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Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
Liu, Yu-Hsin; Yu, Fu-Yun – Interactive Learning Environments, 2019
An online learning system in support of active learning and formative evaluation via a teaching-by-questioning strategy in classrooms was developed. Following a design-based research paradigm, the theoretical base, design principles, and associated spaces for the system were explicated. Its learning potential in terms of perceived usefulness, ease…
Descriptors: Active Learning, Formative Evaluation, Teaching Methods, Questioning Techniques
Iglesias, Ana; Jiménez, Javier; Revuelta, Pablo; Moreno, Lourdes – Interactive Learning Environments, 2016
Education is a fundamental human right, however unfortunately not everybody has the same learning opportunities. For instance, if a student has hearing impairments, s/he could face communications barriers in the classroom, which could affect his/her learning process. APEINTA is a Spanish educational project that aims for inclusive education for…
Descriptors: Classroom Communication, Communication Strategies, Barriers, Assistive Technology
Colomo-Palacios, Ricardo; Casado-Lumbreras, Cristina; Soto-Acosta, Pedro; Misra, Sanjay – Interactive Learning Environments, 2014
The use of Web 2.0 technologies for knowledge management is invading the corporate sphere. The Web 2.0 is the most adopted knowledge transfer tool within knowledge intensive firms and is starting to be used for mentoring. This paper presents IM-TAG, a Web 2.0 tool, based on semantic technologies, for informal mentoring. The tool offers…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Computer Mediated Communication
Pribeanu, Costin; Balog, Alexandru; Iordache, Dragos Daniel – Interactive Learning Environments, 2017
Augmented reality (AR) technologies could enhance learning in several ways. The quality of an AR-based educational platform is a combination of key features that manifests in usability, usefulness, and enjoyment for the learner. In this paper, we present a multidimensional model to measure the quality of an AR-based application as perceived by…
Descriptors: Computer Simulation, Educational Technology, Measurement, Educational Quality
Whitton, Nicola; Jones, Rosie; Wilson, Scott; Whitton, Peter – Interactive Learning Environments, 2014
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both the virtual and real worlds to engage players in a series of challenges within a compelling narrative. The Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) project aimed to use this game format to provide an alternative…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Johnson, Mark William; Sherlock, David – Interactive Learning Environments, 2014
The Personal Learning Environment (PLE) has been presented in a number of guises over a period of 10 years as an intervention which seeks the reorganisation of educational technology through shifting the "locus of control" of technology towards the learner. In the intervening period to the present, a number of initiatives have attempted…
Descriptors: Educational Environment, Intervention, Educational Technology, Locus of Control
LeBaron, John; McFadden, Anna – Interactive Learning Environments, 2008
This paper offers a case history of one university academic department's experience with the pressure to create online scholarship opportunities for professional educators. As tertiary education transforms its course delivery to Web-based learning management platforms, instructors are challenged to transform career-long practice suddenly and…
Descriptors: Organizational Change, College Faculty, Educational Technology, Technology Integration
Timmers, S.; Valcke, M.; de Mil, K.; Baeyens, W. R. G. – Interactive Learning Environments, 2008
This article focuses on an evaluation of the impact of an innovative instructional design of internships in view of a new integrated pharmaceutical curriculum. A key innovative element was the implementation of a computer-supported collaborative learning environment. Students were, as part of their formal curriculum, expected to work in a…
Descriptors: Instructional Design, Knowledge Level, Computer Assisted Instruction, Pharmacy
Kekes, Ioannis; Mylonakou, Iro – Interactive Learning Environments, 2006
Modern society is characterized by complexity, uncertainty and fuzziness, and people need to re-examine their strategies as well as their way of thinking as a whole in order to cope with the problems that emerge. This project attempts to reinforce syneducational transactions among people (students, parents, educators, policy makers) who are…
Descriptors: Interdisciplinary Approach, Program Evaluation, Mentors, Program Implementation