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Rozita Tsoni; Georgia Garani; Vassilios S. Verykios – Interactive Learning Environments, 2024
New challenges in education demand effective solutions. Although Learning Analytics (LA), Educational Data Mining (EDM) and the use of Big Data are often presented as a panacea, there is a lot of ground to be covered in order for the EDM to answer the real questions of educators. An important step toward this goal is to implement holistic…
Descriptors: Data Use, Distance Education, Learning Analytics, Educational Research
Ting-Chia Hsu; Ching Chang; Tien-Hsiu Jen – Interactive Learning Environments, 2024
Young learners' vocabulary learning needs interaction with language input when they are engaged in an activity. Given that AI-supported image recognition technologies offer hands-on learning in authentic contexts, and that self-regulated learning (SRL) enables learners to monitor and evaluate their learning when interacting with multi-sensory…
Descriptors: Metacognition, Multisensory Learning, Vocabulary Development, Learning Strategies
Yuanyuan Yang; Rwitajit Majumdar; Huiyong Li; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
Self-directed learning (SDL) requires students to take initiative to learn and control their own learning process. Literature highlights the importance of SDL for lifelong learning. Yet, little understanding is known regarding how to support SDL at the school level, specifically for out-of-class learning context. To fill up this gap, this research…
Descriptors: Learning Analytics, Independent Study, Learning Processes, Reading Habits
M. G. Boltyshev – Interactive Learning Environments, 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the…
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations
Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
Cultivating Self-Directed Learning Abilities in K-12 Students through Immersive Online Virtual Tours
Rustam Shadiev; Suping Yi; Fahriye Altinay – Interactive Learning Environments, 2024
The present study employed virtual reality technology to develop online learning environments that facilitated student cultural and self-directed learning. Junior high school participants engaged in creating virtual tours, sharing them with peers online, and implementing self-directed learning strategies. A one-group posttest-only design was…
Descriptors: Independent Study, Computer Simulation, Tourism, Technology Uses in Education
Med Nadjib Kouahla; Adil Boughida; Imed Chebata; Zohra Mehenaoui; Yacine Lafifi – Interactive Learning Environments, 2023
In e-learning environments, several activities are offered to learners, including learning and assessment activities. During these activities, the learner may encounter difficulties, such as blocking situations or lack of motivation. This paper presents a new approach to detect these difficulties based on the learner's emotional states and…
Descriptors: Psychological Patterns, Cognitive Processes, Electronic Learning, Emotional Response
Tayebeh Sargazi Moghadam; Ali Darejeh; Mansoureh Delaramifar; Sara Mashayekh – Interactive Learning Environments, 2024
Learners' emotional states might change during the learning process, and unpredictable variations of a person's emotions raise the demand for regular assessment of feelings during learning. In this paper, an AI-based decision framework is proposed and implemented for e-learning systems that identify suitable micro-brake activities based on the…
Descriptors: Artificial Intelligence, Decision Making, Electronic Learning, Psychological Patterns
Baginda Anggun Nan Cenka; Harry B. Santoso; Kasiyah Junus – Interactive Learning Environments, 2024
This study presents a panoramic overview of research conducted between 2010 and 2020 on how the Personal Learning Environment (PLE) supports Self-Regulated Learning (SRL). We elaborate on why the PLE is suitable for SRL, discuss its research themes, explain how the PLE supports SRL and outline the available PLE platforms. The review method we used…
Descriptors: Educational Environment, Self Management, Learning Strategies, Educational Research
Hsu, Ting-Chia; Chen, Wen-Li; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
In this study, a peer assessment-based mobile learning approach was implemented and evaluated in a vocational design certification course. A quasi-experiment was conducted to explore the impact of the proposed approach on the learning achievements and motivations of the students with active and reflective styles. It was found that the students…
Descriptors: Peer Evaluation, Cognitive Style, Electronic Learning, Academic Achievement
Xiaona Xia – Interactive Learning Environments, 2023
Effective analysis and demonstration of these data features is of great significance for the optimization of interactive learning environment and learning behavior. Therefore, we take the big data set of learning behavior generated by an online interactive learning environment as the research object, define the features of learning behavior, and…
Descriptors: Learning Strategies, Interaction, Educational Environment, Learning Analytics
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Rolf Ploetzner – Interactive Learning Environments, 2024
Interactive videos are frequently employed in education. Although several reviews and syntheses indicate that interactively engaging with videos might benefit learning, up until now no quantitative synthesis of the effectiveness of enhanced interaction features in educational videos has been published. Enhanced interaction features explicitly aim…
Descriptors: Interactive Video, Educational Technology, Active Learning, Instructional Effectiveness
Ma, Xiulin; Liu, Jingjing; Liang, Jing; Fan, Chenyu – Interactive Learning Environments, 2023
The online learning practice has already demonstrated that the quality of interaction and motivation in collaborative learning is not as good as expected, due to the loneliness and burnout feeling spawned by inadequate learning status information about others. This study proposed a model on group awareness to feedback information of group learning…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Group Dynamics, Electronic Learning
Gang Wang; Xie Qing – Interactive Learning Environments, 2024
This study is intended to analyze the impact of online and offline mixed teaching methods for university students due to COVID-19. The study was conducted when the government relaxed the restrictions imposed during the COVID-19 period. So, the questionnaire was created using Google Forms and then 550 Questionnaires were distributed via email. On…
Descriptors: Electronic Learning, In Person Learning, Teaching Methods, COVID-19

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