NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Interactive Learning…99
Laws, Policies, & Programs
Assessments and Surveys
Teachers Sense of Efficacy…1
What Works Clearinghouse Rating
Showing 16 to 30 of 99 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Al-Emran, Mostafa; Al-Maroof, Rana; Al-Sharafi, Mohammed A.; Arpaci, Ibrahim – Interactive Learning Environments, 2022
Wearable technologies are becoming more pervasive with the development of high computational capability devices such as smartwatches, smart glasses, smart pills, and sensors. The emergence of these technologies may offer unique opportunities for both students and academics by allowing ubiquitous communication. Accordingly, the current study…
Descriptors: Educational Technology, Assistive Technology, Technology Uses in Education, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Bado, Niamboue – Interactive Learning Environments, 2022
The present study sought to elicit insights into pedagogical practices pertaining to the integration of digital games into teaching and learning. A review of peer-reviewed journal articles published in English over the past 10 years uncovered common pedagogical themes that were categorized into a pre-game, game, and post-game taxonomy. The…
Descriptors: Game Based Learning, Educational Games, Learning Activities, Classroom Techniques
Peer reviewed Peer reviewed
Direct linkDirect link
Ahmed Tlili; Natalia Padilla-Zea; Juan Garzón; Yiping Wang; Kinshuk Kinshuk; Daniel Burgos – Interactive Learning Environments, 2023
With the rapid evolution of mobile technology, the adoption of mobile learning in education has also increased. Several studies have conducted various systematic literature reviews to discuss mobile learning from different perspectives, such as its advantages and limitations. However, limited attention has been paid to pedagogy in mobile learning.…
Descriptors: Computer Oriented Programs, Technology Uses in Education, Technology Integration, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Shu-Hsuan Chang; Po-Jen Kuo; Jia Xin Kao; Lee-Jen Yang – Interactive Learning Environments, 2024
With the development of education technology, Smart classroom has evolved to version 2.0. Currently, the meta-analysis literature on the effects of smart classroom-based instruction on academic achievement ignores the impact of technological changes and time on the effect sizes. This study incorporated the impact of technological changes and time,…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Academic Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Viberg, Olga; Grönlund, Åke; Andersson, Annika – Interactive Learning Environments, 2023
Integrating digital technology in education is challenging. This study reports on three high school mathematics classes where teachers attempted to improve their teaching and student learning by using a digital tool. For analysis we use the Information System Artifact model Lee et al. (2015) which distinguishes between three integrated…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Mathematics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, Mi Song; Meng, Xing; Kim, Mihyun – Interactive Learning Environments, 2023
Much attention has been paid to the introduction of a culturally responsive curriculum in early childhood education in our increasingly globalized society to support young children of diverse cultural and linguistic (CLD) backgrounds. With the rise of twenty-first century concepts of what literacy means in the digital age, traditional literacy…
Descriptors: Technology Uses in Education, Technology Integration, Multiple Literacies, Literacy Education
Peer reviewed Peer reviewed
Direct linkDirect link
Shalva Kikalishvili – Interactive Learning Environments, 2024
Presented study seeks to examine the potential applications of the OpenAI language model, GPT-3, within the realm of education. Specifically, the inquiry focuses on the feasibility of utilizing GPT-3 to generate essays based on customized prompts. To this end, the experimentation involved providing GPT-3 with tailored prompts derived from diverse…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Opportunities
Peer reviewed Peer reviewed
Direct linkDirect link
Al-Qaysi, Noor; Mohamad-Nordin, Norhisham; Al-Emran, Mostafa – Interactive Learning Environments, 2023
To identify the most frequent factors that showed significant results in the previous literature of social media, a quantitative systematic approach of 713 studies was conducted. The results showed that perceived enjoyment (PE), subjective norm (SN), self-efficacy (SE), perceived critical mass (PCM), facilitating conditions (FC), perceived…
Descriptors: Social Media, Higher Education, Student Behavior, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Romi Aswandi Sinaga; Kiar Vansa Febrianti; Dedi Candra – Interactive Learning Environments, 2023
The Taiwan government is trying to explore the benefits of using mobile devices to enhance the effectiveness of student learning. While many plans and projects have been launched, but the results are still meager. This research is thus aimed to discover the benefits and challenges of promoting mobile learning in Taiwan. 120 self-developed…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang Jie; Yu Sunze – Interactive Learning Environments, 2023
While information and communication technology has permeated education, institutions and faculty are seeking innovative pedagogical approaches to meet the demands of online teaching and learning. The aim of this study is to design a mobile pedagogical framework to enhance online teaching in higher education system. Based on the literature review…
Descriptors: Electronic Learning, Faculty, Higher Education, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Rashita Puthiya; Philip Anderson; Conchita Fonseca; Lynda Hyland – Interactive Learning Environments, 2024
While much attention focused on educator technology adoption during the period of Emergency Remote Teaching, whether these technologies still have a place in classroom-based teaching and learning practice remains to be seen. This multi-method, qualitative action research study explores the experiences of 22 university faculty in the United Arab…
Descriptors: Action Research, College Faculty, Blended Learning, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Wenli Tsou; Shu-Chiao Tsai – Interactive Learning Environments, 2024
The aim of this study was to implement an approach of blended instruction for in-service bilingual teacher-training program to investigate its feasibility based on the perceptions of the participants regarding their familiarity with bilingual education and their satisfaction with the integration of technological tools used in the blended…
Descriptors: Faculty Development, Bilingual Education, Blended Learning, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Na; Zhang, Xiaojun; Limniou, Maria – Interactive Learning Environments, 2023
Although virtual learning environments (VLEs) have long been forecasted to accelerate the educational revolution, their adoption by teachers and students has not always been as effective as is expected over the years. This challenges universities that extensively investigated educational technologies. Stakeholders are keen to understand the…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Adoption (Ideas)
Peer reviewed Peer reviewed
Direct linkDirect link
Danijela Stojanovic; Zorica Bogdanovic; Luka Petrovic; Svetlana Mitrovic; Aleksandra Labus – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Mou, Tsai-Yun; Kao, Chia-Pin; Lin, Horng-Horng; Yin, Zong-Xian – Interactive Learning Environments, 2021
In this study we adopted the slowmation approach to investigate children's story comprehension ability and learning intentions. A digital system called Captube was designed to capture children's actions and present them in slowmation format at different speeds. A total of 317 children aged between 4 and 7 were invited to participate in this study.…
Descriptors: Young Children, Early Childhood Education, Fairy Tales, Play
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7