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Chen, Wei-Wen; Chen, Ching-Chen; Dai, Chia-Liang; U, Nok Man; Cheng, Lin – Interactive Learning Environments, 2018
The incremental theory of intelligence has been identified as a strong predictor of students' learning motivation. Recent research has suggested various moderators of its effect. The present study sought to examine the moderating effects of self-enhancement and self-criticism on the relation between incremental intelligence beliefs and students'…
Descriptors: Foreign Countries, Intelligence, Student Motivation, Junior High School Students
Chen, Ching-Huei; Law, Victor; Chen, Wei-Yu – Interactive Learning Environments, 2018
The purpose of this study is to examine the effects of different modes of competition on science learning in a game-based learning (GBL) environment. Some key motivational constructs such as learning goals, performance goals, and perceived ability were also investigated. One hundred ninety-five students from a secondary school in Taiwan were…
Descriptors: Foreign Countries, Secondary School Students, Competition, Science Education
Chen, Chia-Chen; Chen, Chien-Yi – Interactive Learning Environments, 2018
In recent years, mobile technology has been developing rapidly and has been widely used. There are many successful cases of mobile technology applied greatly in today's teaching and even combined with sensing devices to overcome the limitations of traditional learning environment. In order to make teaching more diversified, teachers currently…
Descriptors: Museums, Cognitive Style, Academic Achievement, Handheld Devices
Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
Huang, Xiaoxia – Interactive Learning Environments, 2017
Previous research has indicated the disconnect between example-based research focusing on worked examples (WEs) and that focusing on modeling examples. The purpose of this study was to examine and compare the effect of four different types of examples from the two separate lines of research, including standard WEs, erroneous WEs, expert (masterly)…
Descriptors: Teaching Methods, Problem Solving, Academic Achievement, Cognitive Processes
Wei, Chun-Wang; Lin, Yi-Chun; Lin, Yen-Ting – Interactive Learning Environments, 2016
Clinical resources in nursing schools are always insufficient for satisfying the practice requirements of each student at the same time during a formal course session. Although several studies have applied information and communication technology to develop computer-based learning tools for addressing this problem, most of these developments lack…
Descriptors: Nursing Education, Clinical Experience, Web Based Instruction, Nursing Students
Magen-Nagar, Noga; Shonfeld, Miri – Interactive Learning Environments, 2018
This quantitative research examined the contribution of an Online Collaborative Learning (OCL) program on attitudes towards technology in terms of technological anxiety, self-confidence and technology orientation among M.Ed. students. The advanced online collaborative program was implemented at two teacher training colleges in Israel for a period…
Descriptors: Electronic Learning, Cooperative Learning, Statistical Analysis, Anxiety
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
Hwang, Gwo-Jen; Sung, Han-Yu; Chang, Hsuan – Interactive Learning Environments, 2017
Researchers have pointed out that interactive e-books have rich content and interactive features which can promote students' learning interest. However, researchers have also indicated the need to integrate effective learning supports or tools to help students organize what they have learned so as to increase their learning performance, in…
Descriptors: Concept Mapping, Quasiexperimental Design, Control Groups, Electronic Publishing
Lin, Lijia; Atkinson, Robert K.; Savenye, Wilhelmina C.; Nelson, Brian C. – Interactive Learning Environments, 2016
The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were…
Descriptors: Cues, Outcomes of Education, Multimedia Instruction, Cognitive Ability
Wang, Pei-Yu; Yang, Hui-Chun – Interactive Learning Environments, 2016
This study examined the impact of e-book interactivity design on the learning of Chinese characters by fourth graders (10-year-old children). This study was guided by two main questions: (1) Are there any differences in achievements (Chinese character writing, lexical comprehension, and lexical usage) between groups of young learners who read…
Descriptors: Chinese, Orthographic Symbols, Written Language, Pretests Posttests
Rodríguez-Ardura, Inma; Meseguer-Artola, Antoni – Interactive Learning Environments, 2016
User retention is a major goal for higher education institutions running their teaching and learning programmes online. This is the first investigation into how the senses of presence and flow, together with perceptions about two central elements of the virtual education environment (didactic resource quality and instructor attitude), facilitate…
Descriptors: Electronic Learning, Learning Motivation, Academic Persistence, Intention
Wong, Lung-Hsiang; Chai, Ching Sing; Aw, Guat Poh; King, Ronnel B. – Interactive Learning Environments, 2015
This paper reports a design-based research (DBR) cycle of MyCLOUD (My Chinese ubiquitOUs learning Days). MyCLOUD is a seamless language learning model that addresses identified limitations of conventional Chinese language teaching, such as the decontextualized and unauthentic learning processes that usually hinder reflection and deep learning.…
Descriptors: Second Language Learning, Chinese, Second Language Instruction, Learning Processes
Chin, Kai-Yi; Hong, Zeng-Wei; Huang, Yueh-Min; Shen, Wei-Wei; Lin, Jim-Min – Interactive Learning Environments, 2016
The addition of animated pedagogical agents (APAs) in computer-assisted learning (CAL) systems could successfully enhance students' learning motivation and engagement in learning activities. Conventionally, the APA incorporated multimedia materials are constructed through the cooperation of teachers and software programmers. However, the thinking…
Descriptors: Foreign Countries, Courseware, Animation, Learning Motivation
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