Publication Date
In 2025 | 0 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 13 |
Since 2016 (last 10 years) | 15 |
Since 2006 (last 20 years) | 17 |
Descriptor
Source
Interactive Learning… | 19 |
Author
?aira Kozhamzharova | 1 |
Anar Popandopulo | 1 |
Bin Wang | 1 |
Bruce M. McLaren | 1 |
Chen, Jheng-Han | 1 |
Chen, Jyun-Chen | 1 |
Chen, Wen-Yu | 1 |
Elham Heidari | 1 |
Engilika Zhumataeva | 1 |
Fahimeh Keshavarzi | 1 |
Fields, Deborah | 1 |
More ▼ |
Publication Type
Journal Articles | 19 |
Reports - Research | 17 |
Reports - Evaluative | 2 |
Information Analyses | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 7 |
Postsecondary Education | 7 |
Secondary Education | 6 |
Elementary Education | 4 |
Intermediate Grades | 3 |
Grade 4 | 2 |
High Schools | 2 |
Middle Schools | 2 |
Grade 6 | 1 |
Junior High Schools | 1 |
Audience
Location
China | 4 |
Taiwan | 2 |
Algeria | 1 |
Iran | 1 |
Israel | 1 |
Kazakhstan | 1 |
Netherlands | 1 |
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Social Responsiveness Scale | 1 |
What Works Clearinghouse Rating
Gulnar Kazhikenova; Engilika Zhumataeva; ?aira Kozhamzharova; Saltanat Aubakirova; Anar Popandopulo – Interactive Learning Environments, 2024
Modern education is a rapidly developing field of social practice. Requirements for the professional skills of future specialists are being developed; mechanisms are being created that stimulate improving the quality of education. This research is aimed to identify the level of students' reflective competencies with the formation of a distance…
Descriptors: Reflection, Distance Education, Competence, Foreign Countries
Ji-Ping Jiang; Jin-Yan Hu; Yi-Bing Zhang; Xiao-Cui Yin – Interactive Learning Environments, 2023
Critical thinking is one of the core twenty-first century skills. This study designs the strategy of peer assessment based on the theory of knowledge building to improve a class of 33 undergraduate students' critical thinking skills in one semester. The context of knowledge building has four phases--idea generation, idea connection, idea…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Peer Evaluation
Tingting Gao – Interactive Learning Environments, 2023
Research objectives: identify which thinking skills are optimal for employment in the new digital era; determine the impact of digital learning technologies on the development of critical thinking skills of college students, and provide effective recommendations for developing critical thinking skills. The study was conducted among third-year…
Descriptors: Employment Potential, Thinking Skills, College Students, Critical Thinking
Haiyan Cai; Gary K. W. Wong – Interactive Learning Environments, 2024
As the impact of digital technologies pervades on our lives at all levels, it is important for students to develop their digital literacy. Computational thinking (CT) education is one pathway helping young students to thrive in the digital world. CT is a critical reasoning process whereby people formulate and solve problems using computers. CT…
Descriptors: Parent Participation, Mental Computation, Thinking Skills, Skill Development
Tadjer, Houda; Lafifi, Yacine; Seridi-Bouchelaghem, Hassina; Gülseçen, Sevinç – Interactive Learning Environments, 2022
To assume the productivity of students in the workplace, the higher educational institutions would be faced by a challenging reality that of how to keep focus on technicalities while improving the set of soft skills. Therefore, the main aim of this research is improving students' soft skills and thus their cognitive skills in parallel, to prepare…
Descriptors: College Students, Foreign Countries, Soft Skills, Skill Development
Nugteren, Michelle L.; Jarodzka, Halszka; Kester, Liesbeth; Van Merriënboer, Jeroen J. G. – Interactive Learning Environments, 2023
Secondary school students often learn new cognitive skills by practicing with tasks that vary in difficulty, amount of support and/or content. Occasionally, they have to select these tasks themselves. Studies on task-selection guidance investigated either procedural guidance (specific rules for selecting tasks) or strategic guidance (general rules…
Descriptors: Foreign Countries, Secondary School Students, Guidance, Task Analysis
Mahboobeh Mehrvarz; Fahimeh Keshavarzi; Elham Heidari; Bruce M. McLaren – Interactive Learning Environments, 2024
Many professionals consider computational thinking an essential skill in the twenty-first century. Furthermore, some studies demonstrate that computer-based networking skills and digital environments can improve computational thinking. A challenging question to be addressed is whether informal learning in a digital context is related to…
Descriptors: Computation, Thinking Skills, Skill Development, Social Networks
I -Jui Lee; Hsiu-Ting Hsu – Interactive Learning Environments, 2024
Autism Spectrum Disorder (ASD) involves social skills deficits, hindering effective communication and meaningful relationships. Prior research indicates that Augmented Reality (AR) games appeal to children with ASD for learning social skills but lack a structured framework and clear instructions for grasping social concepts. Therefore, this…
Descriptors: Computer Simulation, Story Telling, Educational Strategies, Computation
Zhang, Jia-Hua; Meng, Bin; Zou, Liu-Cong; Zhu, Yue; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
As one of the core skills of the 21st century, computational thinking has received increasing attention from educators and researchers. Although some research has been conducted on computational thinking, few studies examined the impact of learning activities on students' computation thinking skills from the perspective of cognitive development.…
Descriptors: Flow Charts, Scaffolding (Teaching Technique), College Students, Computation
Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
Meishar-Tal, Hagit; Kesler, Avital – Interactive Learning Environments, 2023
This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating…
Descriptors: Elementary School Students, Grade 4, Learning Problems, Computer Games
Bin Wang; Ping-ping Li – Interactive Learning Environments, 2024
This paper investigates the impact of digital creativity educational practices on the improvement of academic performance and creative thinking development of Chinese high school students. The study defined the importance of the concept of STEM learning in the development of modern skills needed to live and work in a digital socio-economic change…
Descriptors: Educational Technology, Creativity, STEM Education, Teaching Methods
Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
Lui, Debora; Walker, Justice T.; Hanna, Sheri; Kafai, Yasmin B.; Fields, Deborah; Jayathirtha, Gayithri – Interactive Learning Environments, 2020
Portfolios have recently gained traction within computer science education as a way to assess students' computational thinking and practices. Whereas traditional assessments such as exams tend to capture learning within artificial settings at a single point in time, portfolios provide more authentic opportunities to document a trajectory of…
Descriptors: High School Students, Computer Science Education, Textiles Instruction, Portfolios (Background Materials)
Tsai, Chia-Wen; Shen, Pei-Di; Tsai, Meng-Chuan; Chen, Wen-Yu – Interactive Learning Environments, 2017
Much application software education in Taiwan can hardly be regarded as practical. The researchers in this study provided a flexible means of ubiquitous learning (u-learning) with a mobile app for students to access the learning material. In addition, the authors also adopted computational thinking (CT) to help students develop practical computing…
Descriptors: Foreign Countries, College Freshmen, Web Based Instruction, Computation
Previous Page | Next Page »
Pages: 1 | 2