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Showing 1 to 15 of 62 results Save | Export
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Jian-Wen Fang; Li-Yuan He; Gwo-Jen Hwang; Xiu-Wei Zhu; Chu-Nu Bian; Qing-Ke Fu – Interactive Learning Environments, 2023
STEM (Science, Technology, Engineering, and Mathematics) education is attracting increasing attention, but how to improve students' STEM learning achievement is still a big challenge. In the process of learning, students actively set learning goals, organize learning content, set learning standards, and independently adapt learning strategies and…
Descriptors: Students, STEM Education, Self Management, Concept Mapping
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Ma, Xiulin; Liu, Jingjing; Liang, Jing; Fan, Chenyu – Interactive Learning Environments, 2023
The online learning practice has already demonstrated that the quality of interaction and motivation in collaborative learning is not as good as expected, due to the loneliness and burnout feeling spawned by inadequate learning status information about others. This study proposed a model on group awareness to feedback information of group learning…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Group Dynamics, Electronic Learning
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Chih-Hsing Liu; Jeou-Shyan Horng; Sheng-Fang Chou; Tai-Yi Yu; Yung-Chuan Huang; Yen-Ling Ng; Jun-You Lin – Interactive Learning Environments, 2024
The current study provides an integrated comprehensive analysis of mediation-moderation models to understand 567 tourism and hospitality students' viewpoints by exploring multidisciplinary contributions relevant to the big data and new technology application bodies of literature. The results show that self-efficacy was the primary motivation…
Descriptors: Foreign Countries, College Students, Tourism, Hospitality Occupations
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Ma, Ning; Du, Lei; Zhang, Yan-Ling; Cui, Zhi-Jun; Ma, Rui – Interactive Learning Environments, 2023
In this study, an integrated collaborative learning and knowledge map approach was developed for online teacher professional development. An online teacher education environment based on that approach was constructed. To investigate the interaction between the knowledge map and collaborative learning strategies on teachers' learning performance…
Descriptors: Concept Mapping, Cooperative Learning, Faculty Development, Self Efficacy
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Hamaad Rafique; Zia Ul Islam; Azra Shamim – Interactive Learning Environments, 2024
The exponential growth of technology in the e-learning sector has reshaped the traditional way of learning because of its efficient and flexible nature. However, e-learning is still in the rudimentary phase of progress in developing countries at schools and universities. It needs to investigate the critical features behind the embracing of…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Teacher Attitudes
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Yu-Min Wang; Chung-Lun Wei; Hsin-Hui Lin; Sheng-Ching Wang; Yi-Shun Wang – Interactive Learning Environments, 2024
As artificial intelligence (AI) technology rapidly develops and is deployed, students increasingly need to understand and learn AI-related skills for future employment. This study investigates how students' AI learning anxiety and AI job replacement anxiety affect intrinsic/extrinsic learning motivations and subsequent AI learning intention. The…
Descriptors: Learning Processes, Artificial Intelligence, Anxiety, Employment Opportunities
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Svetlana Zubanova; Elvira Didenko; Irina Karabulatova – Interactive Learning Environments, 2023
The central aim of this study was to determine the potential of the GPS-based MCL system for English learning in terms of its relationship with learning achievements. For this, the research enrolled 51 students of Moscow Aviation Institute, National Research University (Moscow, Russian Federation) aged 20 to 22, 35% were males, and 65% were…
Descriptors: Geographic Location, Electronic Learning, Handheld Devices, English (Second Language)
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Chen, Jyun-Chen – Interactive Learning Environments, 2022
"Learning by doing" involves completing a practice activity through the method of inquiry. This study combined the predict-observe-explain (POE) inquiry method and hands-on doing processes to develop a cycle-mode POED (predict-observe-explain-do) model with an e-learning system to help students complete a practice activity using…
Descriptors: Inquiry, Prediction, Observation, Hands on Science
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Ya-Ting Yu; Mengping Tsuei – Interactive Learning Environments, 2023
This quasi-experimental study examined the effects of digital game-based learning (DGBL) on elementary-school students' Chinese language learning, self-efficacy and attention. In total, 126 fourth-graders participated in the study for 6 weeks. Two digital games with different mechanisms (completion-contingent and performance-contingent rewards)…
Descriptors: Game Based Learning, Learner Engagement, Attention Control, Self Efficacy
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Campbell, Laurie O.; Heller, Samantha; Pulse, Lindsay – Interactive Learning Environments, 2022
The purpose of this study was to investigate student-created video as an active learning approach in an online environment to inform instructional practices of student-created video in STEM. Data analyzed in this study included pre-service teachers N = 107, 1-minute videos and pre- and post surveys. The findings of this qualitative study indicated…
Descriptors: Video Technology, Active Learning, Electronic Learning, STEM Education
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Sarika Sharma; Jatinderkumar R. Saini – Interactive Learning Environments, 2024
During the COVID-19 pandemic period of almost two years, online teaching was adopted by Higher Educational Institutes (HEIs) mostly as an emergency measure to maintain endurance in teaching-learning activities in academics. Although a lot of research works have focussed on the teaching-learning strategies deployed during the pandemic period, the…
Descriptors: Online Courses, Electronic Learning, Cognitive Ability, Cognitive Style
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Chen-Chen Liu; Dan Wang; Gwo-Jen Hwang; Yun-Fang Tu; Ning-Yu Li; Youmei Wang – Interactive Learning Environments, 2024
Information literacy is an essential twenty-first-century skill for students. Most students face difficulty in discerning online information while searching, evaluating, and utilizing it effectively. Appropriate information evaluating framework, such as RADAR (relevance, authority, date, appearance, and reason for writing), has been recommended to…
Descriptors: Gamification, Educational Environment, Skill Development, Information Literacy
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Chen, Chin-Yu; Chang, Shao-Chen; Hwang, Gwo-Jen; Zou, Di – Interactive Learning Environments, 2023
Speaking is a challenge for most English learners owing to the lack of practicing environments and partners. The virtual reality (VR) technology has changed this situation by providing learners with rich opportunities for practice. In VR-based practicing environments, peer tutoring is a common strategy for promoting peer assistance. However, in…
Descriptors: Second Language Learning, English (Second Language), Speech Communication, Computer Simulation
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Zhang, Jia-Hua; Zou, Liu-cong; Miao, Jia-jia; Zhang, Ye-Xing; Hwang, Gwo-Jen; Zhu, Yue – Interactive Learning Environments, 2020
Extensive studies have been conducted to diagnose and predict students' academic performance by analyzing a large amount of data related to their learning behaviors in a blended learning environment. But there is a lack of research examining how individualized learning interventions could improve students' academic performance in such a learning…
Descriptors: Individualized Instruction, Academic Achievement, Interaction, Blended Learning
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Min-Chi Chiu; Gwo-Jen Hwang; Lu-Ho Hsia; Fong-Ming Shyu – Interactive Learning Environments, 2024
In a conventional art course, it is important for a teacher to provide feedback and guidance to individual students based on their learning status. However, it is challenging for teachers to provide immediate feedback to students without any aid. The advancement of artificial intelligence (AI) has provided a possible solution to cope with this…
Descriptors: Art Education, Artificial Intelligence, Teaching Methods, Comparative Analysis
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