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Virtual Reality in Language Learning: A Systematic Review and Implications for Research and Practice
Parmaxi, Antigoni – Interactive Learning Environments, 2023
The increasing popularity of Virtual Reality (VR) has provoked scholars' and educators' interest to explore its potential as a learning environment for various fields of education. Along this line, several literature reviews have analysed and synthesised the educational use of VR; however, scholar activity is lacking a recent review of VR on a…
Descriptors: Computer Simulation, Second Language Learning, Literature Reviews, Technology Uses in Education
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
Akbar Bahari; Leila Gholami – Interactive Learning Environments, 2023
The present study was conducted to investigate and confirm the efficacy of educational technologies that could facilitate reading and writing development (affordances). It also investigates and reports on problems with these educational technologies that could limit reading and writing development (challenges) in a technology-assisted language…
Descriptors: Instructional Effectiveness, Databases, Literacy Education, Journal Articles
Xingyuan Wang; Yingying Du; Shuyang Wang; Yun Liu – Interactive Learning Environments, 2024
With the large number of online courses currently available, learners may have difficulty choosing the appropriate course, so online education institutions have launched a free trial marketing approach. The factors influencing learners' continuous usage of online courses in the mode of course trial have become a prominent and meaningful topic.…
Descriptors: Electronic Learning, Management Information Systems, Course Content, Usability
Feyza Candan; Mehmet Basaran – Interactive Learning Environments, 2024
This research aims to examine the effects of Kahoot, a technology-based gamification tool, on the learning process. The research design is qualitative and uses meta-thematic analysis to analyze data collected through document analysis and content analysis of 40 studies. The results show that Kahoot has positive impacts on students' cognitive,…
Descriptors: Public School Teachers, Gamification, Educational Games, Technology Uses in Education
Christopher Ortega; Angelica Rose Agregado; Earl Xander Gabas; Cheerielyn Amado; Jilbrix Kyle Magno; Arnel Guerrero; Romes Gabriel Alaon; Mark Anthony R. Aribon III – Interactive Learning Environments, 2024
Learning history is vital for students' intellectual, spiritual, emotional, and physical development. Students perceive history subject as difficult and boring because they must memorize facts and understand those facts, concepts, time, and historical events. Interactive multimedia can increase students' enthusiasm and make the teaching and…
Descriptors: Game Based Learning, Educational Games, Usability, Instructional Materials
Lu-Ho Hsia; Gwo-Jen Hwang; Jan-Pan Hwang – Interactive Learning Environments, 2024
To improve students' sports skills performance, it is important to engage them in reflective practice. However, in physical classes, a teacher generally needs to face a number of students, and hence it is almost impossible to provide detailed guidance or feedback to individual students. Scholars have been trying to use Artificial Intelligence (AI)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Physical Education, Feedback (Response)
Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
Ken-Zen Chen; Yuan-Hung Lee – Interactive Learning Environments, 2024
The purpose of this study was to explore native-language teachers' efforts in technology-rich classrooms. The advancement of classroom technology and educational policies in Taiwan prompted native-language teachers to leverage technology that improved learning and instruction in native languages. Fifteen senior teachers participated in in-depth…
Descriptors: Native Speakers, Language Teachers, Teacher Effectiveness, Technology Uses in Education
Liu, Chenchen; Hwang, Gwo-Jen; Tu, Yun-fang; Yin, Yiqing; Wang, Youmei – Interactive Learning Environments, 2023
This study reviewed the mobile technology-supported music education (MTSME) studies published in several academic databases, namely Scopus, WOS, ERIC, and RILM, from 2008-2019. Based on the technology-based learning model, the application domains, research issues, sample groups, research methods, adopted devices, and learning strategies were…
Descriptors: Computer Assisted Instruction, Teaching Methods, Telecommunications, Handheld Devices
Li Xiangming; Xuening Li; Jingshun Zhang – Interactive Learning Environments, 2024
In this paper, we report a 12-week longitudinal study aiming at exploring the students' reading outcome and cognitive load with individual-based print, mobile app of Rain Classroom and collaboration-based social media of WeChat. Administered to 186 postgraduate students in a research university were the weekly reading materials and comprehension…
Descriptors: Outcomes of Education, Reading, Cognitive Processes, Difficulty Level
Gulkilik, Hilal – Interactive Learning Environments, 2023
The purpose of this study was to analyze the prompts that preservice secondary mathematics teachers used for the acquisition of mathematics knowledge in dynamic geometry environment tasks. The participants, four preservice secondary mathematics teachers who were enrolled in a computer-supported mathematics education course, designed a dynamic…
Descriptors: Preservice Teachers, Geometry, Mathematics Teachers, Mathematics Instruction
Kuo-Wei Kyle Lai; Hao-Jan Howard Chen – Interactive Learning Environments, 2024
Automatic speech recognition (ASR) technology affords language learners the ability to evaluate their pronunciation accuracy by comparing their intended spoken output with the transcribed text produced by ASR-based dictation applications. However, earlier dictation tools were criticized for producing low level recognition rates for non-native…
Descriptors: Computer Software, Computer Assisted Instruction, Technology Uses in Education, Assistive Technology
Xianghu Liu; Jingwen Pei – Interactive Learning Environments, 2023
New media are used by language learners and teachers inside and outside the classroom to improve basic language skills. This study investigated the uses of new media for enhancing reading skills, stimulating student motivation, and promoting learner autonomy within the context of the International English Language Testing System (IELTS). This…
Descriptors: Reading Instruction, Second Language Learning, Second Language Instruction, Language Tests
Kärnä, Eija; Dindar, Katja; Hu, Xiaoyi – Interactive Learning Environments, 2020
Technology-enhanced environments are increasingly used to enhance the interaction skills of children with autism spectrum disorder (ASD), yet little is known about how technology use influences interactions between educators and children. This article examined how educators engage with children with ASD in a technology-enhanced learning…
Descriptors: Foreign Countries, Technology Uses in Education, Autism, Pervasive Developmental Disorders
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