Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 9 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 15 |
Descriptor
Source
Interactive Learning… | 15 |
Author
Kester, Liesbeth | 2 |
Aguilar, J. | 1 |
Brand-Gruwel, Saskia | 1 |
Buendia, O. | 1 |
Calvo-Ferrer, José Ramón | 1 |
Chang, Shao-Chen | 1 |
Chen, Chun-Ying | 1 |
Chen, Hsueh Chu | 1 |
Chen, Pei-Shih | 1 |
Cheng, Gary | 1 |
Chu, Hui-Chun | 1 |
More ▼ |
Publication Type
Journal Articles | 15 |
Reports - Research | 12 |
Reports - Evaluative | 2 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
International English… | 1 |
Test of English for… | 1 |
What Works Clearinghouse Rating
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Nugteren, Michelle L.; Jarodzka, Halszka; Kester, Liesbeth; Van Merriënboer, Jeroen J. G. – Interactive Learning Environments, 2023
Secondary school students often learn new cognitive skills by practicing with tasks that vary in difficulty, amount of support and/or content. Occasionally, they have to select these tasks themselves. Studies on task-selection guidance investigated either procedural guidance (specific rules for selecting tasks) or strategic guidance (general rules…
Descriptors: Foreign Countries, Secondary School Students, Guidance, Task Analysis
George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
Aguilar, J.; Buendia, O.; Pinto, A.; Gutiérrez, J. – Interactive Learning Environments, 2022
Social Learning Analytics (SLA) seeks to obtain hidden information in large amounts of data, usually of an educational nature. SLA focuses mainly on the analysis of social networks (Social Network Analysis, SNA) and the Web, to discover patterns of interaction and behavior of educational social actors. This paper incorporates the SLA in a smart…
Descriptors: Learning Analytics, Cognitive Style, Socialization, Social Networks
Zou, Di; Wang, Minhong; Xie, Haoran; Cheng, Gary; Wang, Fu Lee; Lee, Lap-Kei – Interactive Learning Environments, 2021
Personalized learning has become an important and powerful paradigm catering for various needs, styles, preferences, and modes of learning. Several methods including task recommendations and path planning have recently emerged to effectively implement personalized learning using e-learning systems. The literature shows that the use of task…
Descriptors: Linguistic Theory, Vocabulary Development, Second Language Learning, Second Language Instruction
Cojean, Salomé; Jamet, Eric – Interactive Learning Environments, 2023
Learning from videos is becoming an important part of educational activities. Whereas outlines have great potential, particularly during information seeking (IS), few studies have so far explored the effect of their presence in videos. The two aims of the present study were thus to 1) evaluate the influence of outlines on IS and learning, and 2)…
Descriptors: Video Technology, Technology Uses in Education, Information Seeking, Active Learning
Tsai, Shu-Chiao – Interactive Learning Environments, 2019
The implementation of interactive courseware within a task-based learning (TBL) approach was conducted for English Writing for Business to Chinese students in an applied foreign languages department housed in a university of technology. The development of the interactive courseware is based on Mayer's multimedia learning theory, which allows…
Descriptors: Writing Instruction, Courseware, Computer Assisted Instruction, Second Language Learning
Hsu, Mei-Hua; Chen, Pei-Shih; Yu, Chi-Shun – Interactive Learning Environments, 2023
Many learners of English as a foreign language often feel that learning spoken English is frustrating and quite difficult, especially when they have to talk to English-speaking foreigners. In general, because they are unfamiliar with the spoken mode of English and are worried about making grammatical errors, they often feel very scared to speak…
Descriptors: Task Analysis, Artificial Intelligence, Computer Software, English (Second Language)
Xue, Sijia – Interactive Learning Environments, 2022
Due to a range of different affordances, mobile technologies can be used pedagogically for language teaching and learning. However, the connection of technology to education needs to be grounded in theoretical frameworks and methodological principles. Task-based language teaching (TBLT), as an optimal approach to language teaching and learning,…
Descriptors: Teaching Methods, Technology Integration, Telecommunications, Handheld Devices
Chen, Hsueh Chu; Tian, Jing Xuan – Interactive Learning Environments, 2022
This study aimed to develop a corpus-aided pronunciation teacher-training programme and examine the effectiveness of a corpus-aided pronunciation teaching approach in English classrooms in Hong Kong. A workshop was conducted for 86 participants to introduce several English learner corpora. After the workshop, eight volunteer participants,…
Descriptors: Flipped Classroom, Teaching Methods, Computational Linguistics, Pronunciation Instruction
Calvo-Ferrer, José Ramón – Interactive Learning Environments, 2020
Although the "digital natives" theory is still used to justify the implementation of technologies such as video games in the language classroom, whether digital nativeness (i.e. the extent to which an individual embodies the characteristics attributed to digital natives) may be used as a predictor of digital game-based learning outcomes…
Descriptors: Computer Games, Video Games, Second Language Instruction, Second Language Learning
Gorissen, Chantal J. J.; Kester, Liesbeth; Brand-Gruwel, Saskia; Martens, Rob – Interactive Learning Environments, 2015
This study focuses on learning in three different hypermedia environments that either support autonomous learning, learner-controlled learning or system-controlled learning and explores the mediating role of academic self-regulation style (ASRS; i.e. a macro level of motivation) on learning. This research was performed to gain more insight in the…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Independent Study
Chen, Chun-Ying – Interactive Learning Environments, 2016
This study investigated the influence of cognitive support for learning computer-based tasks using animated demonstration (AD) on instructional efficiency. Cognitive support included (1) segmentation and learner control introducing interactive devices that allow content sequencing through a navigational menu, and content pacing through stop and…
Descriptors: Foreign Countries, College Freshmen, Computer Assisted Instruction, Multimedia Instruction
Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
van den Berge, Kees; van Gog, Tamara; Mamede, Silvia; Schmidt, Henk G.; van Saase, Jan L. C. M.; Rikers, Remy M. J. P. – Interactive Learning Environments, 2013
Research has shown that for acquiring problem-solving skills, instruction consisting of studying worked examples is more effective and efficient for novice learners than instruction consisting of problem-solving. This study investigated whether worked examples would also be a useful instructional format for the acquisition of visual perceptual…
Descriptors: Skill Development, Visual Perception, Diagnostic Tests, Heart Disorders