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Showing 196 to 210 of 832 results Save | Export
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Yuan-Chen Liu; Tzu-Hua Huang; Chia-Ling Sung – Interactive Learning Environments, 2023
Computational thinking is an important skill in computer science since the 1960s, and it is closely related to problem solving. Almost all research related to computational thinking mentions problem solving. Although some research has been conducted on computational thinking, few studies examined the impact of personal traits on students'…
Descriptors: Personality Traits, Computation, Thinking Skills, Programming
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Sanja Milic; Vlado Simeunovic – Interactive Learning Environments, 2023
Regarding the fact that the entire spring semester in higher education was based on online teaching realized at the state University of East Sarajevo, and that the students thus gained a completely new experience, the aim of this research is to identify and study the e-learning critical success factors (CSF) on the basis of the students'…
Descriptors: Electronic Learning, Distance Education, Access to Computers, Developing Nations
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Yu-Cheng Lin; Huei-Tse Hou – Interactive Learning Environments, 2024
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and…
Descriptors: Instructional Effectiveness, Scaffolding (Teaching Technique), Computer Simulation, Educational Technology
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Jiahong Su; Kai Guo; Xinyu Chen; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
The teaching of artificial intelligence (AI) has increasingly become a topic of investigation among educational researchers. Studies of AI education have predominantly focused on the university level; less attention has been paid to teaching AI in K-12 classrooms. This study synthesised empirical studies on K-12 AI education, with the aims of…
Descriptors: Artificial Intelligence, Computer Science Education, Elementary Secondary Education, Teaching Methods
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Ünal Çakiroglu; Merve Aydin; Yasemin Köroglu; Merve Ayvaz Kina – Interactive Learning Environments, 2024
This study examines the effectiveness of using augmented reality (AR) in gaining historical empathy skills. AR cards were used in different periods of the history lesson. A mixed design method including pre-test and post-test is used to A mixed methods research design with pre-test and post-test is used to determine the developments in empathy…
Descriptors: Computer Simulation, Empathy, Teaching Methods, Technology Uses in Education
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Cixiao Wang; Yaqian Xu – Interactive Learning Environments, 2024
Different from the group formation approaches led by teachers, learners' generative learning objectives and the independent choice of collaborative partners are important in the Internet learning environment. This study takes the cMOOC (connectivist massive open online course) 5.0 "Internet + education: dialogue between theory and…
Descriptors: Open Education, Computer Mediated Communication, Cooperative Learning, Social Networks
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Olga Agatova; Alexander Popov; Suad Abdalkareem Alwaely – Interactive Learning Environments, 2024
The paper examines the special aspects of using Big Data technology in education. The population was made up of 356 third-year university students. To study Big Data technology, a questionnaire was used where respondents rated: cloud technology; apps; Massive Open Online Courses (MOOCs) and digital learning platforms. The study suggested that the…
Descriptors: Data Use, Learning Processes, Technology Uses in Education, Information Storage
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Dereje Tekaleng; Priya Swaminarayan – Interactive Learning Environments, 2024
This study examines the influencing factors and prospects of electronic service implementation in Ethiopian higher education institutions. The study employed a descriptive and explanatory research design with a quantitative research approach. A multistage sampling technique was used to acquire the relevant data from 364 selected graduate programme…
Descriptors: Foreign Countries, Higher Education, Graduate Students, Educational Technology
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Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
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Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
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Ruo-Yu Li; Jerry Chih-Yuan Sun – Interactive Learning Environments, 2024
Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR learning environment, previous literature proposed a series of theoretical models and strategies without considering the key factors for their development.…
Descriptors: Instructional Design, Computer Simulation, Expertise, Attitudes
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Fu-Yun Yu – Interactive Learning Environments, 2024
Currently, 50 + learning systems supporting student question-generation (SQG) activities have been developed. While generating questions of different types is supported in many of these systems, systems allowing students to generate questions around a scenario (i.e. student testlet-generation, STG) are not yet available. Noting the increasing…
Descriptors: Computer Assisted Testing, Test Format, Test Construction, Test Items
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Rosliza Abdul Hamid; Irwan Mahazir Ismail; Wan Ahmad Jaafar Wan Yahaya – Interactive Learning Environments, 2024
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students' attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. However, there is a lack of information about AR for…
Descriptors: Computer Simulation, Educational Technology, Skill Development, Vocational Education
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Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
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Narayanaswamy, C. R.; Narayanaswamy, Vignesh – Interactive Learning Environments, 2022
In this article we apply R, a free software, and recent stock-price data to illustrate the portfolio diversification concept, a corner stone of modern finance theory. Currently, recent stock-price data are available on the internet at no cost to users. By using current market data to construct realistic and authentic examples, student engagement…
Descriptors: Active Learning, Economics Education, Money Management, Computer Software
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