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Genlott, Annika Agélii; Grönlund, Åke; Viberg, Olga; Andersson, Annika – Interactive Learning Environments, 2023
Digitalizing school is a process that comes with challenges. It requires strategic leadership and transformational change to work processes. Nevertheless, some succeed, and it is useful to understand what makes for success. This paper studies the challenges of leading digitalization of education in a city which decided to implement an IT-supported…
Descriptors: Educational Technology, Technology Uses in Education, Innovation, Barriers
Cong Zhou – Interactive Learning Environments, 2023
A critical factor in improving the quality of education, according to researchers, is an increase in the special pedagogical and digital competence of primary school teachers. The novelty of the research lies in the study of the practical results of changes in the quality of knowledge when using a specialized dedicated course of IST in early…
Descriptors: Elementary School Teachers, Technological Literacy, Preservice Teachers, Preservice Teacher Education
Leslie S. LeRoy; Renee Kaufmann; Derek R. Lane – Interactive Learning Environments, 2024
Technological advances and COVID-19 have led to expedited technology use and online learning in higher education. Increased technology use and online learning have led individuals to either adapt or experience technostress. Higher education is a ripe context for technostress to occur, especially for students, since many courses are being offered…
Descriptors: Video Technology, Electronic Learning, Technology Uses in Education, Stress Variables
Songkram, Noawanit; Chootongchai, Suparoek; Khlaisang, Jintavee; Koraneekij, Prakob – Interactive Learning Environments, 2021
This paper proposes an education 3.0 system called Mutual Learning Community (MLCOM) by combining the subsystems of the Virtual based Learning Classroom (VLC), Mobile based Learning Classroom (MLC), and Flipped Learning Classroom (FLC). In terms of originality, the findings lead to the key elements of the system architecture to develop MLCOM,…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Telecommunications
Teo, Timothy; Sang, Guoyuan; Mei, Bing; Hoi, Cathy Ka Weng – Interactive Learning Environments, 2019
In recent years, there has been an exponential growth of the explorations around the pedagogical use of Web 2.0 technologies in China. This study offers an alternate perspective by examining predictors of pre-service teachers' uptake of Web 2.0 technologies for teaching purposes. On the basis of prior related research focusing on the pedagogical…
Descriptors: Foreign Countries, Web 2.0 Technologies, Educational Technology, Technology Uses in Education
Huang, Fang; Teo, Timothy; He, Jinbo – Interactive Learning Environments, 2021
This study examined the digital nativity of university teachers in China and tested the factor structure and measurement invariance from exploratory structural equation modelling analyses of the Digital Native Assessment Scale (DNAS) developed by Teo [(2013). An initial development and validation of a digital natives assessment scale (DNAS).…
Descriptors: Foreign Countries, College Faculty, Technological Literacy, Teacher Characteristics
Gaojun Shi; Jiaping Li; Junfeng Yang – Interactive Learning Environments, 2024
Online learning became more commonplace all over the world in the post-pandemic era; however, the research on how to promote Online Persistent Learning (OPL) was still in its infancy. Therefore, this study aimed to analyse the influencing factors of Online Persistent Learning Supported by Intelligent Technology (OPLSIT) based on the dimensions of…
Descriptors: Electronic Learning, Academic Persistence, Recall (Psychology), Information Technology
Sepehr Ghazinoory; Aida Mohajeri; Mehdi Kiamehr; Hasan Danaeefard – Interactive Learning Environments, 2023
The prerequisite of developing countries' economic growth is to move along the technological development trajectory through technological learning, and large firms as hubs of technological knowledge, play an important role in this transition. In this paper, we tried to bridge two main taxonomies in the field of technological development, one of…
Descriptors: Technology Education, Workplace Learning, Corporations, Corporate Education
Ali Soyoof – Interactive Learning Environments, 2024
In Iran, many children spend a great deal of their time in home contexts where they often use different digital technologies such as smartphones, tablets, and some other digital devices. However, the way that children use these digital technologies largely depends on their mothers whose perceptions can shape their home digital literacy practices.…
Descriptors: Foreign Countries, Mothers, Parent Attitudes, Bilingualism
Timothy Teo; Priscilla Moses; Phaik Kin Cheah; Fang Huang; Tiny Chiu Yuen Tey – Interactive Learning Environments, 2024
Previous studies had identified the potential link between achievement goal and students' technology use. However, the literature on this topic is extremely scarce. The purpose of this study was to investigate the antecedents to technology use among undergraduates via an extended Unified Theory of Acceptance and Use of Technology (UTAUT) model…
Descriptors: Academic Achievement, Goal Orientation, Undergraduate Students, Foreign Countries
Yildiz Durak, Hatice – Interactive Learning Environments, 2021
The present study aims to determine the relation between Technological Pedagogical Content Knowledge (TPACK) levels of teachers and their self-efficacy in integrating technology, their technology literacy and their usage objective of social networks. Structural equation modeling was utilized to create a model explaining and predicting the…
Descriptors: Correlation, Social Networks, Pedagogical Content Knowledge, Technological Literacy
Nedungadi, Prema; Devenport, Kathryn; Sutcliffe, Rita; Raman, Raghu – Interactive Learning Environments, 2023
The adult learning ecology has expanded to include digital access, requiring enhancement of theories in the specific context of low-literate learners who may not have previously benefited from educational technology. The Digital Learning Ecology (DLE) framework identifies the three dimensions of context, design, and motivation, considering…
Descriptors: Adult Learning, Adult Literacy, Cognitive Processes, Multimedia Instruction
Ruo-Yu Li; Jerry Chih-Yuan Sun – Interactive Learning Environments, 2024
Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR learning environment, previous literature proposed a series of theoretical models and strategies without considering the key factors for their development.…
Descriptors: Instructional Design, Computer Simulation, Expertise, Attitudes
Rets, Irina; Rienties, Bart; Lewis, Tim – Interactive Learning Environments, 2023
Across the globe teachers are increasingly using online communication tools to bring together learners from different countries, and offer them social interaction opportunities to learn a new language or a new skill via Virtual Exchange (VE). While there is some mostly anecdotal evidence of VE on satisfaction and improving language skills, few…
Descriptors: Preservice Teachers, Preservice Teacher Education, International Educational Exchange, Computer Mediated Communication
Cahillane, Marie; MacLean, Piers; Smy, Victoria – Interactive Learning Environments, 2019
Periods of no practice in performing a technical procedure may impact on the retention of the procedural skills required to produce VLE content. This exploratory paper reports a case study into the application of a validated skills retention model, the User Decision Aid (UDA). Use of the UDA results in a series of indicative retention rates…
Descriptors: College Faculty, Educational Technology, Technology Uses in Education, Retention (Psychology)