Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 5 |
Descriptor
Adoption (Ideas) | 5 |
Technology Integration | 5 |
Foreign Countries | 4 |
College Students | 2 |
Educational Technology | 2 |
Handheld Devices | 2 |
Intention | 2 |
Models | 2 |
Questionnaires | 2 |
School Culture | 2 |
Anxiety | 1 |
More ▼ |
Source
Interactive Learning… | 5 |
Author
Bouchrika, Imed | 1 |
Chiu, Thomas K. F. | 1 |
Churchill, Daniel | 1 |
Gibson, David | 1 |
Gu, Xiaoqing | 1 |
Harrati, Nouzha | 1 |
Li, Na | 1 |
Limniou, Maria | 1 |
Teo, Timothy | 1 |
Wanick, Vanissa | 1 |
Wills, Gary | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 3 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Audience
Location
Algeria | 1 |
China (Shanghai) | 1 |
Hong Kong | 1 |
Singapore | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Li, Na; Zhang, Xiaojun; Limniou, Maria – Interactive Learning Environments, 2023
Although virtual learning environments (VLEs) have long been forecasted to accelerate the educational revolution, their adoption by teachers and students has not always been as effective as is expected over the years. This challenges universities that extensively investigated educational technologies. Stakeholders are keen to understand the…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Adoption (Ideas)
Bouchrika, Imed; Harrati, Nouzha; Wanick, Vanissa; Wills, Gary – Interactive Learning Environments, 2021
In spite of the unprecedented popularity to use innovative gaming concepts within the educational context in order to promote active learning, engage people and solve motivational problems, there is an emerging body of research work arguing that gamification is not effective to increase neither the students engagement nor the learning outcomes. In…
Descriptors: Game Based Learning, Electronic Learning, Program Effectiveness, Technology Integration
Zheng, Longwei; Gibson, David; Gu, Xiaoqing – Interactive Learning Environments, 2019
This study extends the understanding of the process of teachers' technology adoption by investigating the dynamic nature of the adoption process. We propose a nonhomogeneous hidden Markov model that reveals the dynamics of teachers' adoption over time and examines the impact of internal and external factors, including experiences, interventions,…
Descriptors: Adoption (Ideas), Technology Integration, Electronic Publishing, Textbooks
Chiu, Thomas K. F.; Churchill, Daniel – Interactive Learning Environments, 2016
Beliefs, attitudes and anxiety levels of schoolteachers are important factors influencing the acceptance, adoption and integration of mobile devices in teaching. To understand how to sustain device use, we need to understand what influences teachers and how such factors can change. We adopted a quasi-experimental design using pre- and…
Descriptors: Technology Integration, Adoption (Ideas), Handheld Devices, Beliefs
Teo, Timothy – Interactive Learning Environments, 2012
This study examined pre-service teachers' self-reported intention to use technology. One hundred fifty-seven participants completed a survey questionnaire measuring their responses to six constructs from a research model that integrated the Technology Acceptance Model (TAM) and Theory of Planned Behavior (TPB). Structural equation modeling was…
Descriptors: Foreign Countries, Educational Technology, Structural Equation Models, Computer Uses in Education