NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Interactive Learning…272
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 241 to 255 of 272 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Gasevic, Dragan; Jovanovic, Jelena; Devedzic, Vladan – Interactive Learning Environments, 2007
The paper proposes a framework for building ontology-aware learning object (LO) content. Previously ontologies were exclusively employed for enriching LOs' metadata. Although such an approach is useful, as it improves retrieval of relevant LOs from LO repositories, it does not enable one to reuse components of a LO, nor to incorporate an explicit…
Descriptors: Semantics, Instructional Design, Information Retrieval, Metadata
Peer reviewed Peer reviewed
Direct linkDirect link
Kert, Serhat Bahadir; Kurt, Adile Askim – Interactive Learning Environments, 2012
Electronic performance support systems (EPSSs) are the software programs commonly used in commercial environments since the early 1990s. These software programs are generally called performance-based systems and focus on the complete job rather than providing individual development. For that reason, the usage of these systems in learning…
Descriptors: Foreign Countries, Web Based Instruction, Program Effectiveness, Learning Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Verpoorten, Dominique; Poumay, Marianne; Leclercq, Dieudonne – Interactive Learning Environments, 2007
This paper presents the eight Learning Events Model (8LEM), a pedagogical reference framework which was used, in more than 100 online courses, as a starting point for instructional planning. Besides supporting teachers in early stages of the learning design continuum, the paper shows how this learning/teaching model, as a professional development…
Descriptors: Teaching Models, Instructional Development, Epistemology, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Kester, Liesbeth; Kirschner, Paul A. – Interactive Learning Environments, 2009
Whether fading support for problems affects accuracy of hypertext navigation and problem performance is investigated in this study. In a student-centered e-learning environment conceptual support is added to help domain novices get an overview of the problem domain, while strategic support is provided to help domain novices get insight into the…
Descriptors: Computer System Design, Hypermedia, Program Effectiveness, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Rienties, Bart; Kaper, Wolter; Struyven, Katrien; Tempelaar, Dirk; van Gastel, Leendert; Vrancken, Sanne; Jasinska, Magdalena; Virgailaite-Meckauskaite, Egle – Interactive Learning Environments, 2012
An increasing number of higher educational institutes are offering remedial, bridging, preparatory or transitional courses in a blended and online format to remediate and enhance students' knowledge and skills. This article addresses how teachers and institutes design and implement these courses. The descriptions of transitional courses were…
Descriptors: Foreign Countries, Teaching Methods, Course Descriptions, Academic Support Services
Peer reviewed Peer reviewed
Direct linkDirect link
Hong, Jon-Chao; Hwang, Ming-Yueh; Lu, Chin-Hsieh; Cheng, Ching-Ling; Lee, Yu-Chen; Lin, Chan-Li – Interactive Learning Environments, 2009
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In this paper an evolutionary contest game was designed and implemented to examine the…
Descriptors: Play, Educational Games, Action Research, Focus Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Mulholland, Paul; Wolff, Annika; Zdrahal, Zdenek; Collins, Trevor – Interactive Learning Environments, 2008
Digital learning environments are generally composed of resources that cumulatively meet some specified educational objective, with each resource facilitating the acquisition of a subset of the concepts to be learned. In such contexts narrative has, for example, been used to support the understanding and navigation of a course or curriculum…
Descriptors: Instructional Design, Informal Education, Rhetoric, Educational Objectives
Peer reviewed Peer reviewed
Direct linkDirect link
Zottmann, J. M.; Goeze, A.; Frank, C.; Zentner, U.; Fischer, F.; Schrader, J. – Interactive Learning Environments, 2012
Analytical competency in classroom situations can be seen as a crucial aspect of teachers' professional competency. While case-based learning is considered to have great potential for teacher education, particularly with respect to the promotion of teachers' analytical skills, there have been very few attempts to investigate the effects of…
Descriptors: Foreign Countries, Competence, Preservice Teacher Education, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Wilson, Scott – Interactive Learning Environments, 2008
The use of design patterns is now well established as an approach within the field of software systems as well as within the field of architecture. An initial effort was made to harness patterns as a tool for elaborating the design of the elements of personal learning environments as part of the University of Bolton's Personal Learning Environment…
Descriptors: Pattern Recognition, Educational Environment, Patternmaking, Cybernetics
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Qiyun – Interactive Learning Environments, 2009
The constructivist learning environment was designed on three perspectives: pedagogical, social and technological. A group of 24 trainee teachers used the environment and participated in the formative evaluation. Results showed that the trainee teachers liked the design specifications and perceived the learning environment to be useful. The…
Descriptors: Constructivism (Learning), Formative Evaluation, Educational Technology, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Koper, Rob; Giesbers, Bas; van Rosmalen, Peter; Sloep, Peter; van Bruggen, Jan; Tattersall, Colin; Vogten, Hubert; Brouns, Francis – Interactive Learning Environments, 2005
The provision of lifelong learning facilities is considered to be a major new direction for higher and distance teaching educational institutes catering for the demands of industry and society. ICT networks will in future support seamless, ubiquitous access to lifelong learning facilities at home, at work, in schools and universities. This implies…
Descriptors: Distance Education, Lifelong Learning, Models, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Juei-Nan; Huang, Yueh-Min; Chu, William – Interactive Learning Environments, 2005
This investigation presents a DFPN (Dynamic Fuzzy Petri Net) model to increase the flexibility of the tutoring agent's behaviour and thus provide a learning content structure for a lecture course. The tutoring agent is a software assistant for a single user, who may be an expert in an e-Learning course. Based on each learner's behaviour, the…
Descriptors: Investigations, Programmed Tutoring, Instructional Design, Web Based Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Qiyun; Woo, Huay Lit; Zhao, Jianhua – Interactive Learning Environments, 2009
Critical thinking and knowledge construction have become essential competencies for people in the new information age. In this study, we designed an interactive learning environment involving three forms of interaction: individual reflections, group collaboration and, class discussions. The purpose of this study was to investigate the extent to…
Descriptors: Interaction, Foreign Countries, Critical Thinking, Content Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
South, Joseph B.; Gabbitas, Bruce; Merrill, Paul F. – Interactive Learning Environments, 2008
In this paper we discuss how the Brigham Young University Technology Assisted Language Learning Group (BYU TALL Group) develops video-based dramatic narratives to increase the amount of context we provide to English as a second language (ESL) learners. First, we discuss the problem of decontextualization in education, the contextualism…
Descriptors: Case Studies, Educational Technology, Second Language Learning, Second Language Instruction
Pages: 1  |  ...  |  9  |  10  |  11  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  19