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Sancar-Tokmak, Hatice; Dogusoy, Berrin – Interactive Learning Environments, 2023
This qualitative case study aimed to explore how novice instructional designers solved a real-world problem by proposing an instructional design model in Second Life. Twenty-one novice instructional designers who enrolled in a Distance Education course were tasked with proposing an instructional design model to solve the high drop-out rate problem…
Descriptors: Novices, Instructional Design, Computer Games, Problem Solving
Chun-Chun Chang; Gwo-Jen Hwang – Interactive Learning Environments, 2023
In professional training courses, developing incumbents' professional knowledge and problem-solving skills when facing clinical and urgent situations is a crucial point. In conventional professional training, usually the learning content is delivered in a lecture-based mode using instructional videos with some case studies. In such a training…
Descriptors: Experiential Learning, Computer Simulation, Problem Solving, Competence
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
Tiemann, RĂ¼diger; Annaggar, Amany – Interactive Learning Environments, 2023
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These…
Descriptors: Video Games, Educational Games, Technology Uses in Education, Problem Solving
Lin, Peng-Chun; Hou, Huei-Tse; Chang, Kuo-En – Interactive Learning Environments, 2022
The development of students' practical operation and their collaborative problem solving (CPS) ability are emphasized in higher education nowadays. Providing students a simulation learning tool and an social networking environment can improve the students' learning in CPS activities. This can be a potential learning environment for the students…
Descriptors: Cooperative Learning, Problem Solving, Educational Environment, Scaffolding (Teaching Technique)
Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
Gwo-Jen Hwang; Ching-Yi Chang – Interactive Learning Environments, 2024
In professional healthcare training programs, field experience after physical courses is essential for students to become professionals. However, the outbreak of the pandemic has restricted such field experience, and so students' problem-solving awareness when facing clinical emergencies in a professional field after graduation has become a…
Descriptors: Computer Simulation, Academic Achievement, Sense of Community, Thinking Skills
Development of a Situated Spectrum Analyzer Learning Platform for Enhancing Student Technical Skills
Chuang, Chien-Pen; Jou, Min; Lin, Yen-Ting; Lu, Cheng-Tien – Interactive Learning Environments, 2015
Electronic engineering industries require technical specialists to operate precision electronic instruments. However, limitations in course designs and equipment availability mean that only a few students are able to use the equipment in practical lessons within a limited timeframe. Also, instruction of techniques and skills are still mostly…
Descriptors: Foreign Countries, Engineering Education, Technical Education, Context Effect
Ng, Connie Siew Ling; Cheung, Wing Sum; Hew, Khe Foon – Interactive Learning Environments, 2010
Solving ill-structured problems is regarded as an important learning outcome in education as it allows learners to apply theories learnt into real practice. An asynchronous online discussion, with extended time for reflection, is an appropriate learning environment to engage learners in solving ill-structured problems. However, scaffolds may be…
Descriptors: Graduate Students, Sentences, Computer Mediated Communication, Problem Solving
Peer reviewedSwan, Karen; Black, John B. – Interactive Learning Environments, 1993
Discussion of computer programming and knowledge-based instruction focuses on three studies of elementary and secondary school students which show that five particular problem-solving strategies can be developed in students explicitly taught the strategies and given practice applying them to solve LOGO programming problems. (Contains 53…
Descriptors: Analogy, Computer Assisted Instruction, Educational Environment, Elementary Secondary Education
Peer reviewedBhuiyan, Shawkat; And Others – Interactive Learning Environments, 1994
Presents the PETAL (Programming Environment Tool) learning environment, and discusses a study where one group of students used PETAL and another used a standard LISP environment to learn recursion. The PETAL group performed better during the learning period and on a written posttest. Theorizes why PETAL may be responsible for improved learning of…
Descriptors: Computer Science Education, Computer Uses in Education, Educational Environment, Higher Education
Peer reviewedSchwarz, Baruch; Dreyfus, Tommy – Interactive Learning Environments, 1993
Describes a study which measured how ninth-grade students integrated information about mathematical concepts when working with Triple Representation Model software. Tables, graphs, and algebraic functions were linked, allowing students to manipulate several representations of the same concept. Examples of mathematical problems and student case…
Descriptors: Algebra, Authoring Aids (Programming), Case Studies, Cognitive Processes

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