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Chi-Tung Chen; Chih-Ming Chen; Hsiao-Ting Tsai – Interactive Learning Environments, 2024
This study utilised the instant semantic analysis and feedback system (ISAFS) to assist learners in the online discussion learning activities of socio-scientific issues (SSIs) and to document their learning process behaviours for behavioural analyses. The aim was to understand the learners' discussion behaviours during the ISAFS assisted learning…
Descriptors: Behavior Patterns, Electronic Learning, Discussion, Instructional Effectiveness
Xu, Yaqian; Du, Junlei – Interactive Learning Environments, 2023
Learners in connectivist learning are diverse. It's necessary to make a clear understanding of learners' participation types and characteristics for optimizing the learning support service and learning evaluation in connectivist learning. This study aims to describe different types of learners in connectivist learning from two dimensions of social…
Descriptors: Concept Mapping, Social Networks, Foreign Countries, Peer Relationship
Gui, Hun-Chuen; Wong, Shirly Siew-Ling; Zaini, Afzan Ahmad; Goh, Nurakmal Abdullah – Interactive Learning Environments, 2023
The onslaught of COVID-19 has fundamentally upended the landscape of learning in universities. Learners from diverse backgrounds were abruptly forced into the sphere of online learning. Therefore, question arises whether learners from different backgrounds or learners' characteristics, together with their learning environment, would impact the…
Descriptors: Electronic Learning, COVID-19, Pandemics, Student Characteristics
Sevil Orhan-Özen; Murat Sümer – Interactive Learning Environments, 2024
Schools and universities insisted on using live instructions and synchronous learning for the main strategy of learning during the global crisis. For this reason, it may be critical to investigate the students' use and acceptance of live instruction behaviors to see if they use it or not. The purpose of this research is to investigate the factors…
Descriptors: Synchronous Communication, Undergraduate Students, Foreign Countries, Student Attitudes
S. Dumas Reyssier; A. Serna; S. Hallifax; J.-C. Marty; S. Simonian; E. Lavoué – Interactive Learning Environments, 2024
The gamification approach is often used in educational settings, with widely varying results on learner motivation. A new trend emerged these last years on adaptive gamification to fit learners' preferences for game mechanics, but little is known on how the adaptation of different game elements impacts different types of learner motivation. In…
Descriptors: Gamification, Student Motivation, Student Characteristics, Secondary School Students
Sun, Zhong; Yao, Xiajing; You, Jiaxin; Du, Wenli; Luo, Liming – Interactive Learning Environments, 2018
This study aimed to explore the features of mobile learning behaviors among Chinese elementary school students, and relationships between mobile learning behaviors and personal characteristics in mobile learning environment. The current study designed and developed a game-based educational mobile environment and conducted an experimental research.…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Student Characteristics
Genshu Lu; Mei Tian – Interactive Learning Environments, 2024
The research investigated the influences of international students' perceived online learning environments, self-efficacy, and online interaction on their online learning achievement, as measured by these students' self-reported development of "generic skills," "research capacities," and "Chinese proficiency and global…
Descriptors: Electronic Learning, Self Efficacy, Interaction, Academic Achievement
Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2024
The purpose of this study is to examine the effect of flexible thinking and achievement emotions in predicting goal-setting, time management, and self-evaluation in the context of online learning. In the study, 438 students at six different universities participated. The proposed structural model was analyzed by PLS-SEM. In the structural model,…
Descriptors: Thinking Skills, Academic Achievement, Psychological Patterns, Goal Orientation
Kim, Mi Song; Hung, Wei Loong David; Jamaludin, Azilawati Bte; Lim, Seo Hong – Interactive Learning Environments, 2014
Learning happens not only in schools, but also in every context that affords new experiences and opportunities for metacognition. We aim to maximize the different activity-milieux in which learners are engaged in developing their life-long learning dispositions to learn within and across contexts. This paper is a follow up of an earlier published…
Descriptors: Informal Education, Metacognition, Learning Activities, Lifelong Learning
Moore, Robert L.; Oliver, Kevin M.; Wang, Chuang – Interactive Learning Environments, 2019
Learning analytics focuses on extracting meaning from large amounts of data. One of the largest datasets in education comes from Massive Open Online Courses (MOOCs) that typically feature enrollments in the tens of thousands. Analyzing MOOC discussion forums presents logistical issues, resulting chiefly from the size of the dataset, which can…
Descriptors: Cognitive Processes, Online Courses, Discussion Groups, Learning Analytics
Chen, Sherry Y.; Huang, Pei-Ren; Shih, Yu-Cheng; Chang, Li-Ping – Interactive Learning Environments, 2016
In the past decade, a number of personalized learning systems have been developed and they mainly focus on learners' prior knowledge. On the other hand, previous research suggested that gender differences and cognitive styles have great effects on student learning. To this end, this study examines how human factors, especially gender differences…
Descriptors: Prior Learning, Student Characteristics, Gender Differences, Cognitive Style
Struyven, Katrien; Dochy, Filip; Janssens, Steven – Interactive Learning Environments, 2012
During lectures, some students are continuously focused and attentive, whereas others tend to be bored, jittery, or inattentive. The same might happen when students are given student-activating assignments. Some students simply love one type of instruction, whereas others tend to resent it. Moreover, it is not the context itself, but the context…
Descriptors: Lecture Method, Active Learning, Student Evaluation, Multiple Choice Tests
Chang, Y. C.; Peng, H. Y.; Chao, H. C. – Interactive Learning Environments, 2010
In recent years, games have been proven to be an effective tool in supplementing traditional teaching methods. Through game playing, students can strengthen their cognitive-recognition architecture and can gain satisfaction as well as a sense of achievement. This study presents a conceptual framework for examining various effective strategies by…
Descriptors: Learning Motivation, Multiple Regression Analysis, Statistical Analysis, Teaching Methods
Pedaste, M.; Sarapuu, T.; Outcomes of Education – Interactive Learning Environments, 2006
The aim of the present study was to investigate those factors influencing performance in solving story problems in a web-based environment. A situational simulation, "Hiking across Estonia," was explored by two samples of voluntary groups of students, comprising 65 and 50 groups, respectively. They solved 25 ecological and environmental story…
Descriptors: Problem Solving, Cluster Grouping, Computer Assisted Instruction, Skill Development