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Showing 1 to 15 of 36 results Save | Export
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Aïcha Bakki; Lahcen Oubahssi; Youness Laghouaouta; Sébastien George – Interactive Learning Environments, 2024
Business Process Model and Notation (BPMN) is a standard formalism for business process modeling that is very popular in professional practices due to its expressiveness, the well-defined meta-model, and its easiness of use by non-technical users. For instance, BPMN2.0 is used for business processes in commercial areas such as banks, shops,…
Descriptors: MOOCs, Learning Management Systems, Business Education, Models
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Chimalakonda, Sridhar; Nori, Kesav V. – Interactive Learning Environments, 2023
Despite rapid advances, modeling a variety of instructional designs to support variations in teaching and learning during the design of educational technologies is still an open challenge. In this paper, we propose a patterns based approach for the design of educational technologies to address this challenge. This is in contrast with existing…
Descriptors: Educational Technology, Instructional Design, Teaching Methods, Adult Literacy
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Rosmansyah, Yusep; Putro, Budi Laksono; Putri, Atina; Utomo, Nur Budi; Suhardi – Interactive Learning Environments, 2023
In this article, smart learning environment (SLE) is defined as a hybrid learning system that provides learners and other stakeholders with a joyful learning process while achieving learning outcomes as a result of the employed intelligent tools and techniques. From literature study, existing SLE models and frameworks are difficult to understand…
Descriptors: Electronic Learning, Artificial Intelligence, Educational Technology, Technology Uses in Education
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Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
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Karademir Coskun, Tugra – Interactive Learning Environments, 2022
In this research, robot training was conducted with teacher candidates in the department of special education, and the effectiveness of robot training was analyzed at the end of the training program. The design of the study is phenomenology. The study has been carried out with 44 teacher candidates from special education, selected by a purposeful…
Descriptors: Robotics, Training, Preservice Teachers, Models
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Radosavljevic, Vitomir; Radosavljevic, Slavica; Jelic, Gordana – Interactive Learning Environments, 2022
This paper introduces the smart classroom learning model based on the concept of ambient intelligence. By analyzing a smart classroom, the ambient intelligence system detects a student and determines their level of fatigue based on the data about their previous daily academic activities. This information is then used to assign the student the…
Descriptors: Virtual Classrooms, Educational Technology, Technology Uses in Education, Artificial Intelligence
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Lin, Kuen-Yi; Lu, Shao-Chuan; Hsiao, Hsien-Hsien; Kao, Chia-Pin; Williams, P. John – Interactive Learning Environments, 2023
Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills…
Descriptors: STEM Education, Imagination, Vocational Interests, Repetition
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Gang Lei – Interactive Learning Environments, 2024
With the emergence of the Industrial Revolution 4.0, modern technologies such as cloud computing, artificial intelligence, and big data are profoundly transforming the education ecosystem. The development of education is not only faced with huge challenges but also contains rare opportunities. New concepts such as deep learning, adaptive learning,…
Descriptors: Educational Technology, Artificial Intelligence, Blended Learning, Data
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Zoran Sevarac; Jelena Jovanovic; Vladan Devedzic; Bojan Tomic – Interactive Learning Environments, 2023
The paper proposes EXPLODE, a new model of exploratory learning environment for teaching and learning neural networks. The EXPLODE model is about pedagogically instrumenting a software development environment to transform it into an exploratory learning environment for neural networks. Such an environment is particularly aimed for students who are…
Descriptors: Models, Discovery Learning, Artificial Intelligence, Computer Simulation
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Bin Wang; Ping-ping Li – Interactive Learning Environments, 2024
This paper investigates the impact of digital creativity educational practices on the improvement of academic performance and creative thinking development of Chinese high school students. The study defined the importance of the concept of STEM learning in the development of modern skills needed to live and work in a digital socio-economic change…
Descriptors: Educational Technology, Creativity, STEM Education, Teaching Methods
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
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Boticki, Ivica; Akçapinar, Gökhan; Ogata, Hiroaki – Interactive Learning Environments, 2019
In this paper log data on e-book usage is used as part of a learning analytics approach to generate user models which describe university students' characteristics in multiple dimensions. E-book usage is logged and analysed to extract information on how users use e-books for academic purposes. Two cases contributing to user modelling are…
Descriptors: Electronic Publishing, Data Collection, Data Analysis, Books
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Esteban-Millat, Irene; Martínez-López, Francisco J.; Pujol-Jover, Maria; Gázquez-Abad, Juan Carlos; Alegret, Alejandro – Interactive Learning Environments, 2018
This study advances the understanding of the process by which students accept and use e-learning environments. This is a key aspect in studying the online behaviour of students, as it directly influences their conduct in their capacity as users of learning products. To address the lack of empirical data on the adoption of this type of learning…
Descriptors: Educational Technology, Technology Uses in Education, Student Motivation, Models
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Liu, Zhi; Yang, Chongyang; Rüdian, Sylvio; Liu, Sannyuya; Zhao, Liang; Wang, Tai – Interactive Learning Environments, 2019
Textual data, as a key carrier of learning feedback, is continuously produced by many students within course forums. The temporal nature of discussion requires students' emotions and concerned aspects (e.g. teaching styles, learning activities, etc.) to be dynamically tracked for understanding learning requirements. To characterize dynamics of…
Descriptors: Online Courses, Student Attitudes, Emotional Response, Models
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