NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Ye, Xindong; Liu, Peng-Fei; Lee, Xiao-Zhi; Zhang, Yi-Quan; Chiu, Chuang-Kai – Interactive Learning Environments, 2021
Training teachers to manage their instruction and the class is known to be important and challenging. In traditional teacher training programmes, micro-teaching is frequently adopted; however, its effectiveness could be limited if the learners do not have good opportunities to immerse themselves in and interact in the learning contexts. Virtual…
Descriptors: Classroom Techniques, Student Behavior, Behavior Problems, Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Watcharapol Wiboolyasarin; Nattawut Jinowat; Kanokpan Wiboolyasarin; Ruedee Kamonsawad – Interactive Learning Environments, 2024
A three-dimensional virtual world (henceforth, 3DVW) is a novel phenomenon with enormous potential as a virtual community for broadening meaningful life experiences. Previous 3DVW research, however, has not addressed the determinants that influence L2 students' expectations. The primary goal of this study was to employ a combination of exploratory…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Second Language Learning