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Gila Kurtz; Dan Kohen-Vacs – Interactive Learning Environments, 2024
Humanoid robotics is an emerging field striving to deploy technological devices capable of resembling and mimicking the human form. Primarily, the capability of human-like robots to interact with people has proved to be contributory in areas such as education and caretaking, but less so in adult training. In this study, we outline the design and…
Descriptors: Robotics, Technology Uses in Education, Teamwork, Training
Axi Wang; Shengquan Yu; Minhong Wang; Ling Chen – Interactive Learning Environments, 2024
Teacher networks and communities have played an important role in teacher professional development. In such contexts, teachers often receive extensive feedback from peers as part of social learning. However, many teachers have difficulty identifying essential information from a large amount of peer feedback, which may impede self-reflection and…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Teacher Competencies, Peer Evaluation
You Su; Jing Ren; Xiaohui Song – Interactive Learning Environments, 2024
Although the potential of group awareness (GA) tools on triggering student engagement has been recognized in literature, little is known about the effects of GA tools on student engagement with peer feedback in the context of online collaborative language learning. This quasi-experimental study with 86 college students explored how GA tools…
Descriptors: Group Dynamics, Learner Engagement, Peer Evaluation, Feedback (Response)
Gary Cheng; Gloria Shu-Mei Chwo; Wing Shui Ng – Interactive Learning Environments, 2023
Teacher feedback can be useful in helping English as Foreign Language (EFL) students revise their draft writing. Investigating how EFL students respond to various types of teacher feedback in draft revision has been regarded as an important field of study. However, such investigation is time-consuming and labour-intensive, which limits its…
Descriptors: English (Second Language), Second Language Instruction, Feedback (Response), Writing Instruction
Ge, Zi-Gang – Interactive Learning Environments, 2022
This study seeks to investigate the impact of a real-time multi-peer feedback process with the use of a web-based polling software on adult e-learners' learning performance. Two groups of participants with 30 members in each were involved in the experiment. In the two-and-a-half-hour experiment, the experimental group adopted a web-based polling…
Descriptors: Feedback (Response), Peer Evaluation, Computer Software, Adult Learning
Cheng, Gary – Interactive Learning Environments, 2022
This study aimed to investigate the impact of using an automated tracking system on the writing performance of English as Foreign Language (EFL) students in a 13-week academic writing course. Sixty-eight first year university students participated in the study. They received the same instruction on academic writing and were allocated to one of two…
Descriptors: Automation, Writing Skills, English (Second Language), Second Language Instruction
Bhagat, Kaushal Kumar; Liou, Wei-Kai; Michael Spector, J.; Chang, Chun-Yen – Interactive Learning Environments, 2019
Augmented reality (AR) is growing in popularity in teaching and learning due in part to powerful new technologies. What has yet to be well established is when and with which learners and learning tasks AR is an effective approach. Therefore, the aim of this study was to examine the effectiveness of using AR-based formative assessment for improving…
Descriptors: Formative Evaluation, Information Technology, Feedback (Response), Academic Achievement
Ijaz, Kiran; Bogdanovych, Anton; Trescak, Tomas – Interactive Learning Environments, 2017
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity's first cities, the city of…
Descriptors: Educational Technology, Technology Uses in Education, History Instruction, Simulated Environment

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