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Gang Wang; Xie Qing – Interactive Learning Environments, 2024
This study is intended to analyze the impact of online and offline mixed teaching methods for university students due to COVID-19. The study was conducted when the government relaxed the restrictions imposed during the COVID-19 period. So, the questionnaire was created using Google Forms and then 550 Questionnaires were distributed via email. On…
Descriptors: Electronic Learning, In Person Learning, Teaching Methods, COVID-19
Aleksandra Stevanovic; Radoslav Božic; Mirjana Štrboja – Interactive Learning Environments, 2024
In this research, the students' achievements in learning Calculus, before and during COVID-19 crisis, are analyzed and compared. Two groups of students, the experimental and the control one, were monitored. Both groups worked in three corresponding subgroups (traditional, hybrid and online) in the frame of different learning environment. The…
Descriptors: Educational Environment, Academic Achievement, Calculus, COVID-19
Wangda Zhu; Ying Hua – Interactive Learning Environments, 2024
During the COVID-19 quarantine, we conducted a field-setting pre/post-test randomized experiment (n = 115), creating a community using the social media application Instagram to enhance students' interactions with their peers and immediate physical environments in a large, introductory online course in environmental psychology. We used the…
Descriptors: Learning Experience, Social Networks, Social Media, Cooperative Learning
May Mei Ling Wong; Ka Hing Lau – Interactive Learning Environments, 2024
The adoption of online learning has been accelerated by COVID-19, including experiential learning such as service-learning (SL). This study compares the student developmental outcomes between the traditional face-to-face and e-service-learning (E-SL) to reveal the effectiveness of E-SL and its good practices. A self-reporting measurement…
Descriptors: Electronic Learning, Service Learning, COVID-19, Pandemics
Hani Yousef Jarrah – Interactive Learning Environments, 2024
The pandemic brought a massive shift in traditional education strategies. Educational literature is focusing on case studies for online-learning platforms. This research aims to break down the adaptations in teaching styles and curriculums across different countries due to the worldwide shift towards newer technology and learning mediums to…
Descriptors: COVID-19, Pandemics, College Faculty, College Students
Na Li; Xiaojun Zhang; Maria Limniou; Youmin Xi – Interactive Learning Environments, 2024
Despite the high expectation of virtual learning environments (VLEs) to accelerate meaningful educational innovations for more interactive learning and teaching, resistance to changes exists, and innovations are fading over time. How to promote widespread and steady adoption of VLE enabled innovations remains an open question. This study uses…
Descriptors: Electronic Learning, Virtual Classrooms, Learning Management Systems, Educational Innovation
Yun Zhou – Interactive Learning Environments, 2024
The paper compares the effectiveness of the online and blended learning of music during COVID-19. The study involved 140 students from Nanjing Xiaozhuang University in China. The research design: a pre-test and post-test experiment with a control group. The following research findings were obtained: the combination of face-to-face and online…
Descriptors: Music Education, Web Based Instruction, Online Courses, Blended Learning
Rachel L. Vollmer; Teresa Drake – Interactive Learning Environments, 2024
The objective of this study was to evaluate undergraduate students' experiences in a synchronous online course that utilized flipped learning during the COVID-19 pandemic compared to flipped learning in a face-to-face class pre-pandemic. Upper-level undergraduate students (n = 27) in an advanced nutrition face-to-face course during the spring 2019…
Descriptors: Undergraduate Students, Student Experience, Flipped Classroom, COVID-19
Ibrahim Adeshola; Mary Agoyi – Interactive Learning Environments, 2023
The sudden outbreak of COVID-19 made universities switch rapidly to e-learning, which enabled continuous access to education. Thus, the evaluation of e-learning engagement is essential to ensure students are engaged in their studies just as it is in the conventional face-to-face classroom. The students are totally in control of their participation…
Descriptors: Learner Engagement, COVID-19, Pandemics, Electronic Learning
Leslie S. LeRoy; Renee Kaufmann; Derek R. Lane – Interactive Learning Environments, 2024
Technological advances and COVID-19 have led to expedited technology use and online learning in higher education. Increased technology use and online learning have led individuals to either adapt or experience technostress. Higher education is a ripe context for technostress to occur, especially for students, since many courses are being offered…
Descriptors: Video Technology, Electronic Learning, Technology Uses in Education, Stress Variables
Justin Robertson – Interactive Learning Environments, 2023
During the pandemic, students have been regularly engaged in what I call real time learning through chat and polling exercises. This is an exciting development, but one that also carries the risk of being poorly implemented and not achieving its intended learning outcomes. Four real time teaching methods are presented in this article for…
Descriptors: COVID-19, Pandemics, Teaching Methods, Foreign Countries
Nathan Mentzer; Lakshmy Mohandas – Interactive Learning Environments, 2024
The HyFlex learning model has gained popularity in recent years and, with the outbreak of COVID-19, the demand has increased. However, there are challenges associated with the model, especially related to equity and engagement. A HyFlex model known as Interactive Synchronous HyFlex is being developed and practised by the researchers in their…
Descriptors: Thinking Skills, COVID-19, Pandemics, Synchronous Communication
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Sarika Sharma; Jatinderkumar R. Saini – Interactive Learning Environments, 2024
During the COVID-19 pandemic period of almost two years, online teaching was adopted by Higher Educational Institutes (HEIs) mostly as an emergency measure to maintain endurance in teaching-learning activities in academics. Although a lot of research works have focussed on the teaching-learning strategies deployed during the pandemic period, the…
Descriptors: Online Courses, Electronic Learning, Cognitive Ability, Cognitive Style
Mariya, Begunova; Qingyu, Xu – Interactive Learning Environments, 2023
The article is aimed at examination of the first-year students' opinion about distance education, as well as their social behaviour and academic performance during online English language classes in Kazakhstan. The initial survey was conducted among the freshmen of the four biggest universities of Kazakhstan: KazUIR&WL after Ablai khan, KazNU…
Descriptors: Distance Education, Electronic Learning, Expectation, College Freshmen