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Showing 1 to 15 of 19 results Save | Export
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Mohammed Hamdan – Interactive Learning Environments, 2024
The employment of digital media and e-materials in the classroom in the time of COVID-19 in Palestine has generated much attention among scholars, researchers and teachers. One of these electronic resources is digital maps which have recently become enriching and transformative ways of learning in different educational and pedagogical settings in…
Descriptors: COVID-19, Pandemics, Cartography, Undergraduate Students
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Catalina Lomos; J. W. Luyten; Frauke Kesting; Filipe Lima da Cunha – Interactive Learning Environments, 2024
Significant attention has been paid to the use of ICT by teachers, especially during the COVID-19 health crisis. This usage has mostly been captured through self-reported survey measurements. Learning analytics can complement such findings, by using log data to document precisely how long teachers use ICT, and what ICT behaviors they perform…
Descriptors: Learning Analytics, Information Technology, Teacher Behavior, Mathematics Education
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Martins, Hélio Rogério; Manjate, José Luís; Tinga, Iolanda Cavaleiro; Matusse, Ana Paula Xavier; Sitoe, Lénia Cecília Alberto – Interactive Learning Environments, 2023
The COVID-19 outbreak had a significant impact on social life and the education system, leading to the suspension of face-to-face classes and the adoption of online learning as a strategy to continue the teaching and learning process in many countries around the world, including Mozambique. Thus, we conducted the present study to analyze the…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
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Edumadze, John Kwame Eduafo; Barfi, Kwaku Anhwere; Arkorful, Valentina; Baffour Jnr, Nyinaku Odoi – Interactive Learning Environments, 2023
This study examined technological infrastructure deplored by students during lockdown amidst COVID-19 pandemic. This study explored the behavioural intention to use video conferencing tools for learning from the perspective of university students. The study adopted the unified theory of acceptance and use of technology (UTAUT) concept. The data is…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Videoconferencing
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Gang Wang; Xie Qing – Interactive Learning Environments, 2024
This study is intended to analyze the impact of online and offline mixed teaching methods for university students due to COVID-19. The study was conducted when the government relaxed the restrictions imposed during the COVID-19 period. So, the questionnaire was created using Google Forms and then 550 Questionnaires were distributed via email. On…
Descriptors: Electronic Learning, In Person Learning, Teaching Methods, COVID-19
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Joni Tzuchen Tang; Dejun Mo – Interactive Learning Environments, 2024
This study aims to explore the application of Transactional Distance theory in distance teaching in the post-epidemic era. COVID-19 has brought us unprecedented challenges in all schools in the world. Information and Communication Technology (ICT) can solve the technical problems of distance learning, but cannot bring efficient learning just…
Descriptors: Foreign Countries, Distance Education, COVID-19, Pandemics
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Roque-Hernández, Ramón Ventura; Díaz-Roldán, José Luis; López-Mendoza, Adán; Salazar-Hernández, Rolando – Interactive Learning Environments, 2023
This paper aims to present empirical evidence that supports and quantifies the relationships among the following features in a Mexican university: interactive collaboration software tools used in online classes, the perceived presence of instructors, student engagement, and student satisfaction with online classes during the COVID-19 lockdown. We…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
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Djordje M. Kadijevich; Nikoleta Gutvajn; Danijela Ljubojevic – Interactive Learning Environments, 2024
The outbreak of COVID-19 pandemic in March 2020 influenced all aspects of school life. Teaching and learning moved only online, with different software solutions emerging for teachers to make the most of them. These educational platforms provided more than just a traditional teaching which is focused on the transmission and access to information.…
Descriptors: 21st Century Skills, COVID-19, Pandemics, Educational Change
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Belsti Atnkut Tadesse; Bekele Gebreamanule; Atalaye Nigussie Temesgen; Tadesse Tilahun; Tessema Astatkie – Interactive Learning Environments, 2024
Higher educational institutions were forced to stop face-to-face classes and shift to online learning during the COVID-19 pandemic. The government of Ethiopia closed schools in all educational institutions on 16 March 2020, and then directed educational institutions to teach students online. This study was conducted to discover the determinants of…
Descriptors: Foreign Countries, School Closing, Online Courses, COVID-19
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Saleem, Muhammad; Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Nasar, Asim – Interactive Learning Environments, 2023
Augmented reality apps are a novel technology in e-learning that enhances students' learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional teaching mechanisms pushed back due to the quick spread of Coronavirus disease. This study investigates university students' intention towards e-learning through augmented…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Uun Hariyanti; Wu-Yuin Hwang; Rio Nurtantyana; Herman Dwi Surjono; Irma Nuur Rochmah; Anh Hoang; Muhammad Irfan Luthfi; Muhamad Trio Maulana Putra – Interactive Learning Environments, 2024
Authentic contextual learning (ACL) with mobile apps near home became prevalent and promising due to the COVID-19 pandemic since students were asked to learn near home without going to school. However, learning with mobile apps may cause problematic issues, such as anxiety and acceptance of either students or parents. This study aims to…
Descriptors: Anxiety, Telecommunications, Handheld Devices, Computer Oriented Programs
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Maryam Nasser AL-Nuaimi; Omar Said Al Sawafi; Sohail Iqbal Malik; Mostafa Al-Emran; Yasser Fouad Selim – Interactive Learning Environments, 2023
The accelerating influx of learning technologies has catalyzed the surge for the formidable investments in e-learning systems across higher education institutions to revolutionize pedagogical practices. Thereby, learning management systems (LMS) have become indispensable tools in higher education. The enforcement of pandemic restrictions and…
Descriptors: Learning Management Systems, COVID-19, Pandemics, Educational Technology
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Al-Maroof, Rana Saeed; Salloum, Said A.; Hassanien, Aboul Ella; Shaalan, Khaled – Interactive Learning Environments, 2023
This study seeks to explore the effect of fear emotion on students' and teachers' technology adoption during COVID-19 pandemic. The study has made use of Google Meet© as an educational social platform in private higher education institutes. The data obtained from the study were analyzed by using the partial least squares structural equation…
Descriptors: COVID-19, Pandemics, Fear, Educational Technology
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Khalaf Alharbi – Interactive Learning Environments, 2024
This study focuses on developing specific vocabulary learning strategies to assist the receptive knowledge of English for Specific Purposes (ESP). It aims to provide a practical framework for teaching technical vocabulary. The study introduced the Multimedia Strategic Vocabulary Learning (MSVL) model and investigated its effects on teaching…
Descriptors: Vocabulary Development, English for Special Purposes, COVID-19, Pandemics
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