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Astatke, Melese; Weng, Cathy; Chen, Sufen – Interactive Learning Environments, 2023
Due to COVID-19 pandemic, schools all over the world have gone from full face-to-face to online lessons. This paper analyzed the influences of social networking sites (SNS) on secondary school students' academic achievement. The original studies were extracted from the Web of Science database, and the review of the 27 selected journal articles…
Descriptors: Literature Reviews, Social Networks, Secondary School Students, Academic Achievement
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Liu, Na; Pu, Quanlin – Interactive Learning Environments, 2023
One-to-one online learning has become pervasive in distance education. However, factors affecting learners' continuance intention toward one-to-one online learning are not well known. This study proposed a model to explain learners' continuance intention toward one-to-one online learning. The model extends previous technology acceptance models and…
Descriptors: Intention, Individualized Instruction, Electronic Learning, Distance Education
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Zalazar-Jaime, Mauricio Federico; Moretti, Luciana Sofía; García-Batista, Zoilo Emilio; Medrano, Leonardo Adrián – Interactive Learning Environments, 2023
The urgent imperative to "move online," caused by the recent COVID-19 pandemic, has led to an in-depth study of the psychological factors involved in designing successful online learning experiences. The social-cognitive model of academic satisfaction has been widely researched in conventional educational contexts in different countries.…
Descriptors: Student Satisfaction, Electronic Learning, COVID-19, Pandemics
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Djordje M. Kadijevich; Nikoleta Gutvajn; Danijela Ljubojevic – Interactive Learning Environments, 2024
The outbreak of COVID-19 pandemic in March 2020 influenced all aspects of school life. Teaching and learning moved only online, with different software solutions emerging for teachers to make the most of them. These educational platforms provided more than just a traditional teaching which is focused on the transmission and access to information.…
Descriptors: 21st Century Skills, COVID-19, Pandemics, Educational Change
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Carroll, Meredith; Lindsey, Summer; Chaparro, Maria; Winslow, Brent – Interactive Learning Environments, 2021
Mobile technology's ubiquity has caused a shift in how students learn and how pedagogy can take place. Educators have the potential to engage students more fully in the modern educational environment, by making learning content and interactions accessible via mobile devices, both within and outside of the classroom. There is a need to leverage the…
Descriptors: Learner Engagement, Teaching Methods, Educational Environment, Handheld Devices
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Cole, Andrew W.; Lennon, Lauren; Weber, Nicole L. – Interactive Learning Environments, 2021
Student engagement in online courses may be more ambiguous, and complex to understand than in face-to-face (FtF) classrooms settings. Without regular FtF interaction, instructors may feel unable to accurately gauge student engagement, and respond accordingly. This research explored student perceptions of online active learning practices (Koohang,…
Descriptors: College Students, Student Attitudes, Active Learning, Learner Engagement
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Magen-Nagar, Noga; Shonfeld, Miri – Interactive Learning Environments, 2018
This quantitative research examined the contribution of an Online Collaborative Learning (OCL) program on attitudes towards technology in terms of technological anxiety, self-confidence and technology orientation among M.Ed. students. The advanced online collaborative program was implemented at two teacher training colleges in Israel for a period…
Descriptors: Electronic Learning, Cooperative Learning, Statistical Analysis, Anxiety
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Weibel, David; Stricker, Daniel; Wissmath, Bartholomaus – Interactive Learning Environments, 2012
We provided a virtual learning tool to undergraduate psychology students (n = 72) and investigated how different variables influence the learning outcome in terms of performance in an exam and satisfaction with the e-learning tool. These variables were: perceived usefulness, perceived ease of use, attitude towards computers, attitude towards the…
Descriptors: Electronic Learning, Psychology, Usability, Navigation (Information Systems)