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M. G. Boltyshev – Interactive Learning Environments, 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the…
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations
Lan, Pei-Shan; Liu, Ming-Chou; Baranwal, Divya – Interactive Learning Environments, 2023
This research is designed to find out whether joining an online community combined with contract learning can enhance the learning motivation of students, promote their self-regulated learning, and improve their academic achievements. In this regard, quasi-experiment research was conducted at primary level students in which the experimental group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
Liping Jiang – Interactive Learning Environments, 2024
The spread of the COVID-19 pandemic has gradually promoted blended teaching based on Small Private Online Course (SPOC) as a common teaching practice in most higher education institutions. Teachers play a critical role in the successful implementation of blended teaching. Questions regarding the factors that influence teachers' implementation…
Descriptors: Higher Education, Vocational Education, Blended Learning, Teaching Methods
Xia, Xiaona – Interactive Learning Environments, 2023
The interactive learning is a continuous process, which is full of a large number of learning interaction activities. The data generated between learners and learning interaction activities can reflect the online learning behaviors. Through the correlation analysis among learning interaction activities, this paper discusses the potential…
Descriptors: Behavior Patterns, Learning Analytics, Decision Making, Correlation
Du, Xu; Zhang, Mingyan; Shelton, Brett E.; Hung, Jui-Long – Interactive Learning Environments, 2022
The study proposes two new measures, time and location entropy, to depict students' physical spatio-temporal contexts when engaged in an online course. As "anytime, anywhere" access has been touted as one of the most attractive features of online learning, the question remains as to the success of students when engaging in online courses…
Descriptors: Electronic Learning, Online Courses, Access to Education, Learning Processes
Almusharraf, Norah – Interactive Learning Environments, 2023
This study functioned as a digital literacy technique that aided in raising students' motivation and classroom dynamics in reviewing writing structure, terminologies, and related knowledge. This study investigated the effects of integrating questioning strategies with the game-based student response system (GSRS), Kahoot!, into English literature…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Online Courses
Hani Yousef Jarrah – Interactive Learning Environments, 2024
The pandemic brought a massive shift in traditional education strategies. Educational literature is focusing on case studies for online-learning platforms. This research aims to break down the adaptations in teaching styles and curriculums across different countries due to the worldwide shift towards newer technology and learning mediums to…
Descriptors: COVID-19, Pandemics, College Faculty, College Students
Yang, Tzu-Chi; Chen, Sherry Y. – Interactive Learning Environments, 2023
Individual differences exist among learners. Among various individual differences, cognitive styles can strongly predict learners' learning behavior. Therefore, cognitive styles are essential for the design of online learning. There are a variety of cognitive style dimensions and overlaps exist among these dimensions. In particular, Witkin's field…
Descriptors: Student Behavior, Educational Technology, Electronic Learning, Cognitive Style
Yun Zhou – Interactive Learning Environments, 2024
The paper compares the effectiveness of the online and blended learning of music during COVID-19. The study involved 140 students from Nanjing Xiaozhuang University in China. The research design: a pre-test and post-test experiment with a control group. The following research findings were obtained: the combination of face-to-face and online…
Descriptors: Music Education, Web Based Instruction, Online Courses, Blended Learning
Moradimokhles, Hossein; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
The present study investigates the effect of online learning vs. blended learning (BL) in developing English language skills by nursing student. The participants of the study included sixty students of Asadabad Nursing Faculty. They were randomly divided into three groups. The control group received general English instruction through the…
Descriptors: Online Courses, Blended Learning, Instructional Effectiveness, English (Second Language)
Kam Hong Shum; Samuel Kai Wah Chu; Cheuk Yu Yeung – Interactive Learning Environments, 2023
This study examines the use of data analytics to evaluate students' behaviours during their participation in an online collaborative learning environment called SkyApp. To visualise the learning traits of engagement, emotion and motivation, students' inputs and activity data were captured and quantified for analysis. Experiments were first carried…
Descriptors: Student Behavior, Online Courses, Cooperative Learning, Computer Software
Ge, Zi-Gang – Interactive Learning Environments, 2021
The present study aims to explore the impact of mismatch between learners' media preference and media assigned to them on their learning performance. The participants were 214 adult Chinese e-learners enrolled for an English course, and were assigned to 6 groups based on their media preferences and the media assigned to them. A 2 × 3…
Descriptors: Educational Media, Multimedia Materials, Learning Modalities, Cognitive Style
Doyle, Elaine; Buckley, Patrick – Interactive Learning Environments, 2022
While research and practice centred around students and academics working together to co-create in the higher level sector has increased, co-creation in assessment remains relatively rare in a higher education context. It is acknowledged in the literature that deeper comprehension of content can be realised when students author their own questions…
Descriptors: Multiple Choice Tests, Student Participation, Test Construction, Academic Achievement
Cole, Andrew W.; Lennon, Lauren; Weber, Nicole L. – Interactive Learning Environments, 2021
Student engagement in online courses may be more ambiguous, and complex to understand than in face-to-face (FtF) classrooms settings. Without regular FtF interaction, instructors may feel unable to accurately gauge student engagement, and respond accordingly. This research explored student perceptions of online active learning practices (Koohang,…
Descriptors: College Students, Student Attitudes, Active Learning, Learner Engagement
Sarika Sharma; Jatinderkumar R. Saini – Interactive Learning Environments, 2024
During the COVID-19 pandemic period of almost two years, online teaching was adopted by Higher Educational Institutes (HEIs) mostly as an emergency measure to maintain endurance in teaching-learning activities in academics. Although a lot of research works have focussed on the teaching-learning strategies deployed during the pandemic period, the…
Descriptors: Online Courses, Electronic Learning, Cognitive Ability, Cognitive Style