Publication Date
In 2025 | 0 |
Since 2024 | 14 |
Since 2021 (last 5 years) | 38 |
Since 2016 (last 10 years) | 68 |
Since 2006 (last 20 years) | 72 |
Descriptor
Handheld Devices | 72 |
Technology Uses in Education | 72 |
Foreign Countries | 47 |
Educational Technology | 36 |
Telecommunications | 36 |
Teaching Methods | 24 |
Electronic Learning | 17 |
Student Attitudes | 15 |
Computer Oriented Programs | 14 |
Statistical Analysis | 14 |
Comparative Analysis | 12 |
More ▼ |
Source
Interactive Learning… | 72 |
Author
Hwang, Gwo-Jen | 6 |
Ahmed Tlili | 2 |
Chang, Kuo-En | 2 |
Chen, Chia-Chen | 2 |
Daniel Burgos | 2 |
Juan Garzón | 2 |
Li, Yushun | 2 |
Lin, Qun | 2 |
Liu, Chenchen | 2 |
Qian, Chunlan | 2 |
Sun, Jerry Chih-Yuan | 2 |
More ▼ |
Publication Type
Journal Articles | 72 |
Reports - Research | 64 |
Information Analyses | 8 |
Tests/Questionnaires | 7 |
Reports - Descriptive | 2 |
Reports - Evaluative | 2 |
Reports - General | 1 |
Education Level
Audience
Location
Taiwan | 19 |
China | 3 |
China (Beijing) | 2 |
Hong Kong | 2 |
Iran | 2 |
Italy | 2 |
South Korea | 2 |
Spain | 2 |
Taiwan (Taipei) | 2 |
Africa | 1 |
Asia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
Chi-Cheng Chang; Tseng-Chuan Chen – Interactive Learning Environments, 2024
This study aims to explore how e-textbooks with emotional design affect students' emotion, cognitive load and learning achievement. There were 147 freshman students in total: the experimental group I, II and control group consisted of 49, 47 and 51 students, using e-textbooks with emotional design, without emotional design and traditional paper…
Descriptors: Electronic Books, Technology Uses in Education, Handheld Devices, College Freshmen
Oksana Kyrylova; Neliia Blynova; Viktoriia Pavlenko – Interactive Learning Environments, 2024
The article shows the results of a situational analysis of a case study with the elements of an experiment to find out the expediency of mobile application use in media education. The case study is aimed at researching the process of mobile learning within a single social object -- a group of 32 students, members of the workshop "Young…
Descriptors: Telecommunications, Handheld Devices, Media Education, Children
Shi, Yaoyao – Interactive Learning Environments, 2023
The study is devoted to the search for technological solutions to improve and modernize music education aimed at developing fundamental skills of vocal mastery. Optimum technological solutions were identified in order to improve and modernize music education, the functional features of which provide students with the opportunity to master auditory…
Descriptors: Handheld Devices, Telecommunications, Internet, Electronic Learning
Lahcen Oubahssi; Claudine Piau-Toffolon; Oussema Mahdi – Interactive Learning Environments, 2024
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the various existing models and tools for assisting teachers in the design and deployment of virtual reality learning environments (VRLEs). We identify a need for…
Descriptors: Computer Simulation, Teaching Methods, Instructional Design, Technology Uses in Education
Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
Sweidan, Saadeh Z.; Salameh, Haneen; Zakarneh, Razan; Darabkh, Khalid A. – Interactive Learning Environments, 2022
Most autism centers in Arabic countries rely on manual techniques in teaching children the basics of language, math, and social skills. Actually, these techniques may be limited in measuring the child's progress in a systematic way considering different fields. To overcome these limitations, we developed Autistic Innovative Assistant (AIA) which…
Descriptors: Autism Spectrum Disorders, Technology Uses in Education, Handheld Devices, Arabic
Tulegen Botagariyev; Svetlana Kubiyeva; Aiymgul Akhmetova; Petr Tissen; Nurolla Mambetov; Zhaxykul Sadykova – Interactive Learning Environments, 2024
This study aims to generate instructions for physical education teachers on how to improve physical fitness of students and enhance their physical development using digital applications. For this, the physical development levels of middle school students were analyzed. The secondary goal is to determine how effective the digital learning tools are…
Descriptors: Foreign Countries, Physical Education, Physical Education Teachers, Physical Fitness
Hüseyin Ates; Rabia Meryem Yilmaz – Interactive Learning Environments, 2024
This study was conducted to understand pre-service and in-service teachers' intentions to use mobile-based assessment in classes by integrating theory of planned behaviour, technology acceptance model, and self-determination theory into one conceptual framework. Data were analysed using the structural equation model (SEM). Results of SEM from a…
Descriptors: Teacher Behavior, Intention, Handheld Devices, Telecommunications
Ahmed Tlili; Michael Agyemang Adarkwah; Soheil Salha; Juan Garzón; Kinshuk; Daniel Burgos – Interactive Learning Environments, 2024
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational…
Descriptors: Educational Games, Puzzles, Handheld Devices, Technology Uses in Education
Al-Emran, Mostafa; Al-Maroof, Rana; Al-Sharafi, Mohammed A.; Arpaci, Ibrahim – Interactive Learning Environments, 2022
Wearable technologies are becoming more pervasive with the development of high computational capability devices such as smartwatches, smart glasses, smart pills, and sensors. The emergence of these technologies may offer unique opportunities for both students and academics by allowing ubiquitous communication. Accordingly, the current study…
Descriptors: Educational Technology, Assistive Technology, Technology Uses in Education, Handheld Devices
Romano, Marco; Díaz, Paloma; Aedo, Ignacio – Interactive Learning Environments, 2023
Well-designed educational Augmented Reality (AR) experiences support collaboration, transferability to the real world, situated, and experiential learning. Nevertheless, envisioning engaging yet effective learning and teaching experiences is a challenge. Most teachers are not technologically ready to create AR experiences and rely upon closed…
Descriptors: High School Teachers, Simulated Environment, Computer Simulation, Learning Experience
Ahmed Tlili; Natalia Padilla-Zea; Juan Garzón; Yiping Wang; Kinshuk Kinshuk; Daniel Burgos – Interactive Learning Environments, 2023
With the rapid evolution of mobile technology, the adoption of mobile learning in education has also increased. Several studies have conducted various systematic literature reviews to discuss mobile learning from different perspectives, such as its advantages and limitations. However, limited attention has been paid to pedagogy in mobile learning.…
Descriptors: Computer Oriented Programs, Technology Uses in Education, Technology Integration, Educational Technology
Federica Agnese; Zakirah Othman; Anni Mitin; Wan Ahmad Jaafar Wan Yahaya – Interactive Learning Environments, 2024
This paper aims to assess the use of WhatsApp Group for participatory monitoring in a System of Rice Intensification -- Farmer Field School (SRI-FFS) program involving the rice farming community in the rural Bidayuh village of Tebaro in Sarawak, Malaysia. Descriptive analysis was performed on a 182-day WhatsApp Group chat taking place from 17…
Descriptors: Field Instruction, Agricultural Education, Handheld Devices, Telecommunications
Romi Aswandi Sinaga; Kiar Vansa Febrianti; Dedi Candra – Interactive Learning Environments, 2023
The Taiwan government is trying to explore the benefits of using mobile devices to enhance the effectiveness of student learning. While many plans and projects have been launched, but the results are still meager. This research is thus aimed to discover the benefits and challenges of promoting mobile learning in Taiwan. 120 self-developed…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Electronic Learning