Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Interactive Video | 4 |
| Computer Software | 3 |
| Foreign Countries | 2 |
| Scores | 2 |
| Advanced Courses | 1 |
| Art | 1 |
| Authentic Learning | 1 |
| Cognitive Style | 1 |
| Computer Assisted Instruction | 1 |
| Computer Assisted Testing | 1 |
| Computer Interfaces | 1 |
| More ▼ | |
Source
| Interactive Learning… | 4 |
Author
| Aprea, Carmela | 1 |
| Cattaneo, Alberto A. P. | 1 |
| Figueroa, Verónica A. | 1 |
| Jing Li | 1 |
| Luik, P. | 1 |
| López, Mario J. | 1 |
| Mayer, Richard E. | 1 |
| Ponce, Héctor R. | 1 |
| Sauli, Florinda | 1 |
| Zahn, Carmen | 1 |
| van der Meij, Hans | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 3 |
| Reports - Descriptive | 1 |
Education Level
| Elementary Secondary Education | 1 |
| Higher Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
Ponce, Héctor R.; Mayer, Richard E.; Figueroa, Verónica A.; López, Mario J. – Interactive Learning Environments, 2018
This article examines the effectiveness of a software that supports formative assessment in real-time of learners' vocabulary knowledge through an interactive highlighting method. Students in a classroom are given a passage on their computer screen and asked to highlight the words they do not understand. This information is summarized on the…
Descriptors: Foreign Countries, Undergraduate Students, Advanced Courses, Second Language Learning
Luik, P. – Interactive Learning Environments, 2012
This study analyses to what extent teachers recognise which interactive multimedia software is efficient and which is not. The results are based on two correlation studies. The first study was carried out with 35 different pieces of interactive multimedia software for secondary students, and 34 pieces of interactive multimedia software for primary…
Descriptors: Foreign Countries, Teacher Attitudes, Multimedia Materials, Computer Software

Peer reviewed
Direct link
