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Park, Hyungsung; Seo, Sumin – Interactive Learning Environments, 2013
The purpose of this study was to analyze the effects of collaborative activities on group identity in a virtual world such as "Second Life." To achieve this purpose, this study adopted events that promoted participants' interactions using tools inherent in "Second Life." The interactive tools given to the control group in this…
Descriptors: Foreign Countries, College Students, Computer Simulation, Internet
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Daugherty, Martha; Turner, Jeff – Interactive Learning Environments, 2003
Student interactivity in web-based educational environments has shown to increase academic learning and motivation (Jiang, 1998; Petraglia, 1998). However, instructors often find it difficult to assess the quality of online group dynamics without visual observations of student behaviors. The purpose of this study was to investigate the use of…
Descriptors: Student Behavior, Internet, Web Based Instruction, Graduate Students