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Sun, Fu-Rong; Hu, Hong-Zhen; Wan, Rong-Gen; Fu, Xiao; Wu, Shu-Jing – Interactive Learning Environments, 2022
To determine the impact of cognitive style on change of concept of engagement in the flipped classroom, a sequential analysis from the perspective of Bloom's Taxonomy was conducted to establish if significant differences existed between the learning achievements and engagement of students with different cognitive styles. The participants were…
Descriptors: Learning Analytics, Preservice Teachers, Educational Change, Learner Engagement
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Chen, Shing-lung; Liu, Yeu-Ting – Interactive Learning Environments, 2023
In the language learning literature, games often deal with foreign language vocabulary, but rarely with learning sentences, and barely with conversations. This study set out to examine the effects of game-based learning on foreign language learners' learning of sentences and discourse-level forms in the following settings: "learning with game…
Descriptors: Second Language Learning, Game Based Learning, Educational Games, Learning Motivation
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Wu, Shu-Jing; Han, Jiao; Sun, Fu-Rong; Wan, Rong-Gen; Zhao, Yu-Quan – Interactive Learning Environments, 2023
While flipped learning has attempted to explain the benefits of technology applied to educational settings, this study aims to validate research questions and test the theory of the learning strategies in flipped learning. A self-designed questionnaire, consisting of 17 critical indicators of online self-regulation, project-based learning and…
Descriptors: College Students, Learner Engagement, Competence, Flipped Classroom
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Xu, Xiaoshu; Zhu, Xiaoshen; Chan, Fai Man – Interactive Learning Environments, 2023
Personal Learning Environment (PLE) represents a shift of learning paradigm towards learner-centered pedagogy, where users become masters of their own learning. PLEs are best used by learners with Self-Regulated Learning (SRL) abilities. Previous research showed that learners felt lost or socially isolated in PLEs due to their limited SRL…
Descriptors: Educational Environment, Individualized Instruction, Pilot Projects, College Students
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Chiu, Thomas K. F. – Interactive Learning Environments, 2023
During the pandemic, school and university students had to urgently move away from traditional classrooms to online learning in their homes. Student engagement that can be explained by self-determination theory (SDT) is important in online learning. Indeed, the founders of SDT recently stated that SDT-based future research should look closely at…
Descriptors: Learner Engagement, Elementary Secondary Education, Distance Education, Electronic Learning
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Hong, Jon-Chao; Hwang, Ming-Yueh; Lu, Chin-Hsieh; Cheng, Ching-Ling; Lee, Yu-Chen; Lin, Chan-Li – Interactive Learning Environments, 2009
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In this paper an evolutionary contest game was designed and implemented to examine the…
Descriptors: Play, Educational Games, Action Research, Focus Groups