Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Interactive Learning… | 5 |
Author
Bravo, Claudio | 1 |
Calderon, Juan Felipe | 1 |
Chen, Tzu-ling | 1 |
Echeverria, Alejandro | 1 |
Hung, Hsiu-Ting | 1 |
Infante, Cristian | 1 |
Jou, Min | 1 |
Liu, Chi-Chia | 1 |
M. G. Boltyshev | 1 |
Nussbaum, Miguel | 1 |
Vasquez, Andrea | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
Grade 9 | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
M. G. Boltyshev – Interactive Learning Environments, 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the…
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations
Wang, Mei-jung; Yang, Li-Zu; Chen, Tzu-ling – Interactive Learning Environments, 2023
This study examines the effects of technology-enhanced interventions in hospitality curricula using an overarching research hypothesis -- Does a course that features multi-model inputs, web-based learning opportunities and interactive communications prepare students well for their internships? Through an exploration of various influences within…
Descriptors: Educational Technology, Technology Uses in Education, Hospitality Occupations, Blended Learning
Hung, Hsiu-Ting – Interactive Learning Environments, 2017
Flipped classrooms continue to grow in popularity across all levels of education. Following this pedagogical trend, the present study aimed to enhance the face-to-face instruction in flipped classrooms with the use of clickers. A game-like clicker application was implemented through a bring your own device (BYOD) model to gamify classroom dynamics…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Audience Response Systems
Jou, Min; Liu, Chi-Chia – Interactive Learning Environments, 2012
This article describes an implementation of interactive virtual environments that have been designed for supporting the education of technical skills in material processing technology. The developed web-based systems provide the capability to train students in the technical skills of material processing technology without the need to work on…
Descriptors: Virtual Classrooms, Semantics, Internet, Web Based Instruction
Echeverria, Alejandro; Nussbaum, Miguel; Calderon, Juan Felipe; Bravo, Claudio; Infante, Cristian; Vasquez, Andrea – Interactive Learning Environments, 2011
The use of handheld computers in educational contexts has increased considerably in recent years and their value as a teaching tool has been confirmed by many positive experiences, particular within collaborative learning systems (Mobile Computer Supported Collaborative Learning [MCSCL]). The cost of the devices has hindered widespread use in…
Descriptors: Educational Technology, Physics, Technology Uses in Education, Courseware