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Showing 1 to 15 of 26 results Save | Export
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Yingjie Liu; Qinglong Zhan; Wenping Zhao – Interactive Learning Environments, 2024
This paper presents a systematic review of the application models, affects, and performance outcomes of VR/AR in vocational education. The analysis is based on journal articles retrieved from renowned databases such as Web of Science, Scopus, and EBSCO, spanning from January 2000 to January 2022. It highlights the pedagogical value of VR/AR in…
Descriptors: Computer Simulation, Artificial Intelligence, Vocational Education, Technology Uses in Education
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Wei Han – Interactive Learning Environments, 2024
The contemporary system of musical education is being transformed and adapted to technical capabilities. This research aimed to study the features of using digital technologies in teaching the saxophone in a Chinese conservatory based on the experience of saxophonists Du Yinjiao and Liu Yuan. To implement the educational process, the authors…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Educational Technology
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Alvaro M. Lozano-Tarazona; Diego Mauricio Rivera Pinzón – Interactive Learning Environments, 2024
This study is related to the transfer of the header motor skill in soccer from a virtual reality (VR) sport's training to the real world. A total of 61 children (37 females) between 9 and 11 years of age were distributed into three groups: a control group without training; a second group that was trained in an original VR environment developed by…
Descriptors: Team Sports, Psychomotor Skills, Skill Development, Computer Simulation
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Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
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Rosliza Abdul Hamid; Irwan Mahazir Ismail; Wan Ahmad Jaafar Wan Yahaya – Interactive Learning Environments, 2024
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students' attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. However, there is a lack of information about AR for…
Descriptors: Computer Simulation, Educational Technology, Skill Development, Vocational Education
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Baichang Zhong; Siyu Su; Xiaofan Liu; Zehui Zhan – Interactive Learning Environments, 2023
Brief Summary: Technology-Based Embodied Learning (TBEL) is a hotspot in learning science. By systematically reviewing 49 SSCI journal articles, this paper revealed the relationship between any two of sample group, sample size, duration, subject distribution, research design, and measurement instrument, etc. In general, the major results showed…
Descriptors: Technology Uses in Education, Cognitive Processes, Comprehension, Skill Development
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Gang Lei – Interactive Learning Environments, 2024
With the emergence of the Industrial Revolution 4.0, modern technologies such as cloud computing, artificial intelligence, and big data are profoundly transforming the education ecosystem. The development of education is not only faced with huge challenges but also contains rare opportunities. New concepts such as deep learning, adaptive learning,…
Descriptors: Educational Technology, Artificial Intelligence, Blended Learning, Data
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Janet S. Mariano; Socorro Gigi V. Cordova – Interactive Learning Environments, 2024
Among the different sectors affected by the COVID-19 pandemic, educational institutions had vast changes in terms of implementing instructional programs via a distance mode to ensure continuous teaching and learning. While studies documenting adjustments during the pandemic highlight challenges such as material constraints, lack of training among…
Descriptors: Athletics, Video Games, Electronic Learning, COVID-19
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Tang, Anne L. L.; Tung, Vincent Wing Sun; Cheng, Tiffany O. – Interactive Learning Environments, 2023
There is increasing interest in the potential use of educational robotics (ER) in higher education. Few studies have considered teachers' perceptions of using ER outside science and engineering. This qualitative research aims to investigate university teachers' perceived opportunities and challenges of using ER in management education from three…
Descriptors: Teacher Attitudes, Administrator Education, Educational Technology, Robotics
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Silva, Laiza Ribeiro; da Silva, Alan Pedro; Elias, Nassim Chamel; Isotani, Seiji – Interactive Learning Environments, 2022
Autism is a neurodevelopmental disorder with deficits in communication, social interaction, and restricted and repetitive patterns of behavior. Due to these restrictions, one can cite the literacy process as a learning problem for people with autism. Although psychological interventions have been used to mitigate this problem, technology plays an…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Educational Technology, Teaching Methods
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Lu-Ho Hsia; Gwo-Jen Hwang; Jan-Pan Hwang – Interactive Learning Environments, 2024
To improve students' sports skills performance, it is important to engage them in reflective practice. However, in physical classes, a teacher generally needs to face a number of students, and hence it is almost impossible to provide detailed guidance or feedback to individual students. Scholars have been trying to use Artificial Intelligence (AI)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Physical Education, Feedback (Response)
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Robert Murphy; Shuai Wang; Marie Bienkowski; Ruchi Bhanot – Interactive Learning Environments, 2024
One of the primary goals of adult basic education programs is to help individuals develop the reading, writing, and math skills necessary to access stable employment opportunities. In the US, this need has been largely overlooked by the burgeoning educational technology sector. To understand how learning technologies might support these learners…
Descriptors: Electronic Learning, Technology Uses in Education, Adult Basic Education, Basic Skills
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Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
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Sahika Simsek Çetinkaya; Gülçin Gümüs Çalis; Serife Kibris; Mehmet Topal – Interactive Learning Environments, 2024
This study aimed to determine the effectiveness of two simulation types used for family planning consultation of midwifery students and to compare these methods. This study was conducted at a university in Kastamonu, Turkey, in 2020-2021. The sample of the study was 90 midwifery students. The family planning skill training and communication skills…
Descriptors: Computer Simulation, Technology Uses in Education, Family Planning, Obstetrics
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Zou, JunHua; Liu, Kai; Han, Lilong – Interactive Learning Environments, 2021
Based on the HTML5 video element, WebVTT (Web Video Text Tracks) and MySQL, we developed a Rich Media Platform for Table Tennis learning (RMPTTL). This platform can support online motion analysis. Meanwhile, social agents (peers, coaches and parents) can leave comments to influence players' participation motivation. A mixed experimental design was…
Descriptors: Racquet Sports, Educational Technology, Technology Uses in Education, Program Effectiveness
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