cao; Kok Hoe Wong; Xiangru Chen – Interactive Learning Environments, 2024
To address the problem of poor efficacy in hybrid learning in higher education, this study conducted a mix-method explanatory case study with structural equation modelling to examine a new construct, "perceived pedagogical value" (PPV), and its relationship with the core constructs of the Unified Theory of Acceptance and Use of…
Descriptors: Educational Benefits, Interaction, Blended Learning, College Students
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Leslie S. LeRoy; Renee Kaufmann – Interactive Learning Environments, 2024
COVID-19 led college and university faculty to quickly shift courses online. With this shift came concerns regarding educational quality; thus, many faculty opted or were encouraged to offer synchronous and/or hybrid online courses in Fall 2020 and Spring 2021. This led faculty to consider relying on webcams to engage students. Anecdotal and…
Descriptors: Undergraduate Students, Technology Uses in Education, Video Technology, Online Courses
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Zhang, Jia-Hua; Zou, Liu-cong; Miao, Jia-jia; Zhang, Ye-Xing; Hwang, Gwo-Jen; Zhu, Yue – Interactive Learning Environments, 2020
Extensive studies have been conducted to diagnose and predict students' academic performance by analyzing a large amount of data related to their learning behaviors in a blended learning environment. But there is a lack of research examining how individualized learning interventions could improve students' academic performance in such a learning…
Descriptors: Individualized Instruction, Academic Achievement, Interaction, Blended Learning
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Cheng, Shu-Chen; Hwang, Gwo-Jen; Lai, Chiu-Lin – Interactive Learning Environments, 2020
The present study aims to incorporate a group leadership promotion approach into collaborative learning tasks in the hope of developing students' creativity, problem-solving, and critical thinking. In order to evaluate the effectiveness of the proposed approach, we recruited 59 cross-professional students from a university in northern Taiwan, and…
Descriptors: Group Dynamics, Leadership, Cooperative Learning, Thinking Skills
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Hsu, Ting-Chia – Interactive Learning Environments, 2018
To stimulate classroom interactions, this study employed two different smartphone application modes, providing an additional instant interaction channel in a flipped classroom teaching fundamental computer science concepts. One instant interaction mode provided the students (N = 36) with anonymous feedback in chronological time sequence, while the…
Descriptors: Interaction, Peer Relationship, Homework, Video Technology
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Cheng, Hercy N. H.; Liu, Zhi; Sun, Jianwen; Liu, Sanya; Yang, Zongkai – Interactive Learning Environments, 2017
The emergence of massive open online courses not only changes the ecology of higher education, but also facilitates a blending learning paradigm, also known as small private online courses (SPOCs). In order to understand how college students interact with an SPOC platform, this study collects their online behaviors for a semester and adopts a lag…
Descriptors: Online Courses, Higher Education, Blended Learning, Educational Technology
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Szeto, Elson; Cheng, Annie Y. N. – Interactive Learning Environments, 2016
A synchronous blend of online learning and "face-to-face" teaching is becoming a feasible instructional approach in higher education with the advent of technology. Although this learning mode is not new in higher education, little research has been done to contextualise social presence experiences in which effects of interactions were…
Descriptors: Blended Learning, Synchronous Communication, Computer Mediated Communication, Electronic Learning
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Hung, Hsiu-Ting – Interactive Learning Environments, 2017
Flipped classrooms continue to grow in popularity across all levels of education. Following this pedagogical trend, the present study aimed to enhance the face-to-face instruction in flipped classrooms with the use of clickers. A game-like clicker application was implemented through a bring your own device (BYOD) model to gamify classroom dynamics…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Audience Response Systems
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Chang, Y. J.; Chang, Y. S. – Interactive Learning Environments, 2014
Blogs provide contextualization of the information which is vital to the process of peer support. Through dialogues initiated by blog authors and followed by readers, blog platforms build a viable base of shared experiences and mutual relationships. We employ blogs as interactive learning tools for communities of practice in higher education.…
Descriptors: Electronic Publishing, Web Sites, Usability, Blended Learning
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Wang, Qiyun; Woo, Huay Lit; Zhao, Jianhua – Interactive Learning Environments, 2009
Critical thinking and knowledge construction have become essential competencies for people in the new information age. In this study, we designed an interactive learning environment involving three forms of interaction: individual reflections, group collaboration and, class discussions. The purpose of this study was to investigate the extent to…
Descriptors: Interaction, Foreign Countries, Critical Thinking, Content Analysis