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Showing 226 to 240 of 1,213 results Save | Export
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Lin, Hota Chia-Sheng; Yu, Shih-Jou; Sun, Jerry Chih-Yuan; Jong, Morris Siu Yung – Interactive Learning Environments, 2021
This study aimed to investigate differences in students' situational interest (exploration intention, instant enjoyment, novelty, attention demand, challenge, and total interest) and cognitive load (intrinsic, extraneous, and germane) of VR-guide and map-guide groups in a university library. The VR-guide group used wearable spherical video-based…
Descriptors: College Students, Library Instruction, Student Interests, Cognitive Processes
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James Planey; Taehyun Kim; Emma Mercier; Robb Lindgren – Interactive Learning Environments, 2024
Immersive technologies have the potential to play unique roles in the collaborative problem-solving process. To advance research in these contexts, new methods of documenting group collaboration with technology are necessary. The goal of this paper is to develop and utilize a coding scheme that enables investigation of the nature of collaborative…
Descriptors: Learning Processes, Cooperative Learning, Problem Solving, Computer Simulation
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Thomas K. F. Chiu – Interactive Learning Environments, 2024
Generative artificial intelligence (GenAI) tools have become increasingly accessible and have impacted school education in numerous ways. However, most of the discussions occur in higher education. In schools, teachers' perspectives are crucial for making sense of innovative technologies. Accordingly, this qualitative study aims to investigate how…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Standards
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Chen, Chih-Ming; Wang, Jung-Ying; Zhao, Rong-Hua – Interactive Learning Environments, 2022
Many studies have verified that the effective promotion of both positive interactions among individual group members and group accountability is a critical issue in collaborative problem-based learning (CPBL). This work, therefore, proposes a group incentive mechanism (GIM) that is based on considering several important factors that influence…
Descriptors: Incentives, Cooperative Learning, Problem Based Learning, Peer Relationship
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de la Puente Pacheco, Mario Alberto; de Oro Aguado, Carlos Mario; Lugo Arias, Elkyn – Interactive Learning Environments, 2022
This study compared the effectiveness of the Project-Based Learning method (PBL) with the conventional teaching method in developing cross-curricular skills and improving academic performance among 1064 undergraduate students at the north coast of Colombia. A t-student test, Welch test, and the Tau Kendall correlation coefficient were used to…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Foreign Countries
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Rappa, Natasha Anne; Ledger, Susan; Teo, Timothy; Wai Wong, Kok; Power, Brad; Hilliard, Bruce – Interactive Learning Environments, 2022
This scoping review examines studies using eye tracking technology to monitor learning and performance in virtual or mixed reality settings. The aim of this review is to describe the various ways in which eye tracking devices have been deployed in relation to key aspects of virtual reality and mixed reality environments, list the eye tracking…
Descriptors: Eye Movements, Technology Uses in Education, Academic Achievement, Computer Simulation
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Zhang, Zhaoli; Cao, Taihe; Shu, Jiangbo; Liu, Hai – Interactive Learning Environments, 2022
The successful application of the e-learning system is of great significance to the implementation, management and continuous improvement of blended learning in higher education. Hence, we focused on identifying key factors affecting college students' adoption of the e-learning system in mandatory blended learning environments. In this study, the…
Descriptors: College Students, Student Attitudes, Adoption (Ideas), Electronic Learning
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Chen, Chun-Kuei; Huang, Neng-Tang Norman; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
With reference to the Technology-based Learning model for flipped classrooms, a literature review on Social Sciences Citation Index (SSCI) papers published in the Web of Science (WOS) database was conducted, with the application of flipped learning in science education as the research topic. The study analyzed the existing research on author…
Descriptors: Flipped Classroom, Science Education, Educational Research, Research Methodology
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Verena Watzek; Martin Rehm; Regina H. Mulder – Interactive Learning Environments, 2024
Emotions in online collaboration have been largely neglected or considered as a static phenomenon. Therefore, the present study aims to explore dynamics of emotional reactions in online collaboration of Communities of Learners (CoL) based on the Emotions as Social Information (EASI) Theory. In addition, relationships between emotional reactions…
Descriptors: Outcomes of Education, Electronic Learning, Communities of Practice, Emotional Experience
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Yun-Qi Bai; Jia-Wen Jiang – Interactive Learning Environments, 2024
The research on the influencing factors of the use of digital learning resources is the focus of this field. Although a large number of empirical studies involve the discussion of influencing factors, the conclusions of different studies are also different. Through meta-analysis, taking 146 effect values and 9996 independent research objects in 19…
Descriptors: Educational Technology, Educational Resources, Influences, Intention
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Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
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Chen, Howard Hao-Jan; Yang, Christine Ting-Yu; Lai, Kyle Kuo-Wei – Interactive Learning Environments, 2023
Recent studies on the use of Intelligent Personal Assistant (IPA) for second language (L2) learning have found that IPAs such as "Amazon's Alexa" is useful and motivating for L2 learners and that learners' language proficiency might influence their perceptions toward IPAs. However, most existing studies focused on the potentials of…
Descriptors: English (Second Language), Second Language Learning, College Students, Artificial Intelligence
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Kang, Xiaowei; Zhang, Wen – Interactive Learning Environments, 2023
With the spread of the coronavirus disease 2019 (COVID-19), online education has been increasingly adopted globally. However, whether the online teaching approach is effective for students' learning engagement and motivation is still an open question. To improve students' learning engagement and motivation to minimize students' indulgent in…
Descriptors: College Students, Public Speaking, Conferences (Gatherings), Electronic Learning
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Xia, Xiaona – Interactive Learning Environments, 2023
The research of multi-category learning behaviors is a hot issue in interactive learning environment, and there are many challenges in data statistics and relationship modeling. We select the massive learning behaviors data of multiple periods and courses and study the decision application of regression analysis. First, based on the definition of…
Descriptors: Learning Analytics, Decision Making, Regression (Statistics), Bayesian Statistics
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Abbas, Yawar; Martinetti, Alberto; Nizamis, Kostas; Spoolder, Steven; van Dongen, Leo A. M. – Interactive Learning Environments, 2023
In response to the industrial world becoming more complex and the recent social distancing caused by the COVID-19 outbreak, emerging technologies such as Virtual Reality (VR) are gaining importance for industrial training. The novelty, however, does not lie in the sole use of VR-based technology but rather in its adaptive and flexible nature. This…
Descriptors: Teaching Methods, Computer Simulation, Industrial Training, Electronic Learning
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