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Rezaei, Mohammadsadegh; Bobarshad, Hossein; Badie, Kambiz – Interactive Learning Environments, 2021
The development of information technology and social networks has created new opportunities to access lifelong learning in the form of informal learning. In an informal learning environment, learning takes place via Communities of Practice (CoP). The learning success factors in online CoPs are learners' similarity in learning interests and…
Descriptors: Prediction, Electronic Learning, Communities of Practice, Information Technology
Boris Vazquez-Calvo; Sergio Duarte-Marti; Leticia-Tian Zhang – Interactive Learning Environments, 2024
Online informal language learning has surged due to the growing interaction on social networking sites, such as TikTok and YouTube. One vital interaction method is through comments, revealing insights into learner behaviors and thoughts. Concurrently, the "Korean Wave" has made Korean a sought-after language. This study examined comments…
Descriptors: Second Language Learning, Korean, Social Media, Video Technology
Garcia, Consuelo; Privado, Jesús – Interactive Learning Environments, 2023
This article reports the findings of a study on cooperative factors that predict higher education students' satisfaction with using collaborative online tools. Although there is evidence of relationships between certain factors of teamwork and satisfaction in traditional groups that are guided by their teacher, little is known about what happens…
Descriptors: Student Satisfaction, Prediction, Personal Autonomy, Web Sites
Venigalla, Akhila Sri Manasa; Chimalakonda, Sridhar – Interactive Learning Environments, 2022
E-books have become more prevalent in the present day, due to their availability and numerous advantages over textbooks, and more so in the domain of computer science and programming. On the other hand, learners also use Q&A websites such as Stack Overflow as these websites provides a platform for asking and answering questions in…
Descriptors: Electronic Books, Textbooks, Web Sites, Programming
Chin-Hsi Lin; Keyi Zhou; Fangzhou Jin; Wai Ming Cheung – Interactive Learning Environments, 2024
Prior studies have reported positive outcomes of technology-enhanced vocabulary learning and recommended self-regulated learning (SRL) as a design principle for the relevant technologies. However, there has not hitherto been any comprehensive study of the combined use of SRL and specific vocabulary-learning strategies in technology-enhanced…
Descriptors: Vocabulary Development, Learning Strategies, Self Management, Educational Technology
Tezer, Murat; Çimsir, Burcu Turan – Interactive Learning Environments, 2018
This research aimed to examine the impact of using mobile-supported learning management systems (LMS) in teaching web design on the academic success of students and their opinion on the course; and it was conducted on 70 volunteer students (35 experimental, 35 control) enrolled at Giresun University, Technical Sciences Vocational School, Computer…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Integrated Learning Systems
Chen, Hsueh Chu; Han, Qian Wen – Interactive Learning Environments, 2020
As an international financial centre, Hong Kong is a metropolitan city that has given rise to multilingual characteristics in recent years. In addition to Cantonese and English, which serve mostly as first and second languages, Hong Kong residents have increasingly begun to develop a third or even a fourth language. The biliteracy and…
Descriptors: Foreign Countries, Mandarin Chinese, Online Courses, Pronunciation
Colomo-Palacios, Ricardo; Casado-Lumbreras, Cristina; Soto-Acosta, Pedro; Misra, Sanjay – Interactive Learning Environments, 2014
The use of Web 2.0 technologies for knowledge management is invading the corporate sphere. The Web 2.0 is the most adopted knowledge transfer tool within knowledge intensive firms and is starting to be used for mentoring. This paper presents IM-TAG, a Web 2.0 tool, based on semantic technologies, for informal mentoring. The tool offers…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Computer Mediated Communication
Shin, Dong-Hee; An, Hyeri; Kim, Jang Hyun – Interactive Learning Environments, 2016
The use of a second screen can enhance information processing and the execution of search tasks within a given period. In this study, we examined the learner's attentional shift (AS) between two screens and controlled secondary tasks (STs) in the media multitasking setting and its effect on the learning process. In particular, we analyzed how…
Descriptors: Cognitive Processes, Search Strategies, Attention Control, Learning Processes
Stoddart, Andrew; Chan, Joe Yong-Yi; Liu, Gi-Zen – Interactive Learning Environments, 2016
This state-of-the-art review research undertook a survey of a variety of studies regarding wiki-based collaborative writing projects and from this body of work extracted the best practices tenets of facilitation. Wiki-based collaborative writing projects are becoming more common in second language (L2) pedagogy. Such projects have multiple aims.…
Descriptors: Collaborative Writing, Second Language Learning, Second Language Instruction, Teaching Methods
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Kuo, Yen-Chun – Interactive Learning Environments, 2016
Consequential reasoning relevant to moral development has not been effectively practised in elementary schools in Taiwan. The present study designed a "To Do or Not To Do" website for students to explore moral dilemma situations and exercise consequence-based moral reasoning. Effective data from 160 fifth-grade students were collected…
Descriptors: Foreign Countries, Grade 5, Elementary School Students, Web Sites
Garcia-Barriocanal, Elena; Sicilia, Miguel-Angel; Sanchez-Alonso, Salvador; Lytras, Miltiadis – Interactive Learning Environments, 2011
Web 2.0 technologies can be considered a loosely defined set of Web application styles that foster a kind of media consumer more engaged, and usually active in creating and maintaining Internet contents. Thus, Web 2.0 applications have resulted in increased user participation and massive user-generated (or user-published) open multimedia content,…
Descriptors: Semantics, Internet, Video Technology, Educational Technology
Hung, Shao-Ting Alan; Huang, Heng-Tsung Danny – Interactive Learning Environments, 2016
The study investigated the usefulness of blogs in evaluating English-as-a-Foreign-Language learners' oral performance and explored their reactions toward using blogs as a learning and assessment tool for English-speaking performance. Fifty-one college students participated in a semester-long blog project, and each uploaded five audio entries to…
Descriptors: Electronic Publishing, English (Second Language), Language Skills, College Students
Samuel-Azran, Tal; Ravid, Gilad – Interactive Learning Environments, 2016
In light of systematic evidence that extroverts are disadvantaged in the classroom, we examined whether an online environment assignment that builds on extroverts' character strengths can increase their overall course satisfaction. Based on previous studies demonstrating that extroverts are energized by feedback from outsiders, we asked 180…
Descriptors: Student Journals, Electronic Journals, Web Sites, Extraversion Introversion
Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
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