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Witton, Gemma – Interactive Learning Environments, 2023
The published literature on lecture capture technologies is often conflicting and sometimes controversial. A common thread among many studies is the impact of recorded lectures on student satisfaction, attendance and performance; however, many of these studies fail to acknowledge the wider context and the many and varied ways in which capture…
Descriptors: Lecture Method, Educational Technology, Technology Uses in Education, Learner Engagement
Mubarak, Ahmed Ali; Ahmed, Salah A. M.; Cao, Han – Interactive Learning Environments, 2023
In this study, we propose a MOOC Analytic Statistical Visual model (MOOC-ASV) to explore students' engagement in MOOC courses and predict their performance on the basis of their behaviors logged as big data in MOOC platforms. The model has multifunctions, which performs on visually analyzing learners' data by state-of-the-art techniques. The model…
Descriptors: MOOCs, Learner Engagement, Performance, Student Behavior
Bai, Yun-Qi; Xiao, Jian-Jun – Interactive Learning Environments, 2023
As a representative practice of the theory of connectivism, cMOOCs emphasize learners' content-based connective learning. Effectively promoting learners' content production is the focus of cMOOC research and practice. This study explores whether and how learners' online interactions affect the content production of courses. Based on 45166…
Descriptors: MOOCs, Students, Foreign Countries, Learner Engagement
Liu, Yan; Deng, Lisa; Lin, Lin; Gu, Xiaoqing – Interactive Learning Environments, 2023
With the rapid development of mobile devices and web-based technologies, it becomes common for students to switch between different tasks during study time. However, it remains unclear how the transition between on-task and off-task states happens and how digital devices affect the process. This study examines college students' independent study…
Descriptors: Independent Study, Student Behavior, Behavior Patterns, Time on Task
Ya-Ting Yu; Mengping Tsuei – Interactive Learning Environments, 2023
This quasi-experimental study examined the effects of digital game-based learning (DGBL) on elementary-school students' Chinese language learning, self-efficacy and attention. In total, 126 fourth-graders participated in the study for 6 weeks. Two digital games with different mechanisms (completion-contingent and performance-contingent rewards)…
Descriptors: Game Based Learning, Learner Engagement, Attention Control, Self Efficacy
Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Jamjoom, Yussra; Saleem, Muhammad; Mohammadi, Parisa – Interactive Learning Environments, 2023
This study investigates students' behavioural intention towards e-learning practices through the augmented reality app during the COVID-19 pandemic. It extends the literature on the effectiveness of e-learning through the augmented reality app by investigating the students' social, personal, emotional, and cognitive roles in their behavioural…
Descriptors: Foreign Countries, Student Behavior, Intention, Electronic Learning
Zhonggen Yu; Wei Xu; Paisan Sukjairungwattana – Interactive Learning Environments, 2024
With the development of information technologies, many learners opt to stay home receiving various forms of online education such as massive open online courses (MOOC). However, many learners and instructors complain that MOOC-based learning effectiveness has been dampened by many factors. Through a meta-analysis using Stata/MP 14.0, this study…
Descriptors: MOOCs, Outcomes of Education, Influences, Instructional Effectiveness
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Sarika Sharma; Jatinderkumar R. Saini – Interactive Learning Environments, 2024
During the COVID-19 pandemic period of almost two years, online teaching was adopted by Higher Educational Institutes (HEIs) mostly as an emergency measure to maintain endurance in teaching-learning activities in academics. Although a lot of research works have focussed on the teaching-learning strategies deployed during the pandemic period, the…
Descriptors: Online Courses, Electronic Learning, Cognitive Ability, Cognitive Style
Ozan Rasit Yürüm; Soner Yildirim; Tugba Taskaya-Temizel – Interactive Learning Environments, 2023
The purpose of this study is to develop an intervention framework based on video clickstream interactions for delivering superior user experience for video lectures. Apart from existing studies on data-driven interventions, this study focuses on video clickstream interactions to identify timely interventions for creating interactive video…
Descriptors: Video Technology, Computer Assisted Instruction, Intervention, Lecture Method
Jérôme Hutain; Nicolas Michinov – Interactive Learning Environments, 2024
The role of individual feedback in (online) learning has been widely studied by researchers, but collective feedback based on quizzes and its impact on various academic outcomes has been overlooked to date. The aim of the present study was to compare the effects of displaying individual or collective feedback during an online course on students'…
Descriptors: Feedback (Response), Student Evaluation, Electronic Learning, Student Attitudes
Shuyun Han; Zhaoli Zhang; Hai Liu; Weiliang Kong; Zengcan Xue; Taihe Cao; Jiangbo Shu – Interactive Learning Environments, 2024
Online learning democratizes and provides flexibility in accessing education, but it also places greater demands on students' self-regulated learning strategies. Previous studies have explored the important impact of effort regulation on academic performance. However, there remains more to explore on the dynamics of effort regulation among…
Descriptors: Learner Engagement, Academic Achievement, Student Behavior, Self Management
Avci, Ümmühan; Ergün, Esin – Interactive Learning Environments, 2022
The purpose of this study was to examine online students' LMS activities and the effect on their engagement, information literacy, and academic performance. The participants of the study were 65 undergraduate students enrolled to an online "Computer Literacy" course. Cluster analysis was performed on the log data gathered from LMS…
Descriptors: Electronic Learning, Distance Education, Integrated Learning Systems, Learning Activities
Huang, Biyun; Hew, Khe Foon; Lo, Chung Kwan – Interactive Learning Environments, 2019
In recent years, flipped learning has attracted much attention around the world. This instructional approach is appealing because it can free up class time for knowledge application activities with help from the instructor and peers. However, its implementation can be fraught with challenges. Student disengagement in out-of-class activities, for…
Descriptors: Game Based Learning, Blended Learning, Instructional Effectiveness, Undergraduate Students
Dai, Yun; Lu, Stephen; Liu, Ang – Interactive Learning Environments, 2019
Based on a two-year ethnographic study of global virtual teams (GVTs) (n = 323) in a technology-enhanced global course among six universities (i.e. U.S., China, South Korea, Germany, Israel, and India), this paper presents "how and in what ways" the participating students made sense of and constructed understandings about the interactive…
Descriptors: Teamwork, Educational Technology, Technology Uses in Education, College Students
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