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Jaiteg Singh; Nandini Modi – Interactive Learning Environments, 2024
Eye gaze tracking has recently become indispensable for domains like virtual reality, augmented reality, human-computer interaction and advertisement. The commercial eye gaze tracking equipment is too expensive to be used by the masses. In this manuscript, a non-invasive, low-resolution ordinary camera-based system has been proposed for tracking…
Descriptors: Eye Movements, Attention, Validity, College Students
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games

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